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Transverse Masterthread


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#121 Heffey

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Posted 12 September 2014 - 04:21 PM

Countdown timer still counting up 3 days later....

www.auniversetoexplore.com

Edited by Heffey, 12 September 2014 - 04:21 PM.


#122 Selbatrim

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Posted 12 September 2014 - 10:56 PM

I reckon it would be funded to the first stage already if this instead was BT based with jumpships, dropships and aerospace fighter with a plan to integrate with the ground game...

But then again I'm on an island.

#123 Gremlich Johns

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Posted 13 September 2014 - 07:05 AM

View PostSelbatrim, on 12 September 2014 - 10:56 PM, said:

I reckon it would be funded to the first stage already if this instead was BT based with jumpships, dropships and aerospace fighter with a plan to integrate with the ground game...

But then again I'm on an island.

That's why I believe PGI has no real vision other than that required to chase money pots.

#124 SolCrusher

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Posted 14 September 2014 - 01:08 PM

I was told to come here to play with my ball....

http://mwomercs.com/...-in-transverse/

#125 fieryone

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Posted 14 September 2014 - 06:55 PM

I have an idea, why doesn't PGI actually finish the broken mess that they already started, instead of starting a new project that will be an even bigger mess, and is a blatant Star Citizen Rip off?

#126 Snowseth

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Posted 15 September 2014 - 10:06 AM

Hopefully PGI is reading this thread, I have some questions.

What happens in the kickstarter doesn't make the mark? Beyond a refund ...

Will PGI continue to develop Transverse into a functional Alpha?
Will there be another kickstarter next year with instant access to that Alpha?

How feasible is the vision set out?

Fringe:

Quote

"Human civilization's journey into the fringes of space has only just begun. The Sol system has retreated into a closed society that does not tolerate disruptive influences. On the Fringe, players rule themselves, creating player run factions with their own laws and governance.

Players can choose to stay near the bounds of newly settled space, or take the risk to push into new space, and profit from undiscovered rewards and resources."


Does this mean there will be zero NPC/dev-run/meta factions/corps?

Has a mechanic been envisioned that allows players to enforce their laws without always having someone on?

Player Driven Economy:

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"You, along with other players, are the driving force in the economy. All goods fuel the delicate balance of supply and demand in the Fringe. Every action you take has consequences.

There are no NPC stores, no pre-established mines, and no manufacturers. With the humble colonist goods granted upon entry into the Transverse, it's up to you and other players to establish the economy for the star systems beyond Sol."


How developed is this concept?

How much will everyone start with? Will starting gear be enough to kick off a vibrant economy?

Will there be, not an NPC store, but a dev-run "auction house" or system to handle trading?

Orgs:

Quote

"Band together with other players to create private entities in search of wealth and fame. Recruit investors, distributors, and customers while you design and sell advanced technology as a powerful interplanetary mega corporation.

Control space by forming your own solar alliances and setting your own laws to police that territory. Alliances can be formed by companies and individuals and range from small mercenary teams to massive sprawling interstellar republics. Your alliance can be a force for good, protecting colonies and industry, or one of malevolence, carving out a repressive empire and exterminating the undesirable sects of humanity. Out in fringe space your alliances can unite with humanity or revel in its destruction."


Will investors, distributors, and customers be player-only? Or will there be an automated system to promote the trading system?

"Design and sell advanced technology"; a skill/crafting tree or will there be something?

If it's a crafting tree system, will there be 'rare' items to craft and sell? Possibly unique one-off items from the devs themselves, as an almost 'quest reward'?

Will there be a formal process for incorporating into a mega-corp? Creating a regional/system faction? Other organization?


What sort of "npcs" will exist? And how exploitable are they?

Overall, this looks like it has a large and awesome vision.
And it could be epic and amazing.
Unfortunately, I suspect the kickstarter will not meet the mark.
But even if it doesn't ... it seems like the vision (as I understand it) should be pursued.
Maybe it won't take-off this year ... but I suspect a more fleshed out vision may help it gain traction at a later date.

