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Politics and Giant Robots: Let's Play MechCommander 2!


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#41 Alex Wolfe

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Posted 12 December 2011 - 05:20 AM

View PostGhost, on 09 December 2011 - 10:24 PM, said:

And finally, the epic conclusion. The computer is getting entirely too many headshots by this point, and the pathfinding is getting worse...

Spaceport assault: Part one, part two, part three

I really built some funny-looking 'Mechs to take down the Steiner commander. My favorite design has got to be the Nuclear Option, an Atlas with two Thunderbolt launchers, four clan LRMs and some Heavy Lasers.

Party at Renard's place: Part one, part two, part three

All in all, I had a lot of fun playing MechCommander 2 with you guys. Making new 'Mech designs was interesting and watching my plans come to fruition was satisfying. The storyline was decent enough, and the live action cutscenes really gave it a Command and Conquer vibe that I find appealing.

Now if you'll excuse me, I've been putting off playing Arkham City and Skyrim for way too long. :V

I'll try and watch some when I have some time, but yeah, I agree - it's always either nothing or a headshot. The AI was horrible in this otherwise fun game (way worse than MC1 even) and compensated by cheating with headshots and damage values, to the point that I was contemplating Toughness or Spec-Assault for my pilots, so that I don't feel like reloading if I lose a prized one (you will be missed, Payback, you dirty Clanner scum).

Some time around Liao palace I pretty much gave up and started filling my lances with stock Blood Asps, one Cyclops and just headshot-gauss snipe everything above 65 ton, and fill the otherwise undamaged mechs with my own pilots until the critical mass.

Say, ever tried MechCommander Gold? Tons of fun, very involved missions and decidedly less cheating on the computer's part (the mission setups themselves are mean and full of painful, surprise Hunchbacks though).

Edited by Alex Wolfe, 12 December 2011 - 06:50 AM.






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