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(-)Solution To A Faster Match-Maker, & More Dynamic Mwo Experiance!


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Poll: Solution To A Faster Match-Maker, & More Dynamic Mwo Experiance! (30 member(s) have cast votes)

Would you support this Feature?

  1. Yes, Awesome, (23 votes [76.67%])

    Percentage of vote: 76.67%

  2. No, not worth it, (7 votes [23.33%])

    Percentage of vote: 23.33%

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#1 Andi Nagasia

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Posted 22 September 2014 - 03:51 PM

wail playing i noticed the problems of the current Match-Maker,
so i was thinking on how the Match-Makers problems could be fixed,


right now if you want to join a non CW match you click play,
the Match-Maker then (based on what options you chose) looks for a game for you,

at current the Match-Maker though works mostly as intended but has some problems,
1) Groups Rule= the MM has to pair up groups of varying sizes to make a full team of 12,
2) ELO/Skill Rule= it has to make sure all or most players are within a set range of ELO/Skill,
3) 3-3-3-3 Rule= it has to make sure each team has 3 lights 3 mediums 3 heavies, & 3 assaults,
4) Localization Rule= it has to make sure all players can/want to play in the same game type,
any problems in the chain causes the Match-Maker to rethink its choices of team placement,
this leads to long wait times, and eventual mis-ELO/Skill match-up problems,


=My Solution, MWO Pilot Lobbies=
this system works on creating a full lobby system with in MWO,
instead of just a play now button their would also be a lobby button,
clicking this will open a list of server lobbies, that you can join,
also all private servers can also be found here as well,

=There would be 3 types of Lobbies=
MWO Lobbies, lobbies that are hosted my MWO, and are Public to everyone,
Public Player Lobbies, lobbies that Players create with MC, and are set to Public,
Private Player Lobbies, these lobbies that players create and are set to Private,

=Lobbies could have certain Parameters set=
these will help define the Lobbie and the Maps and modes in rotation on them,
there are 3 distinct parameters, 2 are Map bound, and 1 is a Mode Option,
as well as 2 final Parameters, ELO and Mech-Balance which can be toggled,
-
First, Map Parameters
Each Map in the game would have to be given Tags,
one tag on the size of the map(Small, Medium, Large),
another on the heat of the map(Hot, Neutral, Cold)
this will help players see what maps are in rotation,
when selecting the Lobby they want to play in,
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Second, Mode Parameters
these are simply what modes are in rotation for the Lobby,
each can be toggled on or off depending on the Lobby creator,
-
the Final 2 Options,
ELO(W/L) and Mech-Balance(3-3-3-3) both of which can be toggled off,
if the lobby creator doesn't want to have those limit the pugs jumping in,
by default all Private servers would have ELO turned off,

=Balanced Joining=
to insure Balanced drops, when a player look at the lobbies they can join,
all lobbies that have ELO turned on, but are out of their range wil not appear,
also when a player clicks to join a Lobbie which has its Mech-Balance turned on,
they will be asked to choose a mech, that is needed to maintain Mech-Balance,

=2/3rds Drop System=
the half drop system allows for a match to start with only 8 players(2 lances),
at this time other players can still join in the game, and when 4 more do they drop,
when this happens a drop ship(like from CW) comes in and drops them in,
allowing the match to play more dynamically,

=Lobby Debrief=
after each game players will remain in these lobbies,
allowing for a rematch, to see if things would be different if you played differently,
allowing for players to change their mechs and then replay against the same team,
its during this time the Lobby would choose a new map based on its parameters,
if players change their mechs the Lobby Mech-Balance will make sure(3-3-3-3),
before another match can start, assuming Mech-Balance is toggled on,


now all PlayNow(Quick Matched) will place you in a MWO Hosted Server,
this will ensure they are not jumping into any match with special rules,

also their will be special Cadet MWO hosted servers for New players,
that would pit them against other Cadet players, to help with training,

i know this would take a bit of work to refine and get working properly,
but in the end it would allow for more relaxed and enjoyable game play,
and i feel this Lobby type system could not only help new players in MWO,
but also give a more relaxed feel to how veteran players play the game,


Thoughts, Comments, Concerns?
Please post, Thanks,

Edit- Spelling,
Edit2- Corrections,
Edit3- MM soft choice,
Edit4- half choice,
Edit5- full rework

Edited by Andi Nagasia, 15 May 2015 - 02:39 PM.


