Bring Back Knockdowns
#1
Posted 23 September 2014 - 12:03 AM
#2
Posted 23 September 2014 - 12:35 AM
IMO, Knockdown in this game should only happen if there is a successful DFA by mechs that weigh 50 tons or above. Mechs lighter than 50 tons should only deal damage when landing on top of another mech, due to the ease which they can pull off the maneuvre.
Fall speed must also be calculated for the DFA since it is harder for an assault mech to rise that high. A 50 ton Nova should require far higher fall speed for a successful DFA than a 90 ton Highlander, for example.
Edited by El Bandito, 23 September 2014 - 02:53 AM.
#3
Posted 23 September 2014 - 01:51 AM
#4
Posted 23 September 2014 - 01:53 AM
Also once it is coded properly so a freaking Jenner can not take down an Atlas...man i dont miss those days....although now days it would be nice that way when the light is leg humpping me i can just push them over and shoot...
#5
Posted 23 September 2014 - 02:00 AM
Reall if done right it would be nice to have back in, but the Paul trolling video also shows that it can be abused. It just isn't fun when a small group of mechs keeps you stuck in a continuous fall and get up animation without being able to fire till your destroyed.
I might like a better collision damage system instead.
#6
Posted 23 September 2014 - 02:01 AM
#7
Posted 23 September 2014 - 02:11 AM
Jonathan Paine, on 23 September 2014 - 12:03 AM, said:
Knockdowns, as they existed before, were an absolutely awful mechanic, and that's ignoring the fact they were a buggy mess. It's supposed to reward good piloting but it often did the opposite, a bad pilot form their team or your own team bumped into you and knocked you down and let everyone around you get a free kill (often a team kill given that mechs warped around while down and you could never tell which one you were actually shooting).
Even if the bugs weren't there though, it just didn't work. You should never want to run into a mech, you should never want to run into anything.
This is a case of a realistic concept not making for good gameplay.
#8
Posted 23 September 2014 - 02:16 AM
#9
Posted 23 September 2014 - 02:25 AM
#11
Posted 23 September 2014 - 02:54 AM
El Bandito, on 23 September 2014 - 12:35 AM, said:
IMO, Knockdown in this game should only happen if there is a successful DFA by mechs that weigh 50 tons or above. Mechs lighter than 50 tons should only deal damage when landing on top of another mech, due to the ease which they can pull off the maneuvre.
Fall speed must also be calculated for the DFA since it is harder for an assault mech to rise that high. A 50 ton Nova should require far higher fall speed for a successful DFA than a 90 Highlander, for example.
#12
Posted 23 September 2014 - 03:00 AM
Knockdowns are terrible just as most things that remove control of your character are considered to be unfun in games. It's worse here because it's generally more exploitable because we didn't build the game mechanics to work around these features (e.g. in fighting games you generally can't attack characters that have been knocked down).
And because I see someone commenting on how Jenners shouldn't be able to knock people down, that's simply not how physics works. I did the math in another thread about this, but it boils down to light mechs running at speeds like 150 km/h impact with far more force than larger mechs that move slower. So IF there were knockdowns then yes, maybe the light mechs would take more damage from a collision with a larger mech, but they easily have enough force to knock down assault mechs when running at speed. If a light mech is standing in front of you sure, knock it down. But if you get in the way of a mech moving 150 km/h, prepare to get run over. It goes both ways.
Someone tried to laugh off what I was claiming by saying it's like throwing a brick at a brick wall. But in reality it's like throwing a brick at a stack of 3 bricks. A Jenner's weight is not negligible compared to an Atlas. I'd rather get hit by an AC20 since it carries less force.
Edited by oneproduct, 23 September 2014 - 03:05 AM.
#13
Posted 23 September 2014 - 03:24 AM
The problem you've got is that the current matchmaker has such a loose definition of skill levels that, at least in the solo queue, you get a LOT of newer players in each match that haven't learned how to unzoom when they move and end up shoving their teammates around.
I, for one, would REALLY hate to have my rear armor crushed by a new player in a Stalker or Atlas that simply ran into me at full blast. And, before you ask, that's how charges are handled as far as damage is concerned. Tonnage/10 X movement rate. An Assault can seriously crush you, even at 50 kph.
Now, personally, I'd just like to see a dynamic where collision damage can be caused ONLY by legs....for the sake of DFAs. Downside to that is that people will demand to have a "kick" function put in and I'm thinking that's completely beyond the Dev's ability to code at this time.
#14
Posted 23 September 2014 - 04:15 AM
Better collisions, DFA and even knockdowns would add their own touch to the gameplay definitely. Not exactly a priority but wouldn't mind seeing it. Course you might as well throw in melee while at it. These mechs are supposed to throw punches too, right?
#15
Posted 23 September 2014 - 04:28 AM
oneproduct, on 23 September 2014 - 03:00 AM, said:
Whoever thinks it's the brick vs brickwall scenario is being quite silly. I mean even if a truck collides with a sedan, both are still gonna suffer damage. Not comparable, but still damage.
That's the thing about the whole collision thing though, even though a fast moving light could knock down a heavier mech, the light will still receive damage too.
Would it be worth the damage? Who knows, that'd be very situational thing, but knocking down a bigger mech could definitely be a thing if timed correctly
#16
Posted 23 September 2014 - 04:39 AM
#17
Posted 23 September 2014 - 04:40 AM
#18
Posted 23 September 2014 - 04:52 AM
I know people hated dragon bowling, but honestly, the dragon is in a really sweet spot for collision/knockdown mechanics. Big, well armored, fast, relatively low weapon weight as a consequence, and no jump jets. It SHOULD be able to leverage collisions and knockdowns as part of its tool set.
That being said, what I'd like to see is mechs getting up in stages.
1st stage: knocked over: can not reliably fire... to get out of it, hit any directional button and wait the 0.5 to 1 second to get to stage 2
2nd stage: kneeling: can reliably fire and torso twist, but can not move legs, you're vulnerable, but not defenseless. To move to standing hit any movement key again... and wait another 0.5 to 1 second for the standing animation.
This splits the highly vulnerable period between a series, making it much harder for an enemy to troll you without you getting at least a shot and ruining their day.
That being said, knockdown mean you WILL have to accept some level of troll teams, but the split of solo and group queue greatly ameliorates this as a problem.
As a side option, the team could add an eject button for a mech... shift-F4 or something, for those times when you just want to call the match done. You stop earning bonuses, receive the mech death, but also end your time in the match yourself and instantly.
#19
Posted 23 September 2014 - 05:16 AM
No knockdown from just one bump or anything
#20
Posted 23 September 2014 - 05:23 AM
No to DFA.
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