skorpionet, on 02 September 2014 - 08:17 AM, said:
I want to tell you a story, the Victor's Death.
In the past time Victor mechs model were know for their mobility in the battle field, true brawler mechs. A bad day a man, in the factory, underpowered their specs, no more brawlers in the fight.
Thanks to jumpjets Victor mechs, above all Dragon Slayer hero variant (true money for it), were know for their jump sniper ability. A bad day the same man made a malfunctioning lot of jumpjets, all Victor mechs never leave the ground.
Then a new technology arrives on the inner sphere, more powerful mechs, more powerful weapons. Victor mechs can't do nothing to defend their lands, no one at the factory knew how to fix, no one listened to the mechwarriors.
At last new dropships can contain only 3 assault mechs, why descend on the battlefield with twenty tons less in a coffin? The Victor is dead and you've killed you.
p.s.: excuse me for my poor English language.
I am with you on this for the most part anyway.
The JJ nerf pretty much killed all my favorite mechs and I didn't have a one of them configured for a Jump Sniper. All where mobile striker builds designed to use agility and max jump jets to strike and run.
So now my Heavy Metal is worthless to me. The only reason I bought it in the first place was because it could mount 5 JJs which, when paired with the max engine size gave it excellent jump capability. Never would have even touched it without this capability yet now I don't have this capability so I have a 6750 MC mech sitting worthless to me in my bay. Sure I can ditch the JJs but it's hard point selection sucks and without JJs an Atlas is just a much better option.
Same for the Dragon Slayer I bought. Got it because of its excellent agility and good jump capability. Well now it has neither. Sure I can run it without JJs and do fine with it, but that isn't the reason I spent 6000 MC on it. I spent 6000 MC because of its excellent agility and jump capability. Again zero desire to play the mech so it is wasting away in a bay.
My favorite IS mech, the Quickdraw, again wasting away. My build of 4 ML, 2 SRM6 and 1 SRM4 absolutely required having excellent jump capability to well be my favorite IS mech. At least I didn't pay cash for this one.
Cataphract 3D, again one of my favorites, never gets played. Why? Yep you guess it, JJs now suck so bad they don't make enough of a difference to actually be worth it.
So yeah, PGI did a bang up job of ruining about 60-70% of my favorite mechs with the JJ change and caused me to waste over 12,000 MC on mechs I would have in no way, shape, form or fashion, purchased if I had any clue JJs would be nerfed so hard.
And why would I ever think they would actually be nerfed this badly? I mean JJs had pretty much worked the same way that had always worked since I started playing back in closed beta. I mean when a game mechanic has been stable
OVER 2 YEARS, why would I have any cause to believe they might nerf that mechanic into oblivion over night.
Really crappy decision on PGI's part if you ask me.