ALRIGHT, alright, alright.
Lets talk about lore and it's place in MWO.
The developers have chosen to take the lore as the background setting for MWO. They have said multiple times that they won't follow the TRO's exactly, but they will continue to draw on them for inspiration. The lore will be an important part, but we need to allow PGI to have their creative interpretation.
IN THE PAST
The developers have followed the lore to exact Technical Readout specs, creating a whole series of mechs that are simply better than inner sphere mechs. Weapons do more damage, generate less heat, and mechs can carry more of these better weapons to boot. This system is not ideal for a first person mech simulator. Firstly, it obsoletes an entire series of mechs (The Inner Sphere), as every Mechwarrior game has done in the past.
This works for a single player campaign quite well, as it helps give a sense of progression. As you play the game, your mechs get better, your weapons get better, and you feel more powerful and empowered as the player. This is the system that previous mechwarrior games instituted, and in a time where (as you yourself say) playing online meant not receiving phone calls, putting extra effort into balancing an intricate online multiplayer experience simply was not a worthwhile investment.
My best example i can come up with is the MOBA genre, and the variety of characters you can play. For example, you can play as the sad child mummy Amumu (spoiler, he's a giant dork, but a viable character) in League of Legends, or you can play as hulking, axe-weilding king of Noxus, Darius. Now, would it be fair if, because the lore said so,Darius has an axe and armor so he's simply better than Amumu in every way. In fact, all of the characters that don't carry weapons and wear armor are just weaker all around than the ones that do. This is in a game that is intended to be a balanced experience where every character is good at something.
My whole point is, and you made this point against yourself with Starcraft, each mech (faction, character, whatever) needs to be viable and balanced. You can't simply say "The protoss are better than the terrans because LORE" and expect to have a balanced game. And if you don't want the game to be balanced (because LORE), then the Inner Sphere mechs have no reason to exist, and they should call it Clan Warrior Online.
That's how it needs to be though, every character (mech) must have strengths and weaknesses and be just as viable as another, even if some are better in some situations, and worse in others. The lore can not dictate balance in an online multiplayer game. You can not simply say "Hey, every mech you've bought up to the clan invasion is now obsolete, there are better ones now". You also can't say (in terms of league) "Hey, Amumu the sad mummy sucks as a character, so your team can have a 6th player, as long as all the characters on your team suck, that way you are even with the team of 5 good champions".
In summary, I hope there's some reasonable examples and context here. If there's one thing to take away, it's that we should all think as MW:O as a competitive online mech simulator in the Battle Tech universe instead of a Clan Mechs are Better simulator, because the lore says so. MWO is a competitive shooter first, and in that context (regardless of lore), the mechs MUST be balanced in a 1 to 1 sense. Each mech is still allowed strengths and weaknesses, and honestly, I think there's a pretty good balance of DPS versus Burst damage with the Clan and IS mechs respectively.
Edited by Flavious59, 10 September 2014 - 04:54 PM.