Clan Nerfs
#1
Posted 05 September 2014 - 12:37 PM
I am interested in a PGI response.
#2
Posted 05 September 2014 - 12:52 PM
Seem like its an unfair and deceptive bait and switch.
#3
Posted 05 September 2014 - 01:32 PM
Teardrop eyeball logo warning at start
must NerF clanmechs before all available with C-Bills
so that no one notice that it was pay-to-win the whole time
each patch, make cry yourself to sleep, wet pillow for all
CRYengine
#4
Posted 05 September 2014 - 01:54 PM
Black240, on 05 September 2014 - 12:37 PM, said:
I am interested in a PGI response.
You're not going to get a response. But I was thinking about this earlier. Perhaps I was in the minority, but I came away from the clan pack release impressed with the balance they achieved (I do remember many saying the same). Surprisingly so. The clan had certain advantages in some areas and disadvantages in others. I play both clan and IS, and had no serious issues with the capabilities of the clan on the battlefield. whether facing them or using them. I die equally to both, and I don't particularly fear the clan anymore than I do the IS. Others clearly disagreed about this perceived balance and voiced their opinions much more loudly. In any case, I expected to see some differences between the stated values tested on the PTS and the patch, but that wasn't the case. It doesn't seem like incremental changes or small tweaks, which I expected. In some cases it seems like some heavy handed nerfs that greatly impact the performance of certain systems (ERSL). Some of the changes were things that I've never seen anyone complain about (IS ERLL, Pulse Lasers). To be clear, I did expect there to be incremental changes after the release of the clan packs, but nothing of this magnitude. It seems like in some ways a dramatically different product than the one I purchased. But...balance, I guess.
Edited by Josef Koba, 05 September 2014 - 03:59 PM.
#5
Posted 05 September 2014 - 08:48 PM
Josef Koba, on 05 September 2014 - 01:54 PM, said:
Lesson learned for me: don't buy anything from PGI. Took me a few rounds of this buy package, receive nerf to get the message, but now I have it loud and clear.
#6
Posted 05 September 2014 - 10:34 PM
Fuligin, on 05 September 2014 - 08:48 PM, said:
Lesson learned for me: don't buy anything from PGI. Took me a few rounds of this buy package, receive nerf to get the message, but now I have it loud and clear.
Agreed, i have spent about $350 total on this game, pgi will never get another cent from me.
#7
Posted 06 September 2014 - 01:51 AM
#8
Posted 06 September 2014 - 02:07 AM
#10
Posted 09 September 2014 - 05:00 PM
#11
Posted 09 September 2014 - 05:13 PM
Dear members of PGI. Heat is a HUGE problem on clan mechs.
Quick Solution:
Reduce heat on ALL weapon Systems (IS and Clan) by 10-15%
#12
Posted 09 September 2014 - 07:06 PM
Leded, on 06 September 2014 - 02:26 AM, said:
jeez and look at me.
/comfort Don't feel so bad bro. Having purchased founder and phoenix I had a bad feeling about the clan pack.
Still couldn't stop myself from getting a T-Wolf but, yeah, I've become very leery of purchasing anything other than mechbays and perhaps some premium time every once in a while.
#13
Posted 09 September 2014 - 09:52 PM
You 'bought' mechs before you knew how they would perform. (so you bought blind)
You had already played a game that gets tweaked frequently (you knew this was coming)
Clan tech was far too powerful. I play IS and my KDR has suffered greatly over thousands of games. I'm not one of the 'Handful' of pro gamers, though I do play regularly in a team.
Before you whine about clans being more powerful in law, they also used to have a code that ultimately balanced them. Now you have extra clan power hiding behind a rock, to pop out, alpha and pop back. (more power, same noob)
So unless Clanners are prepared to fight 2:1 like in law, the nerfs were inevitable.
How many Phoenix or Founders are posting here about spending no more money... You have seen and heard the rants for months (or years) now... and still spent more...
Right, enough b1tchs1ap, back to what I enjoy... Playing MWO and finding ways to kill filthy clanners...
Edited by Bobbit, 09 September 2014 - 09:54 PM.
#14
Posted 13 September 2014 - 03:30 AM
#15
Posted 13 September 2014 - 04:25 AM
#16
Posted 13 September 2014 - 07:04 AM
DrunkandDonewithyourbulls><T.
Edited by DrunkandDisorderly, 13 September 2014 - 07:06 AM.
#17
Posted 13 September 2014 - 02:31 PM
#18
Posted 13 September 2014 - 03:49 PM
DrunkandDisorderly, on 13 September 2014 - 07:04 AM, said:
Hey, guess what - you can get cored in one alpha from IS mechs in clan mechs, too.
When the clan vs. IS test result came with a 90% win rate for the clans and CW very soon dividing IS vs clans - what did you think will happen? Basically, you are endorsing pay-to-win and now you want a refund because your pay-to isn't winning?
In polite terms, you can go jump.
#19
Posted 13 September 2014 - 04:06 PM
And should anyone really feel entitled to call them balanced in their release state...
Go and name me a non clan pack mech able to carry the Weapon Loadout of a IS Assault, get the armour protection of an IS Heavy while moving at the speed of a well engined IS Medium.
Go ahead, I dare you....
#20
Posted 15 September 2014 - 04:41 AM
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