Transverse Masterthread
#1
Posted 09 September 2014 - 01:18 PM
That, plus a quick glance on the website, I...kind of like what I'm seeing.
First, a few things I discovered:
- They seem to have a better idea about what they're doing. The ships are already categorized into Science, Industrial and Combat categories, and they're offering quite a few options regarding player roles: miner, trader, PMC, scientist, spy, etc. (On the contrary, SC just recently released Constellation variants, so there's that.)
- The time is set at 2315, far earlier than most existing and upcoming space sims out there and even earlier than the current time of MWO. The designing of space stations and ships seem to reflect that - the space stations looks much more like something that can be produced even with existing technology, and the ships don't have magic force-shields.
- I'm under the impression that the Transverse universe is much smaller that, say Elite Dangerous universe. Makes sense.
- Not sure how much is purely animated but the ships are under Newtonian models. So that's nice.
- Looks like body augmentation is gonna be a huge part of player progression? "I never asked for this." (/jk. In fact I did ask for this. Cyberpunk is my jam.)
Now, the speculations:
- Well, in fact there's only one obvious question: How exactly can Transvers compete with Star Citizen, which had been hyped to supernova and beyond? And Elite: Dangerous? A space game cost a lot to develop and PGI is not exactly a large/wealthy studio. And it's not like this time you got a horde of hungry BattleTech fans with solid wallets to squeeze cash from.
- Assuming the game works out, and all the promised stuff - explorable universe, player driven economy, etc. - are brought on table *ahem ahem* ON TIME, does it mean PGI would eventually have the needed resources to build a full-blown BattleTech universe? Because BT universe, despite its age, is still one of the more mature sci-fi universe out there, and on that expectation alone I hope Transverse can be done.
#2
Posted 09 September 2014 - 01:25 PM
#3
Posted 09 September 2014 - 01:33 PM
Why would anyone think PGI could make this game when they can't even get MWO finished? (Still waiting for CW...)
If CIG should answer this by including a few mech's in Star Citizen then MWO is all but finished except or the IP lovers.
#4
Posted 09 September 2014 - 01:34 PM
Heffay, on 09 September 2014 - 01:25 PM, said:
^same here. I really don't think I'm gonna have enough time to jug even two space sims at the same time (haven't bought ED yet but VERY close, judging how much more a game already is comparing to SC), let alone three.
UE4 is good news, though. CryEngine have never been kind to my good ol' laptop, while many UE3 games can run on it maxed out.
Edited by Helmstif, 09 September 2014 - 01:35 PM.
#5
Posted 09 September 2014 - 02:07 PM
I'm not sure why I'd want to play this right now even if it was completely finished, there's realy not enough (read any) information about how this differs from other more well progressed / funded / credible projects.
There was a reply on the new sub reddit by someone from PGI, which said sort of wait and see..... but if you can't say something at the start to get people excited why bother announcing anything at all?
I guess the trailer made me think about playing Eve again, but that was probably not the point.
I'm glad they've picked an engine they think they can work quickly / easily with, but I just don't see how a small dev team can compete in this space without there being some radical new concept to the game and if they had that then surely now would have been the time to announce it.
ps erm is that a working title only, or does that mean something else in Canada?
#6
Posted 09 September 2014 - 02:12 PM
#7
Posted 09 September 2014 - 02:24 PM
SmithMPBT, on 09 September 2014 - 02:12 PM, said:
You never know, maybe Transverse IS the game that fills the last blank of the market? I mean there was WoT and then there was War Thunder tank thing, and then Obsidian is now making a modern tank game.
(lol guys check Roadbeer and Iqfish's twitter it's hilarious)
Edited by Helmstif, 09 September 2014 - 02:45 PM.
#8
Posted 09 September 2014 - 02:25 PM
And now I owe him dinner.
Seriously though, the "small team" excuse for slow development has been thrown around since 2012 and somehow they've found the time to create all those transverse game assets....
#9
Posted 09 September 2014 - 02:29 PM
There's no NPCs. It's all the players' doing. Anything and everything that happens is driven by a player.
I don't know about you, but I find that interesting.
