Any time when a gamer say's why should I back transverse instead of starcitizen you can tell that they don't care to look for that reason. Both games are in production stages. Starcitizen has alpha version out showing the basic combat of the game. This can be a bad thing because transverse can one up them with more entertaining ship v ship combat later by offering something starcitizen is not going to do. The transverse trailer already highlights drifting a old mechanic seen in single player space sim independence war 2. By reading about transverse player's can find what their ship combat direction is heading in.
COMBAT
"In ship to ship battles, your
precision maneuvering and sharpshooting skills are the difference between victory and defeat. The
physically-inspired close range combat will require
strategic management of your ship's systems. With each burst of weapons fire, high speed turn, and shield deflection,
your ship will expend power and build heat. Find holes in your enemy’s defenses and go in for the kill.
Every battle you engage in will play out differently."
FLIGHT
"Bristling with tech that makes it practical to live, travel, and fight in space, 24th century
spaceships are able to maneuver and perform unlike any craft in this century.
At sub-light speeds your spaceship can rotate around its center of mass while maintaining momentum in its original vector. This freedom allows your craft to attack enemies in any direction and provides true multi-axis combat. The darkspace drive allows a pilot to rapidly decelerate their craft, drift, slide, or dodge a short distance away to avoid enemy fire. Customize your flight mechanics to use only keys and move with the mouse, or utilize more advanced mappings and peripherals like flightsticks. Experience a flight simulator devoted to giving users the most empowering vision of future vehicular control."
CONSTRUCTION
"Discover the right balance between combat, science, and industry
to suit your own particular play style or that of your team. You can select from a variety of loadouts, ship types and a warehouse of choices for weapons, drives, shielding, armour, sensors, reactors, and a whole lot more."
CLASSES
"The universe is a big place and is filled with lots of opportunities,
each of them needing the right tools for the job. Transverse will feature many ship classes and configurations, ranging from small single seat fighters, all the way up to large multi-crew vessels. Each of these
ships plays a distinct role with further customizations allowing players to create specializations within those roles.
Science
Specially equipped to explore the deepest recesses of dark space and conduct research, science vessels are the premier ship for those looking to uncover the many secrets of the Transverse. Equipped with specialized engines, large fuel reserves, and long range sensors, exploration ships can access areas of darkspace unreachable to most other classes. Using data gathered across their travels, science vessels equipped with on-board laboratories can research new technology and create valuable schematics.
Industry
Industrial ships are used for mining, manufacturing, and transportation of valuable goods; they are the backbone of the Transverse economy. Mining equipment, like drilling lasers and collection drones, gather resources that can be deposited into onboard manufacturing units to create vital components and equipment. Manufactured goods and raw resources require storage and no class of ship has more of it than these vessels.
Combat
Fast, nimble, well-armed and protected, combat ships are built to outmaneuver, outgun, and outlast their opponents. Not all combat vehicles balance these priorities the same and each will have their own strengths and weaknesses. Generally combat ships sacrifice cargo space and specialized tools in favor of additional weapons, ammunition and defensive equipment."
Edited by ArchSight, 10 September 2014 - 02:40 AM.