Hey there,
I've noticed an odd behavior when firing Clan Laser - both the pulse and the normal variants:
- They do not register instantly when being fired (the crosshair goes red after I hit the target and not in the instant I hit it - in contrary to all other weapon systems)
- They move beyond my crosshair - meaning that they slightly differ in their hit detection from the point I hit visually and where I hit in the paper-doll - it feels like a small lag issue. Holding the lasers a little into the movement of the enemy solves the problem, thus my impression gets stronger
- The crosshair stays red even after the shot ran out - indicating the issue in the first point of having a lag in the laser-behavior
In general, it seems that the laser fired got a slight offset from the graphics to the actual beam fired of about 200 ms, which is higher than my ping, that is about 110 ms.
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Clan Laser Hit Detection
Started by Túatha Dé Danann, Sep 04 2014 07:11 AM
1 reply to this topic
#1
Posted 04 September 2014 - 07:11 AM
#2
Posted 04 September 2014 - 01:32 PM
please add your concerns to the preexisting thread about laser hit detection
http://mwomercs.com/...-hit-detection/
one big thread gets more attention than a bunch of small ones.
http://mwomercs.com/...-hit-detection/
one big thread gets more attention than a bunch of small ones.
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