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8 replies to this topic
#1
Posted 02 September 2014 - 12:07 PM
Am I an idiot or are these missing from the weapon mods? If so, why?
#2
Posted 02 September 2014 - 12:08 PM
No, you are not an idiot, and yes they are missing. Some "OP" weapons don't get modules....
Please note the quotation marks.
Please note the quotation marks.
Edited by nehebkau, 02 September 2014 - 12:09 PM.
#3
Posted 02 September 2014 - 12:50 PM
I thought there was a Tweet from Russ that said their absence was a bug and that they were looking into it.
There are plenty of Clan LB-X modules missing as well.
There are plenty of Clan LB-X modules missing as well.
#4
Posted 02 September 2014 - 02:36 PM
nehebkau, on 02 September 2014 - 12:08 PM, said:
No, you are not an idiot, and yes they are missing. Some "OP" weapons don't get modules....
Please note the quotation marks.
Please note the quotation marks.
Yeonne Greene, on 02 September 2014 - 12:50 PM, said:
I thought there was a Tweet from Russ that said their absence was a bug and that they were looking into it.
There are plenty of Clan LB-X modules missing as well.
There are plenty of Clan LB-X modules missing as well.
If you look in WeaponMods.xml you will see that the code exists to support these missing modules, so I'm with Yeonne about them appearing in the future. The interesting info gathered from perusing the file is that IS weapon modules are generally stronger than Clan weapon modules. Take SRMs for example, because they both have the same base range. Clan level 5 module increases range by 18.9m while IS level 3 almost matches that at 18m, let alone that IS level 5 increases range by 30m, well beyond clan maximums.
#5
Posted 02 September 2014 - 05:56 PM
you mean the module upgrades actually work?
#6
Posted 02 September 2014 - 05:59 PM
Yeah, though purchasing the Level 5 skill will crash the game. It'll get bought, but the game will close instantly.
#7
Posted 02 September 2014 - 07:29 PM
Chaosity, on 02 September 2014 - 02:36 PM, said:
If you look in WeaponMods.xml you will see that the code exists to support these missing modules, so I'm with Yeonne about them appearing in the future. The interesting info gathered from perusing the file is that IS weapon modules are generally stronger than Clan weapon modules. Take SRMs for example, because they both have the same base range. Clan level 5 module increases range by 18.9m while IS level 3 almost matches that at 18m, let alone that IS level 5 increases range by 30m, well beyond clan maximums.
Great......so they are planning to balance IS against Clan via modules?
#9
Posted 02 September 2014 - 08:58 PM
I have the level 5 skill for that one, but not the module. Next module is definitely going to be SRM2 so I can extend the range of my JM6-A.
Seriously, that 'Mech with two AC/5 and four SRM2 with two Medium Lasers spits out a disgusting amount of damage per second. 17.12...on a standard engine with near max armor. 4.5 tons of AC/5 ammo and 3 tons of SRM ammo. I need that module.
Seriously, that 'Mech with two AC/5 and four SRM2 with two Medium Lasers spits out a disgusting amount of damage per second. 17.12...on a standard engine with near max armor. 4.5 tons of AC/5 ammo and 3 tons of SRM ammo. I need that module.
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