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Clans Vs. Is In Pug Queue Right Now?


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#1 Lefty Lucy

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Posted 16 September 2014 - 02:43 PM

Posted Image

Obviously I didn't carry hard enough :P

#2 Chemie

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Posted 16 September 2014 - 02:44 PM

Yes. Russ said tonight is IS seal pup night

#3 LORD ORION

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Posted 16 September 2014 - 02:50 PM

More evidence that there secretly ARE official bots in the game to fill out the wait time to get into a match.

Even a monkey wildly smashing the keyboard and clicking buttons should accidentally do more damage then these "people".

Edited by LORD ORION, 16 September 2014 - 02:51 PM.


#4 Chemie

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Posted 16 September 2014 - 02:56 PM

and "searching..." is your new 5 minute friend.

#5 terrycloth

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Posted 16 September 2014 - 03:00 PM

The faster you get killed, the less damage you do.

The stronger your enemies, the faster you get killed.

Blaming low damage for the loss is (sometimes) mixing up cause and effect.

...not in this case, though, since it was a 10 minute match and most of the enemy also died. Unless the last eight minutes were Hunt For Red Shadowhawk.

#6 Lefty Lucy

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Posted 16 September 2014 - 03:08 PM

View Postterrycloth, on 16 September 2014 - 03:00 PM, said:

The faster you get killed, the less damage you do.

The stronger your enemies, the faster you get killed.

Blaming low damage for the loss is (sometimes) mixing up cause and effect.

...not in this case, though, since it was a 10 minute match and most of the enemy also died. Unless the last eight minutes were Hunt For Red Shadowhawk.


We had a mech who only started moving at the 7 minute mark, and then was disastrously ineffective until he died.

#7 Lefty Lucy

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Posted 16 September 2014 - 03:26 PM

Posted Image

I finally carried hard enough.

#8 Spheroid

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Posted 16 September 2014 - 03:31 PM

I am glad you took a screenshot. So much for the vat born.

#9 Lefty Lucy

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Posted 16 September 2014 - 03:36 PM

View PostSpheroid, on 16 September 2014 - 03:31 PM, said:

I am glad you took a screenshot. So much for the vat born.


The big difference between that match and all the others I've lost horribly is that the enemy team was mostly summoners instead of mostly timberwolves... wonder if that makes a difference :D

#10 Russ Bullock

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Posted 16 September 2014 - 03:36 PM

Getting initial data now. Looking closer than last time.

To early to tell.

#11 DocBach

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Posted 16 September 2014 - 03:44 PM

One thing I noticed about the Clans is the players seem generally better -- more dedicated you know to put $240 bucks into a game so they play a little more... serious.

#12 Jaeger Gonzo

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Posted 16 September 2014 - 03:45 PM

I suspect clanners to really throw games. They barelly shooting sometimes making that more obvious.

#13 Hillslam

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Posted 16 September 2014 - 03:47 PM

YEAH NEXT TIME MAKE A CLEAR AND VISIBLE ANNOUNCEMENT SO I DON'T WASTE MY TIME.

TELL EVERYONE CLEARLY WHEN IT IS OFF.

TIL THEN I'M OFF TO OTHER GAMES.

AMBUSH TESTS ON THE PUBLIC PAY SERVER. F**K. THIS. S**T.

Edited by Hillslam, 16 September 2014 - 03:49 PM.


#14 Lefty Lucy

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Posted 16 September 2014 - 03:49 PM

View PostJaeger Gonzo, on 16 September 2014 - 03:45 PM, said:

I suspect clanners to really throw games. They barelly shooting sometimes making that more obvious.


Nah, that's just underhivers in clan mechs. Contrary to commonly-espoused opinion there are *plenty* of bad players in Clan mechs.


View PostHillslam, on 16 September 2014 - 03:47 PM, said:

YEAH NEXT TIME MAKE A CLEAR AND VISIBLE ANNOUNCEMENT SO I DON'T WASTE MY TIME.

TELL EVERYONE CLEARLY WHEN IT IS OFF.

TIL THEN I'M OFF TO OTHER GAMES.

F**K. THIS. S**T.


So far I'm 2 wins 4 losses. It's not nearly as bad this time. The Clans still have an advantage, but at least they have to put in some effort.

#15 BigFatGator

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Posted 16 September 2014 - 03:50 PM

Yep. Just had a great match... but lost 12-6.
JM6-S, 2 kills 570 dmg, lots of fun.
Clan may still be OP but Clan vs. IS gets blood pumping.
About most fun I've had in a game in two months. Offed a direwolf and a silly nova.

#16 Russ Bullock

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Posted 16 September 2014 - 03:52 PM

It does seem better but by how much I dont know yet.

People should not worry this will not change the balance plan, I still hope Clan weapons stay as is.

We have the IS quirks and Clan RT/LT to play with - but this data tonight will be helpful and I thought fun for everyone.

View PostBigFatGator, on 16 September 2014 - 03:50 PM, said:

Yep. Just had a great match... but lost 12-6. JM6-S, 2 kills 570 dmg, lots of fun. Clan may still be OP but Clan vs. IS gets blood pumping. About most fun I've had in a game in two months. Offed a direwolf and a silly nova.


^^^^
This.

I hope everyone is getting a taste like this.

#17 Livewyr

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Posted 16 September 2014 - 03:54 PM

Just had a ridiculously close match.

12-10. (But previous ones were 12-1 and 12-2)

#18 Mcgral18

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Posted 16 September 2014 - 03:57 PM

Three so far.

Leghumped to death by a Stalker; at least he performed acceptably.
Posted Image

Some bads, some good
Posted Image

I carried hard enough here
Posted Image



MOAR WUB

#19 Kirkland Langue

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Posted 16 September 2014 - 04:07 PM

View PostHillslam, on 16 September 2014 - 03:47 PM, said:

YEAH NEXT TIME MAKE A CLEAR AND VISIBLE ANNOUNCEMENT SO I DON'T WASTE MY TIME.

TELL EVERYONE CLEARLY WHEN IT IS OFF.

TIL THEN I'M OFF TO OTHER GAMES.

AMBUSH TESTS ON THE PUBLIC PAY SERVER. F**K. THIS. S**T.


I 100% disagree with this.
It should stay IS vs Clan for a while. Get real data - don't just rely on a few numbers that you happen to collect in an afternoon.

I see no real reason to ever go back to Mixed pug drops. If players want to mix mechs - just play in premade. It isn't like you can dictate what mechs others bring anyways.

#20 PewPew2

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Posted 16 September 2014 - 04:16 PM

I have a feeling clans are going to get a penalty for heat and movement when losing a side torso.





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