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King Crab Claw Confirmation/explanation


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#1 Bishop Steiner

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Posted 16 September 2014 - 10:03 AM

Courtesy of Pariah Devalis remembering to ask Russ about something I forgot (well I also promised Russ only 1 question last night, which was the Mad Dog clarification)

Posted Image

Bam. The Bishop called it. The Bishop is pleased. But will they do it with Hand and Lower Arm Actuators? Original tro 2750 all contained in the arms, or revised, and annoying split crit version of later publications? (Which would likely restrict range of fire even more)

Anyhow.......................

Let the Split Crit Conspiracy begin!!!!

#2 Malleus011

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Posted 16 September 2014 - 10:06 AM

Speaking only for myself, I'd rather not split crits.

#3 Daoa Hakoke

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Posted 16 September 2014 - 10:08 AM

Thank you for posting this, was really hoping for the claws to open and close.

I can't wait to chant "CRAB PEOPLE!" in chat. HAHAHA!

Edit: I would also not want to have split crits.

Edited by Daoa Hakoke, 16 September 2014 - 10:08 AM.


#4 Bront

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Posted 16 September 2014 - 10:15 AM

Split crits means you can get horozontal movement in the arms. I'm guessing they may not allow it for balance.

#5 Clit Beastwood

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Posted 16 September 2014 - 10:16 AM



#6 Bishop Steiner

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Posted 16 September 2014 - 10:30 AM

View PostBront, on 16 September 2014 - 10:15 AM, said:

Split crits means you can get horozontal movement in the arms. I'm guessing they may not allow it for balance.

actually it means you cannot.

The rule of split crits is the split crit item takes on the firing arc of the most restrictive location. So you would actually technically be limited by the pitch and yaw of the torsos, conceivably having LESS range of motion than mechs like a Jager do.

#7 SgtMagor

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Posted 16 September 2014 - 11:18 AM

say no to split crits :)

#8 Khobai

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Posted 16 September 2014 - 11:22 AM

there were no split crits on the original King Crab. So the addition of split crits is highly unlikely.

more likely it just wont have lower arm or hand actuators.

#9 Carrioncrows

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Posted 16 September 2014 - 11:22 AM

We are going to see a lot of posts about lag the first week it's released by all the people complaining their kingcrabs are firing delayed shots after pulling the trigger.

:D

After all, how common knowledge is bay doors?

Kintaro was the last to mount them from my reckoning.

#10 Revis Volek

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Posted 16 September 2014 - 11:22 AM

View PostDaoa Hakoke, on 16 September 2014 - 10:08 AM, said:


I can't wait to chant "CRAB PEOPLE!" in chat. HAHAHA!




HAHAHA!




I also vote for NO SPLIT CRIT!!!

Edited by DarthRevis, 16 September 2014 - 11:23 AM.


#11 Artgathan

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Posted 16 September 2014 - 11:26 AM

View PostCarrioncrows, on 16 September 2014 - 11:22 AM, said:

We are going to see a lot of posts about lag the first week it's released by all the people complaining their kingcrabs are firing delayed shots after pulling the trigger.

:D

After all, how common knowledge is bay doors?

Kintaro was the last to mount them from my reckoning.


Aye.

It also means that intelligent players will get a nice 10% Damage Reduction on the KCB's arms, which is an awesome perk.

#12 Sandpit

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Posted 16 September 2014 - 11:28 AM

Does that mean the weapons in those hardpoints will have same mechanic as missile bay doors? Delayed shots if closed but increased chance of crit if hit while open?

#13 Carrioncrows

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Posted 16 September 2014 - 11:28 AM

View PostArtgathan, on 16 September 2014 - 11:26 AM, said:


Aye.

It also means that intelligent players will get a nice 10% Damage Reduction on the KCB's arms, which is an awesome perk.


Depends on the hitboxes....

I for one, can't remember the last time one of my assault mechs lost a Arm that didn't have a torso attached to it.

#14 Bishop Steiner

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Posted 16 September 2014 - 11:29 AM

View PostArtgathan, on 16 September 2014 - 11:26 AM, said:


Aye.

It also means that intelligent players will get a nice 10% Damage Reduction on the KCB's arms, which is an awesome perk.

yeah between the King and the AH, gonna have to remap the bay door key, for quick access.

#15 Haakon Magnusson

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Posted 16 September 2014 - 11:29 AM

View PostBishop Steiner, on 16 September 2014 - 10:03 AM, said:

Let the Split Crit Conspiracy begin!!!!



Split crits, LOL...
no

But crabby weapon doors, much approved design idea!

#16 Bishop Steiner

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Posted 16 September 2014 - 11:30 AM

View PostCarrioncrows, on 16 September 2014 - 11:28 AM, said:


Depends on the hitboxes....

I for one, can't remember the last time one of my assault mechs lost a Arm that didn't have a torso attached to it.

yes it will. It's one reason my redesign had such massive arms.... to soak that torso damage....

but if it's based off of Alex's old black ink sketch..... those arms ain't catching much. Personally I hope Alex did a ground up redesign nothing like that sketch.

#17 wanderer

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Posted 16 September 2014 - 11:31 AM

I actually hope for split crits.

Without it, we'll never see Arrow IV's or a good number of later designs- and it'd also allow AC/20 mounts on XL engine designs, as part of the gun can be split to the CT if torso mounted, or in the case of 'Mechs like the Centurion, arm/side torso.

Split critting actually expands construction options in a positive way.

#18 Bishop Steiner

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Posted 16 September 2014 - 11:31 AM

View PostSandpit, on 16 September 2014 - 11:28 AM, said:

Does that mean the weapons in those hardpoints will have same mechanic as missile bay doors? Delayed shots if closed but increased chance of crit if hit while open?

apparently so, though I suppose for 100% confirm I should ask Russ.

#19 1453 R

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Posted 16 September 2014 - 11:32 AM

Okay, the crab-claw pincher doors thing is awesome. And the 10% damage reduction is a pretty excellent bonus for people with their acts together trying to maneuver for the brawl.

I'm a speed-obsessed Clan player who hates driving slow-as-molasses overgunned assault 'Mechs more than anything else in this game, to the point where I have stripped my Dire Whales and never touched them even once, and I still may give this particular Alaskan a shot or two. Man, this has been such a great week for MWO it's put a near-permanent smile on my face.

EDIT: Also no split crits, please. That's just asking for a lot of ****-retentive weirdness issues, and also seriously devalues those 'Mechs that can naturally carry big-arsed guns in arms, a'la the Blackjack and JagerMook...and the King Crab.

Edited by 1453 R, 16 September 2014 - 11:34 AM.


#20 Bishop Steiner

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Posted 16 September 2014 - 11:33 AM

View Postwanderer, on 16 September 2014 - 11:31 AM, said:

I actually hope for split crits.

Without it, we'll never see Arrow IV's or a good number of later designs- and it'd also allow AC/20 mounts on XL engine designs, as part of the gun can be split to the CT if torso mounted, or in the case of 'Mechs like the Centurion, arm/side torso.

Split critting actually expands construction options in a positive way.

while I personally hope to avoid them, I also do see where you're coming from, I just think it opens a few other cans of worms... though TBH....I'd totally mount XLs in my HBK if I could with an ac20. Once you lose that torso you are mostly useless anyhow, 95% of matches. That extra boost in firepower the tonnage would free up, and speed, likely would benefit more matches than the overrated survivability to go pew pew with 1-2 lazors.





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