sneeking, on 22 September 2014 - 03:38 AM, said:
Been there, done that. The FS9 with 8 ML is not going to win an alpha duel with the nova:
Heatsinks: FS9 (13), NVA (20)
Heat capacity: FS9 (57.84), NVA (69.60)
Alpha heat generation: FS9 (32), NVA (36)
Alpha damage: FS9 (40), NVA (42)
The FS9 can fire off 2 alpha's before overheating and shutting down. Due to the increased heat dissipation of the 7 additional DHS the NVA is near max heat after 2 alpha's, but still operational, at which time he switches over to his 4MGs and finishes the job.
The FS9's hard points are in both torso and arm slots making it more difficult to place your damage in one location whereby the NVA has all of the lasers in very mobile arm mounts.
Even ignoring the ghost heat penalty of 7,2 on the FS9's alpha (not included in the numbers above) 2 shots will still shut it down.
So in order to make use of the FS9's mobility it has to stagger fire, making 8 ML inefficient. Compound this with the decreased cool down rate makes this even more of an issue. The NVA's ability to use JJ's to enhance its turn rate and the fact that the weapons are mounted in the arms reduces the FSp's mobility advantage greatly. The armor advantage the NVA has more than levels the playing field.
In the end, 2 players of equal skill, 1 in a FS9 with 8ML and 1 in a NVA with 6ERML+4MG, the NVA will win the majority if not each duel.