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"kill Stealing"


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#21 Shiroi Tsuki

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Posted 13 September 2014 - 08:41 PM

View Postdrinniol, on 13 September 2014 - 07:41 PM, said:

The only thing you're missing out on is a number on your K/D ratio. XP and Cbills are rewarded on how much damage you did to an enemy. I thought this was commong knowledge now?

I don't really care about the KD ratio. KD is also something we should not underestimate. We've been in a match where an enemy DC'd out at early game, and someone who (in some extreme cases as big as a LANCE) splits off and looks for him for the free kill.

#22 Shiroi Tsuki

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Posted 13 September 2014 - 08:46 PM

View PostDavegt27, on 13 September 2014 - 08:09 PM, said:

Let me say I apologize

I am a heavy pilot and an expert at showing up at the last min and blasting that Mech

What happens and I have said this before I see on the mini map a Mech doing the dance and for some dumb reason I always try to rush over and help, my thought is I am trying to save that gun

Anyway I am rushing over saying to myself don't die
So one of four things happen
1) They kill the enemy
2) They disengage and run off (I am stuck all alone and get killed)
3) I show up and we take out the bad guy
4) The bad guy kills our guy (I am screwed and get killed)

I get killed a lot because I am always trying to help that Mech that is off to the side alone
Or an Atlas that I try to escort

One last thing
The computer controls this game I don't know how many times I put the last bullet in and did not get
Credit for the kill or I get the kill and I hardly did anything

Ya don't have to apologies, you were only trying to help and save your team mate. As for the last bullet, maybe they died from ammo explosion? heat? maybe you hit the terrain next to him and didnt realize?

#23 PhoenixFire55

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Posted 14 September 2014 - 12:57 AM

View PostShiroi Tsuki, on 13 September 2014 - 06:59 PM, said:

I see your point, but can you tell if a friendly is legged though? I don't know, but as far as I know, the only way you could tell is when they're moving very slow. I wasn't moving when I was hugging the blackjack, so....


Movement looks different, legged mech is limping while mech with both legs move slowly but smoothly. Unless you were standing perfectly still, he could tell easy enough. And generally if you stand still in a light you are dead shortly after anyway. What he did was a complete jackass move, but it makes sense. A truly skilled player would have done the same, just without hitting you in a process.

#24 Tarl Cabot

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Posted 14 September 2014 - 12:47 PM

View PostShiroi Tsuki, on 13 September 2014 - 02:44 AM, said:



TL;DR To the guys who "Kill steal", just think about those who actually took the beating and did 99% of the work. It wouldn't hurt if you aim at the arms and remove some of the enemy's fire power.

Just quoting this part. I am sure he sat there for the entire time watching you and the bj get at it. AND/OR the heavy took its time, hit the R key to see how damaged the bj was, saw it with a red CT and said, "that baby is mine!!!"

/off :)

If I was the heavy pilot I might have seen an enemy bj, may be (or not) team spider in limp mode on its last leg. Nope, I didn't see the spider cause I was coming over a rise or there was a small hill in the way, I just saw the bj and fired. As you said, you were up against the tall bj in your little spider (imagine fitting that engine from the spider in an atlas, would have SOO much room for lots more things..) you likely was not in a position to see exactly what occurred before taking fire.

#25 Shiroi Tsuki

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Posted 15 September 2014 - 12:48 AM

View PostTarl Cabot, on 14 September 2014 - 12:47 PM, said:

Just quoting this part. I am sure he sat there for the entire time watching you and the bj get at it. AND/OR the heavy took its time, hit the R key to see how damaged the bj was, saw it with a red CT and said, "that baby is mine!!!"

/off :)

If I was the heavy pilot I might have seen an enemy bj, may be (or not) team spider in limp mode on its last leg. Nope, I didn't see the spider cause I was coming over a rise or there was a small hill in the way, I just saw the bj and fired. As you said, you were up against the tall bj in your little spider (imagine fitting that engine from the spider in an atlas, would have SOO much room for lots more things..) you likely was not in a position to see exactly what occurred before taking fire.


