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Raven Looks Like A "bone Rig"


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#1 utzelbrutz

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Posted 22 September 2014 - 12:35 PM

I have the latest ATI beta driver so i don't know if it is a bug or a beta problem.
When a Raven is a few hundred meters away it looks like a bone rig as you know it from Maya or 3ds Max. I have noticed this problem on Forest Colony with some trees, too.
Does anyone has the same problem?

#2 Ironwithin

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Posted 22 September 2014 - 01:03 PM

Never read about anything like this before over here. It probably IS the beta driver not playing nice with MWO.

#3 Marvyn Dodgers

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Posted 22 September 2014 - 04:15 PM

Not sure, but I have had issues with Nvidia (I know that is not what you are running, but . . .) beta drivers in the past.

Edited by Marvyn Dodgers, 22 September 2014 - 04:16 PM.


#4 tuffy963

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Posted 22 September 2014 - 08:19 PM

I saw this today! When I view a Raven beyound 500M they have a skeletal look to them. They regain their normal appearance when you close on them.\

I am running...
Intel i7
Nvidia GTX 780
and some other stuff...

#5 ShinVector

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Posted 23 September 2014 - 01:47 AM

View Posttuffy963, on 22 September 2014 - 08:19 PM, said:

I saw this today! When I view a Raven beyound 500M they have a skeletal look to them. They regain their normal appearance when you close on them.\

I am running...
Intel i7
Nvidia GTX 780
and some other stuff...


Same... Noticed this recently too.

#6 Carl Avery

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Posted 23 September 2014 - 01:51 AM

Yes. This is a result of the patch which updated the Raven's weapon visuals a week or two ago.

#7 Mech42Ace

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Posted 23 September 2014 - 07:15 AM

Any one got a screenshot of this I'd love to see it.

#8 ShinVector

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Posted 23 September 2014 - 07:28 AM

View PostMech42Ace, on 23 September 2014 - 07:15 AM, said:

Any one got a screenshot of this I'd love to see it.


nothing much.. Just a mech with very low polygon count and detail.





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