Kjudoon, on 21 September 2014 - 09:08 PM, said:
all options are bad till player base increases. The more people playing, the better options. The problem is that the options currently out there to draw people in by good gameplay modes are starved leading to most of the problems... and CW, with the points brought up before resisting further division of play will make it worse. Plus those who join into faction warfare, it will be random pugs v 12man all the time unless you are the defenders able to have a ready premade 12man in kind. The rest will have faction pugs including solo players filling in the bill.
With the screams of outrage vs 12mans, don't you think this is going to be a potentially disastrous option unless those pugs are heavily subsidized?
I was worried about that as well, but then I thought about the fact that even in CW the majority of the players will be solo droppers, and they will out-number the groups in number of drops. So yes, the elite very strong 12 mans can make an impact on the planet they are in, but the smaller guys are gonna be ALL OVER THE PLACE. Meaning you probably can't take that planet from SJG, but you can sure as hell take the rest of the system since they are busy defending that planet.
Overwhelm them with dudes has been the main tactic of the IS for pretty much everything, it's fitting that it would be as well for CW.
Stefka Kerensky, on 21 September 2014 - 09:27 PM, said:
I think that many here failed to understand the problem.
It has no sense at all that MM makes a drop with 12 organized in a clan (having TS, of course) vs 3-4 small grops of 3-4 people.
Because small groups cannot cordinate.
Solution: implement lance queue. 4 vs 4 and 8 vs 8
Actually, no. The solution is to put in-game voice comms options. Far simpler, and less likely to break the game queues. (8v8 will still have 4+2+2 vs. 8 man, or 2x4mans, vs. 8 man, what then? a separate queue for each group size, and make them locked to only those group sizes? What if there were no 5 mans on the server that night?)
No, integrated comms solves 90% of the MM problems we're having right now for group queue. It would astronomically improve the Solo queue experience as well. We would just need a button to mute it, and a tip that shows up at the start of the match telling us that there is such a button in the settings menu (which many people seem to not realize exists).
Edited by IraqiWalker, 22 September 2014 - 08:07 AM.