#127 Hex Pallett

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Posted 15 September 2014 - 04:29 PM



#128 ninjitsu

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Posted 15 September 2014 - 08:47 PM

OK, so there's no NPC's but there are NPC's... Did anybody catch that?

#129 Hex Pallett

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Posted 15 September 2014 - 09:57 PM

View Postninjitsu, on 15 September 2014 - 08:47 PM, said:

OK, so there's no NPC's but there are NPC's... Did anybody catch that?


Exactly. First, even EVE has CONCORD in high-sec systems just in case things go wild, and I don't think PGI could EVER do better than CCP. Second, it shows a lack of vision in the early developement stage. MWO may be developing slow but it had a solid vision, resulting a very rigid core gameplay experience. Transverse so far looks like anything but that.

The only thing praiseworthy is a remotely-working flight model.

#130 Thorqemada

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Posted 21 September 2014 - 03:26 PM

For the Transvere folk:


#131 Thorqemada

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Posted 22 September 2014 - 12:29 AM

Oh my God dear PGI, why do you handle truth so shy,
do you never learn a thing, reality is allways king,
stick wth the guns that work you well, and stop the absurd claims you tell,
take the right way for your good, or drown yourself in Sinners Flood!

Really Guys :D

#132 JeremyCrow

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Posted 23 September 2014 - 02:58 AM

Yeah the goal will certainly not going to be met. Now PGI has just confimed what we all know. We are funding not PGI or mecha games or space games. We are funding Battletech themed games. Now take that info and give us our Battletech MMO (that's what I funded in the very beginning of all this).

#133 Viges

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Posted 25 September 2014 - 10:03 AM

1% Funded ($10k), 14 days to go...

C'mon PGI, just dismiss this nonsense like every other company nowadays (ccp, blizzard) - It's a trend!

#134 Hex Pallett

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Posted 25 September 2014 - 10:14 AM

View PostViges, on 25 September 2014 - 10:03 AM, said:

1% Funded ($10k), 14 days to go...

C'mon PGI, just dismiss this nonsense like every other company nowadays (ccp, blizzard) - It's a trend!


XD on boy Blizzard... man, those are balls of steel. (FYI)

C'mon PGI, ditch the train before it gets off the rail!

#135 JakeEDogge

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Posted 25 September 2014 - 09:28 PM

View PostScratx, on 09 September 2014 - 02:29 PM, said:

I noticed that Transverse has one thing in its basic premise that neither SC nor EVE do. And probably neither Elite.

There's no NPCs. It's all the players' doing. Anything and everything that happens is driven by a player.

I don't know about you, but I find that interesting.



Certainly interesting. So, if there's only 20,000 people on line the universe has...... 20,000 people in it? And if none of them are making laser pistols and exporting them to....where ever..... I can't trade in laser pistols or buy one? Yep, very interesting...... :wacko:

#136 JakeEDogge

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Posted 25 September 2014 - 09:35 PM

View Postfieryone, on 14 September 2014 - 06:55 PM, said:

I have an idea, why doesn't PGI actually finish the broken mess that they already started, instead of starting a new project that will be an even bigger mess, and is a blatant Star Citizen Rip off?


Probably just looking for a new bunch of players to rip off.....I mean exploit......I mean........

#137 Lindonius

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Posted 26 September 2014 - 05:17 PM

View PostViges, on 25 September 2014 - 10:03 AM, said:

1% Funded ($10k), 14 days to go...


I think you're jumping the gun a bit. It's actually $9,970 with 13 days to go.

#138 Hex Pallett

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Posted 26 September 2014 - 07:24 PM

I'm gonna make a thread about what Transverse did wrong - which is basically everything, but still worth a memorandum.

#139 Drasc

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Posted 27 September 2014 - 11:06 AM

Wondering if Transverse will die in 12 days from now...

https://transversega...m/about/funding

So far it's 2% of $500,000 with 12 days to go.

Quote

If this goal is not met within the time remaining below (days to reach goal), all backers will be refunded 100%!


#140 Lindonius

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Posted 27 September 2014 - 03:48 PM

View PostDrasc, on 27 September 2014 - 11:06 AM, said:

So far it's 2% of $500,000 with 12 days to go.


Up to 2% now!

Posted Image





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