That's exactly what I thought when he took the shots. He had a poptart build, so I was assumed that he had advanced zoom, and literally waited until the CT was at red.

#26 Shiroi Tsuki

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Posted 15 September 2014 - 01:28 AM

View PostPhoenixFire55, on 14 September 2014 - 12:57 AM, said:


Movement looks different, legged mech is limping while mech with both legs move slowly but smoothly. Unless you were standing perfectly still, he could tell easy enough. And generally if you stand still in a light you are dead shortly after anyway. What he did was a complete jackass move, but it makes sense. A truly skilled player would have done the same, just without hitting you in a process.


I guess that makes sense. I don't regret not moving around though.I wanted to minimize our distance as much as possible, to negate his PPCs.

#27 Rushin Roulette

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Posted 15 September 2014 - 01:32 AM

Seriously, I see absolutely no problem what so ever withthe OP story (Apart from the friendly mech running off leaving you alone after the kill).

1. Facehugging (or in this case leghumping) the opponent is always a bad idea, Even against regular PPCs you have a circle of 90 meters where they deal no damage to you. MOving out 50 or 75 meters means you are still safe from the PPCs, but you give your teammates a massive advantage in helping you take out a target shooting at you.

2. If you really took out so much of the enemy mech solo and the other heavy got the final kill, then you still get the lion share of the Cbills and XP from the kill with the assist. The kill only gets a small part of the XP and the more damage is dealt, the more XP is awarded (1 Med laser damage for the final kill shot will get you very little reward).

Edited by Rushin Roulette, 15 September 2014 - 01:33 AM.


#28 Garandos

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Posted 15 September 2014 - 02:42 AM

Its only a "problem" for me, if someone desperately jumps into my line of fire, to scavenge the "Kill" so i have to either, take my running laser cycle of the target wasting the burn time and generating heat for no reason, setting me back for a few seconds, if a new target would engage me, or, in case of balistics, if he eats my bullets on purpose , wasting my ammo and weaking his own mech.

Else, i dont mind at all.

#29 Shiroi Tsuki

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Posted 16 September 2014 - 03:41 AM

View PostGarandos, on 15 September 2014 - 02:42 AM, said:

Its only a "problem" for me, if someone desperately jumps into my line of fire, to scavenge the "Kill" so i have to either, take my running laser cycle of the target wasting the burn time and generating heat for no reason, setting me back for a few seconds, if a new target would engage me, or, in case of balistics, if he eats my bullets on purpose , wasting my ammo and weaking his own mech.

Else, i dont mind at all.

I've been in a lot of situation like this. I remember when the Clanners just arrived. My team was winning. I was on my own when I stumbled upon an injured Mad Cat err... Timber Wolf. We had a 1v1, and when I was about to fire my what appears to be my final attack, a friendly Timber Wolf ran in my line of sight, and I "accidentally" alpha striked his rear CT (almost killing him) with my Gauss 20. Although he "stole" my kill, I was grateful that he did. Since one more shot would have killed me.

I'm with ya on this one. I agree that it sucks, but hey, it wouldn't be your fault if a team mate died because they walked in front of your AC/40

#30 Shiroi Tsuki

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Posted 16 September 2014 - 03:49 AM

View PostRushin Roulette, on 15 September 2014 - 01:32 AM, said:

Seriously, I see absolutely no problem what so ever withthe OP story (Apart from the friendly mech running off leaving you alone after the kill).

1. Facehugging (or in this case leghumping) the opponent is always a bad idea, Even against regular PPCs you have a circle of 90 meters where they deal no damage to you. MOving out 50 or 75 meters means you are still safe from the PPCs, but you give your teammates a massive advantage in helping you take out a target shooting at you.

