Loss streaks are frustrating. They happen quite frequently too .. but in my experience the issue isn't usually the matchmaker ... it is the teamwork.
One person can't carry a team of twelve no matter how good they are.
I usually recite the mantra "regroup, stick together and focus fire" at the start of every match. Due to the anniversary contests there are probably a lot more folks playing right now who do not play regularly ... they are FAR more likely to wander off and do their own thing ... or to just follow their lance as it wanders off and does its own thing. The result will usually be far more stomps .. one way or another.
Often I can get a good idea if my side has a decent chance of winning within the first minute. Lack of cohesiveness ... lack of movement ... no communication ... "scouts" far out-running their support ... are all negative factors. Moving to get together, some folks talking on coms, scouts leading to a rendezvous point ... these show an awareness of what the team mates are doing and what each player is doing. My guess can still be wrong .. if the opposing team is just as disorganized it can turn into an amazing random melee match ... if my team shows organization but the other team is more organized it can be a very strategic fight with no early losses until one side either fails to fall back or pushes too far. The point to this comment ... I can usually have a decent idea of whether my team has a chance without ANY idea of the individual capability of any team member ... teamwork is OP ... and it is teamwork and cohesiveness that usually win matches not the performance of any one player.
So .. matchmaker .. we all like to blame the matchmaker for a loss streak .. because no one has any idea w t f it is doing so if we are losing then it must be the matchmakers fault. Maybe ... no one knows except maybe PGI. If PGI has the records then they should be able to pull out the results for your 12 matches showing 12 losses in a row (no wins in there at all) and then take a look at the factors involved in team balance ...
Here is one factor that the matchmaker doesn't take into account ...
Loadouts and specific mech choices
-Keep in mind that the match maker balances on ELO and weight class. ECM can be a deciding factor. If you drive an ECM mech you already tip the balance by ensuring that YOUR side in every match will have at least one ECM. (Of course if the player runs an ECM sniper and doesn't stick with the group then that advantage is lost ... but that is a different story).
-If you take an LRM boat then your team is guaranteed some LRMs ... if ANY other team member has BAP/TAG/NARC/UAV this is a force multiplier.
-if you take the top end mech in any weight class (100, 75, 55, 35) and can drive it well then you give your team a slight advantage ... assuming that you have it fitted well and can use it effectively. On the other hand, if you bring a locust ... you might have fun but it is a bit of a detriment to the team as a whole on average. An awesome locust pilot will be better than bad Jenner pilot but the locust is much more vulnerable to a random accurate shot that either kills it or destroys a leg.
-effectiveness is a combination of pilot skill, build and your experience unlocks. The matchmaker DOES not factor in whether you have mastered a mech or not. speed tweak, doubled basics, extra module slot ... these all make a difference in the effectiveness of a mech. I typically find that I both lose more and die more when leveling up a mech than playing one I have mastered ... both due to getting used to the mech itself and the skill unlocks.
TLDR:
the matchmaker does NOT take into account
- mech selection
- load out
- skill tree unlocks
A player can bias their team toward losing by playing a poor mech with a bad build for which they have no skills
P.S. ... and this all assumes that there are enough players to even get close to making a balanced match
... though if the player population is low you should end up on the winning unevenly matched side about 1/2 the time.
Edited by Mawai, 19 September 2014 - 04:53 AM.