Russ Bullock, on 16 September 2014 - 03:28 PM, said:
Yes the original idea was that we could apply the missile door button to the claws.
The split crits thing has come up but nothing decided there yet, we can take suggestions but we want it to fit within our current game functionality if possible.
If you ask me [which I assume you are because I automatically assume that I'm the center of any discussion that I approach], since we don't have a function of lower hand actuators we can just leave them off. They're not really needed in the game at all until there's a hand-activity that can be executed. When a hand-function enters the game, you can probably withhold that function from the King Crabs anyways because the "claws" are just gun shrouds and are occluded by the big gun barrel inside. Just assign them a missile bay door function (+X% health when closed) and say "That's their hands, now."
It would be best to remove both the lower arm and the hand actuators for models that can mount an AC/20, and put a lower arm in for units that don't mount AC/20 by default. Follow the same old rules for limb mobility, and keep it simple.
Edited by Prosperity Park, 16 September 2014 - 04:32 PM.