2. If you really took out so much of the enemy mech solo and the other heavy got the final kill, then you still get the lion share of the Cbills and XP from the kill with the assist. The kill only gets a small part of the XP and the more damage is dealt, the more XP is awarded (1 Med laser damage for the final kill shot will get you very little reward).


Normally, I wouldn't mind if he got the kill, but since I gambled and risked everything I had on this one, I was hoping that I could at least get the kill. In my mind, If I got the kill, I would have felt that it was worth it, but it didn't. Sure, I got more XP/C-bills, but I felt like it was all for nothing. I know that it sounds weird, but that's what I feel.

As for leaving me behind and not coming back, I found it reasonable. Why stay in there and take 2 of them on your own? You're obviously disadvantaged and it will be suicide if you stayed. If I was in that position, I would have stayed, I would have at least tried to save the injured team mate. (Yes, I've actually done something stupid things like this lots of times before). The thing I was upset about was the fact that he had the intentions of killing me to secure the kill.

#31 Modo44

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Posted 16 September 2014 - 03:53 AM

Secure all my kills, please. The reason I am looking away from targets is not because I found a penny, it is to let them shoot me while you finish them in peace. The reason I fired once and ran away was not because I am a coward, but because I wanted someone to show their purdy ass to you. Go get them!

BTW, assists are the easiest way to farm Cbills in MWO. So, thanks for the cash. :ph34r:

#32 MW Waldorf Statler

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Posted 19 September 2014 - 06:33 AM

a damaged Shadowhawk fires at a Jagermech with a deep red CT, I stand in the Thunderbolt (56%) just behind it, I am looking for a other Target, the Shadowhawk fires , is failing to aim , the first Shot of the enemy kill him , the next salvo of the second weapon group met my center = dead

since I shoot down any enemy, no matter how many of my team still in shooting, because there are too many with bad Aiming ,can not hit to a wall in 5 m.

Edited by CSJ Ranger, 21 September 2014 - 07:03 AM.


#33 LostRothschild

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Posted 19 September 2014 - 06:02 PM

The last thing I'm worried about is someone stealing "my" kill. I have stripped enemy mechs of their weapons and left them for the mop-up crew. It's about winning, plain and simple. If more people would make that switch from a weapon stripped mech to the next one over then it would be a much happier place. More wins = less bitching.

A lot of these people concerned about their K/D ratio seem like they've never been part of a team before.

#34 kingalbertII

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Posted 23 September 2014 - 04:28 AM

assist = 6500 Cbills (or 3200 sometimes, i don't know what that is based on)
kill= 4800 cbills + 2100 for the component destruction

so a ks means missing out 400 cbills, not that much considering mech prices are in the millions

i'm a different kind of scumbag, the kind that starts every one of his engagements with a laser to scratch as many enemys as possible and will, whenever another enemy show up, give that guy a quick laser. all to secure the assists and cbills with a chance of juicy savior kills in those assists (+6500Cs making it rain).

#35 MechaDonkey

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Posted 26 December 2014 - 08:04 AM

View PostGremlich Johns, on 13 September 2014 - 06:53 AM, said:

If you are on a team, it isn't "kill stealing".

It's called getting the mission done.

I think you forget how the majority of PuG's think.

It should be teamwork, but most people in PuG's don't care about teamwork.

#36 Colonel Fubar

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Posted 30 December 2014 - 05:01 PM

The only thing you can count on in a Pug Fest is yourself. When I drop Public Pug I expect only a CF scenario, with 11 Neutral ditty boppers who will most likely not give a Rats ass about me or my Battlemech beyond FF'ing the Hell out of it; anything else is a bonus. The goal of a coordinated team is to put the attacking beastie's down as quickly as possible. Remember you don't have to kiss the enemy to kill them...Maintain Combat Spacing...and hey if you kill it you have done your pug duty and reap the Kill. And if you get ripped off, well there is another match just minute's away. Good Hunting Mechwarrior.





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