Are you a clanner and why?
#21
Posted 23 June 2012 - 02:29 PM
#22
Posted 23 June 2012 - 02:31 PM
#23
Posted 23 June 2012 - 02:52 PM
and i for my part prefer to be born from pure dirty sex, and not some aseptic test-tube, chosen from a database and mixed up to be "L33t"
Edited by Adrienne Vorton, 23 June 2012 - 02:56 PM.
#26
Posted 24 June 2012 - 02:30 AM
#27
Posted 24 June 2012 - 02:36 AM
#28
Posted 24 June 2012 - 02:47 AM
#29
Posted 24 June 2012 - 02:52 AM
I've never been fond of the Clans... mostly because their introduction began an arms race that dirtied the entire game. We could just about survive Star League tech because the good was often compromised by a heavy limitation. Clans have no such limitations except an artificial combat doctrine, which is impossible to enforce in a game like this.
The only way I would like to see Clans introduced is as an AI faction, the only way to ensure proper Clannish behaviour in a game full of "loose cannon" wannabes.
#30
Posted 24 June 2012 - 02:58 AM
Schtirlitz, on 23 June 2012 - 09:47 AM, said:
because theres nothing political about wardens and the rest wiping each other out over who gets to assault terra? clan wolverine would like to cry political foul but theres none left too.
Battlecruiser, on 24 June 2012 - 02:47 AM, said:
how is headshotting 2 bit.
kill the meat save the metal. 4 succession wars have made life harsh, salvage is the only way to keep my **** runnin son.
Adrian Carino, on 23 June 2012 - 02:31 PM, said:
hahahaha considering all the old school clanners are now, well old, older then 50 for the most part!
and the rest will be the munchkin kiddies that go where the powerfull gear is, ya, we will smokem. then we take their stuff, and smokem even faster and harder. the atlas holds more armor and clan weapons and double heat sinks then any timberwolf can! and the daishi, while having more hardpoints then the atlas, suffers from having a massive headshot hitbox, less armor, and is even slower. 3 commandos run up behind a daishi *WHOOSH* streak missile kill to the back!
#31
Posted 24 June 2012 - 03:06 AM
Haakon Valravn, on 23 June 2012 - 10:02 AM, said:
I actually thought that MechWarrior 2: Mercenaries occurred in a different universe or a completely different time (like several centuries before MW2, not least of all because of how crappy the tech seemed)... until Clan Wolf crapped all over my Rasalhague pirate-smashing party.
After that, I basically did not identify with any Inner Sphere faction. Being introduced to the Inner Sphere via the scumbag trainer in 2Mercs combined with the opening sequence depicting your DropShip abandoning your boss and the general sleaziness of the jobs assigned to small, two-bit mercenary units, as occur early on in the game, just made me not think positive things about Spheroid barbarians. Actually pushed me firmly into the Crusader Clan camp. Later on, I gradually moved into the Warden camp, after getting some more sympathetic views of the Inner Sphere (particularly the Smoke Jaguar occupation), but still rooted for the Clans for the most part.
Same here, almost to the letter.
The background archive with MW2 depicts the Clans like ancient Greek warriors, where they would pair off mid-battle to fight honourably, etc.., ok a bit of chicanery but on the whole the whole master-race thing on spades.
Then you pick up more info from the IS pov & you realise that the Clans are fully human after all, with all humanity's stock-in-trade failings.
Dishonesty, material greed, lust for power, prestige, etc..
The Clans abandoned a dirty, rotten & violent society (which of course doesn't remind anyone of real-world war & politics ), only to return and repeat all the same mistakes they claim to disdain - It's like the entire human condition in a 1-line sentence - I love it so hard!
Edited by BigJim, 24 June 2012 - 03:09 AM.
#32
Posted 24 June 2012 - 03:11 AM
#33
Posted 24 June 2012 - 03:18 AM
#34
Posted 24 June 2012 - 03:36 AM
#35
Posted 24 June 2012 - 03:46 AM
This is why we attacked you in the first place we need some attention, we need love !
Edited by Clan Warrior, 24 June 2012 - 03:48 AM.
#36
Posted 24 June 2012 - 03:56 AM
#37
Posted 24 June 2012 - 03:59 AM
SilentSooYun, on 24 June 2012 - 02:52 AM, said:
I've never been fond of the Clans... mostly because their introduction began an arms race that dirtied the entire game. We could just about survive Star League tech because the good was often compromised by a heavy limitation. Clans have no such limitations except an artificial combat doctrine, which is impossible to enforce in a game like this.
The only way I would like to see Clans introduced is as an AI faction, the only way to ensure proper Clannish behaviour in a game full of "loose cannon" wannabes.
The clans often fought against the odds as a balance mechanic. In PvP, they'd field less mechs on the field each game.
#38
Posted 24 June 2012 - 04:03 AM
Mechwarrior 2 explained everything, or so I thought.
Last year I got my hands on the Jade Phoenix Trilogy and WOW. For starters, what a bunch of incestuous thugs! Secondly, they're awesome. I'd play a Clanner just for the awesomeness, which translates to 'Fun'.
I dibs Star Captain Joanna and will face any of you in the Circle of Equals. That was a little creepy wasn't it?
#39
Posted 24 June 2012 - 04:11 AM
#40
Posted 24 June 2012 - 04:21 AM
Schtirlitz, on 23 June 2012 - 09:47 AM, said:
Yeah because its not like Operation Revival or the destruction of Clan Wolverine were in any way the product of people manipulating the system for their own ends... (which is the definition of dirty politics)
No I'm not a Clanner and not too interested in being one.
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