Zeece, on 30 September 2014 - 04:34 AM, said:
This works under the assumption that there won't be 12man teams that wont be sitting and waiting to react to attacks.
I know the Skye Rangers will have multiple 12man teams that will be attacking and defending during windows. The attacks are going to be coming so hot and heavy that 12man defend teams can organize, form up and simple click defend as soon as the alert goes out.
Oh i am sure there will be those as well.
However all i am suggesting is making sure that 12 mans made of multiple groups as a 'pick up' side have ways of planning and communication rather than just getting sucked into a battle then spending ages trying to form a plan through text while the enemy steamroll them.
VOIP and a LFG function are most important.
If my unit has 5 guys on and we want to go into CW i would expect the game to allow my 'Merc' unit to be able to find other groups with the factions we are aligned to quickly so we can make an on the fly 12 man group.
Preparation, planning and communication - if the defenders are not like your team they need to be able to manage this quickly in game is all i am saying.
It does beg the question about a planet though.
If clan obese otter attack your planet and you have a 12 man ready to defend ... is it just a contest between your 12 man and thiers? OR suddenly do the flood gates open and multiple battles are happening on that planet? There might be 12 mans on each faction side going at it while others are drawn into this hot point.
Or maybe some scrub can be asked to attack a planet to draw your 12 mans away while the other highly coimpetative teams hit another area and try to steamroll as many as they can quickly while you are tied up.
Many unknowns, will be interesting to see how it unfolds.