The very moment you lose that last point of armor on a section carrying carrying 4+ Tons of ammo you should be worrying about any stray fire triggering a detonation and if one of the ammo crits dose detonate it should all but guarantee that any ammo in the same location detonates as well.
There should be more deliberation when adding ammo to a Mech as to Too Much VS Too Little. Right now it is simply stuff the Mech with as much ammo as you can use in a drop.
PGI Make the Ammo go Boom!! more often
Edited by Shaio, 16 September 2014 - 02:23 PM.