I want to learn more, but alas, there is still not a whole lot of information around that. I'll think about it.
#10
Posted 09 September 2014 - 02:33 PM
Edit: Looks like they caught it and fixed the SSL. For a while they didn't have any SSL encryption at the payment page.
Edited by ninjitsu, 09 September 2014 - 02:40 PM.
#11
Posted 09 September 2014 - 02:38 PM
Edited by Heffey, 09 September 2014 - 02:43 PM.
#12
Posted 09 September 2014 - 02:43 PM
#13
Posted 09 September 2014 - 02:55 PM
But its 1.5 million to let players "configure weapons and equipment"
and 2 million for space combat
.....dunno what to think about that
#14
Posted 09 September 2014 - 02:56 PM
#15
Posted 09 September 2014 - 02:58 PM
PSA: ACCORDING TO TWITTER APPARENTLY THE FUNDING PAGE IS NOT ENCRYPTED
Edited by Helmstif, 09 September 2014 - 03:08 PM.
#17
Posted 09 September 2014 - 03:05 PM
Runs With Scissors, on 09 September 2014 - 02:55 PM, said:
But its 1.5 million to let players "configure weapons and equipment"
and 2 million for space combat
.....dunno what to think about that
It's their own website, they have full control over how that progress bar will move. Frankly I think they're determined to get this game development started one way or the other.
#18
Posted 09 September 2014 - 03:09 PM
Helmstif, on 09 September 2014 - 01:18 PM, said:
That, plus a quick glance on the website, I...kind of like what I'm seeing.
First, a few things I discovered:
- They seem to have a better idea about what they're doing. The ships are already categorized into Science, Industrial and Combat categories, and they're offering quite a few options regarding player roles: miner, trader, PMC, scientist, spy, etc. (On the contrary, SC just recently released Constellation variants, so there's that.)
- The time is set at 2315, far earlier than most existing and upcoming space sims out there and even earlier than the current time of MWO. The designing of space stations and ships seem to reflect that - the space stations looks much more like something that can be produced even with existing technology, and the ships don't have magic force-shields.
- I'm under the impression that the Transverse universe is much smaller that, say Elite Dangerous universe. Makes sense.
- Not sure how much is purely animated but the ships are under Newtonian models. So that's nice.
- Looks like body augmentation is gonna be a huge part of player progression? "I never asked for this." (/jk. In fact I did ask for this. Cyberpunk is my jam.)
Now, the speculations:
- Well, in fact there's only one obvious question: How exactly can Transvers compete with Star Citizen, which had been hyped to supernova and beyond? And Elite: Dangerous? A space game cost a lot to develop and PGI is not exactly a large/wealthy studio. And it's not like this time you got a horde of hungry BattleTech fans with solid wallets to squeeze cash from.
- Assuming the game works out, and all the promised stuff - explorable universe, player driven economy, etc. - are brought on table *ahem ahem* ON TIME, does it mean PGI would eventually have the needed resources to build a full-blown BattleTech universe? Because BT universe, despite its age, is still one of the more mature sci-fi universe out there, and on that expectation alone I hope Transverse can be done.
I see nothing tbh.
I saw a few ships flying and shooting around which is basically as any space game does advertise.
Anything else is so early based Concept that I can not specifically figure out what this game will have unique that others don't. what makes it differ from EvE, or SC? No idea.
it's like I make a homepage advertising a game and say:
Woah look my epic game
Endless space generated
custom ship build
custom weapon build
custom free designable races
role class specific ships
terretorital wars
now back me up pls.
Sry but this is so basic raw stuff its a steak in ameba stage.
Edited by Lily from animove, 09 September 2014 - 03:10 PM.
#19
Posted 09 September 2014 - 03:10 PM
Also, pay close attention to the IN GAME FOOTAGE on the bottom right.
#20
Posted 09 September 2014 - 03:13 PM
Ryvucz, on 09 September 2014 - 03:10 PM, said:
Also, pay close attention to the IN GAME FOOTAGE on the bottom right.
That footage was for MW5 that never came to fruition, not MWO. It was released 5 years ago, long before MWO was ever conceived.
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users