#2 beartraps

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Posted 25 September 2014 - 06:12 AM

Sayin' it and Doin' it are two much different dogs,indeed!!!

#3 beartraps

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Posted 25 September 2014 - 06:24 AM

Thinking on:Most Game forums are filled with complaints about the Match Making or lack there of

#4 Andi Nagasia

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Posted 25 September 2014 - 11:29 AM

well im a Programer, and i feel having half of the problem handed by a secondary system will ease the MM,
allowing the MM to do what its programed to do, Match people of appropriate Group/ELO,
give 3-3-3-3 and Map/Type select to the players and the Lobby system,
yes it would take a wail to program but i feel it would help greatly,

Edit- spelling

Edited by Andi Nagasia, 25 September 2014 - 11:30 AM.


#5 masCh

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Posted 26 September 2014 - 02:39 AM

The 3-3-3-3 is a terrible idea. There shouldn't be that many assaults.

It should have been 2-5-3-2 from the beginning. Or make teams drop according to a maximum weight.
If that results in 12vs8 then so be it.

#6 Andi Nagasia

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Posted 26 September 2014 - 03:59 PM

View PostmasCh, on 26 September 2014 - 02:39 AM, said:

The 3-3-3-3 is a terrible idea. There shouldn't be that many assaults.

It should have been 2-5-3-2 from the beginning. Or make teams drop according to a maximum weight.
If that results in 12vs8 then so be it.


perhaps, but taking it out of the MM hands i feel would help with wait times,


if Paul or Russ happen across this, please comment,
i feel this may be a good council topic, thanks,

#7 Serpentbane

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Posted 10 October 2014 - 08:56 PM

I do not beleive ppl should choose mech in the game lobby. We end up with a click race, and there are variabls, like load time and network latency, that could potentially make some players loose every time.

Also, what if 4 players own only heavy mechs?

#8 Andi Nagasia

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Posted 11 October 2014 - 09:35 AM

View PostSerpentbane, on 10 October 2014 - 08:56 PM, said:

I do not beleive ppl should choose mech in the game lobby. We end up with a click race, and there are variabls, like load time and network latency, that could potentially make some players loose every time.

Also, what if 4 players own only heavy mechs?


first off, how about a class preference option, so a player can select what they would like to go in,
you choose what class you would like to play, and you gain priority for that space, you can change it later,
(ex. P1 chooses only heavy, where as P2 chooses heavy and medium, P1 is set as heavy P2 as medium)
(now if P1 wants medium and P2 wants a heavy, deselect their choice and make it available for the other)
having everyone have a set they would like to run as would also help the MM, by allowing more flexibility,

#9 MadLibrarian

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Posted 24 October 2014 - 02:30 AM

I think this is definitely the direction they should be heading, but I would rather see less randomness and reliance upon serverside calculations. Server lobbies are the way to go. Matches don't need to be totally random everytime. Grudge matches should be a thing, and PUGs should actually be pickup games.

More control = more (and happier) users.

#10 Gamuray

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Posted 05 November 2014 - 08:47 AM

I think for the dropships, 1 mech of each class should automatically be selected for you as options IF you own them and they are operational (no red triangle). This would prevent players from only putting one class of mech in to force their type despite having another class available. (if you don't have a mech class then that space stays empty)

You idea is great by how it sounds. We'd have to test it though to see speed, ease of use, ad how easily it is circumvented.

Could see a big problem with troll groups making all but one of their mechs non-viable (red triangle) and of the same class to force a heavier team...
Shouldn't have as much effect in PUG que though...

Edited by Gamuray, 05 November 2014 - 08:50 AM.


#11 Telmasa

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Posted 14 November 2014 - 03:47 PM

I'm guessing it would be alot like how you choose a plane or tank on War Thunder's arcade mode, just without the respawns and potentially with cool dropship interiors and stuff.


I'd be on board for that, though I think it would take alot of effort.

#12 Moses Lanknau

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Posted 03 December 2014 - 10:19 PM

on my behalf it could be removed compleatly and replaced by player chosen servers/lobbies where u find the opponents u want to battle directly by seeing them playing on a server.





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