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Light Mech Lrm Evasion Quirk Qq Thread

Balance

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#1 Sergeant Random

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Posted 30 September 2014 - 10:05 PM

This is actually a suggestion thread.

If anyone wishes to suspend disbelief before trolling/QQing/flaming, Google "EVE Online missile mechanics" first.

TL:DR? In EVE, the size and speed of the ship dictates missile damage.

Interested yet?

MWO could implement any of several things.
1) Damage resistance to LRMs scaled to mech size. (QQ!)
(Edit: OR)
2) Missile tracking scaled to mech tonnage and speed.
(Edit: OR)
3) Give each mech an evasion multiplier that with speed affects LRM tracking.

(Edit: to cause less confusion I think 3) is least insulting to the Battletech lore)

Notice I only mentioned LRMs. SRMs and Streaks Should still retain an anti-light flavor to them.

<Off-topic>
EVE Online actually has an interesting sensors system mechanics - people investigating into possibilities for ECM's future might want to look there.
<end Off-topic>

Edited by Sergeant Random, 01 October 2014 - 02:14 AM.


#2 Vassago Rain

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Posted 30 September 2014 - 10:07 PM

Thanks, but no thanks.

#3 Deathlike

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Posted 30 September 2014 - 10:09 PM

I think you're misunderstanding one key thing about LRMs...

The effectiveness of the LRM is dictated by the current speed of the mech.

If a mech is legged (they are stuck @ 40kph or 15kph stunlock mode), it will get obliterated by LRMs.

That is why Lights naturally take less LRM damage than Assaults..

#4 Adiuvo

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Posted 30 September 2014 - 10:12 PM

LRMs destroy light's legs currently.

#5 Sergeant Random

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Posted 30 September 2014 - 10:19 PM

Lol. Food for thought. Yum.

To be clear, I don't suggest full evasion - just evasion numbers that will make smaller lights more... "flavorful" (e.g., the very tiny Locust). Distinguishing different chassis from each other.

They still get hit at full tilt, and they still most certainly die at zero speed. And the Matchmaker gets an easier time with more people finding lights interesting.

#6 Franklin Delano Bluth

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Posted 30 September 2014 - 10:32 PM

I think different detection ranges for weight class or tonnage would be interesting. It would incentivize lights to flank more than just blob with the heavies and assaults. Since all it really takes currently is one person to spot a light from 1000m away currently and everybody knows where you are headed.

#7 Karl Marlow

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Posted 30 September 2014 - 10:34 PM

It's a strange mechanic in EVE. It really isn't needed here. The EVE comparison just doesn't work. SRM's would be like Light missiles and LRM's are like Rockets. The missiles are too small to matter against light mechs.

Not to mention the way missile work in EVe and MWO just isn't compatible.

#8 Sergeant Random

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Posted 30 September 2014 - 10:42 PM

Nope MWO shouldn't have missile damage reduction. Just (edit: Maybe) missile tracking proportional to speed and evasion.

I enumerated 1) 2) 3) as ORs not ANDs. 1) being least desirable.

And the EVE sensor strength + signature radius interaction does tickle the fancy doesn't it?

Edited by Sergeant Random, 30 September 2014 - 11:02 PM.


#9 Pjwned

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Posted 30 September 2014 - 10:58 PM

No, the vast majority of the time if you're getting hit by (a lot of) LRMs in a light mech then you either have a crappy build or you need to git gud, or both.

#10 Mobile Ordnance Platform

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Posted 30 September 2014 - 11:12 PM

the signature system works very well for small light ships in eveonline
its weapon signature size vs ship signature size then speed vs tracking

some sort of LRM only damage reduction to lights besides speed would be a good thing
because it would reinforce light flanking and scout roles and promote more support roles (tag, narc and anti light support)

#11 ICEFANG13

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Posted 30 September 2014 - 11:15 PM

The ECM-LRM relationship is too borked to really change it. I mean if a LRM mech goes through the hoops to get LRMs on an ECM light alone, they shouldn't be punished with less damage. As someone who feels clan LRMs are a little too powerful (or useless), it's not fair to make mechs who are naturally afraid of light mechs (their natural predators), weaker. If LRMs would fan out larger, than that would make them weaker, but I don't think that there is a real issue with LRMs in general, especially with this ECM full counter we have.

#12 Sergeant Random

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Posted 30 September 2014 - 11:41 PM

Maybe ecm lights should get less evasion once you get through ecm? (A malfunctioning ecm should attract missiles?)

------

The math in EVE is so elegant (but I'm not saying we should copy it exactly). Just that there might be good inspiration in there.

Edited by Sergeant Random, 30 September 2014 - 11:43 PM.


#13 Rear Admiral Tier 6

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Posted 30 September 2014 - 11:54 PM

Yes,please make the near invulnerable laggy lights more op. Give the Firestarter 150 CT armor(now it only has like 90-110 due to the horrible hit detection).

#14 Sergeant Random

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Posted 01 October 2014 - 12:09 AM

Well, so far it IS a QQ thread. I sort of expected this to be unpopular.

But the Matchmaker percentages speak Truth.

#15 Sergeant Random

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Posted 01 October 2014 - 12:14 AM

And, just yesterday, I killed a Firestarter with an LRM40 volley in my Vulture Prime. It was a guilty pleasure. He was circling a friendly in an urban area in River City. I may have cored him from behind.

#16 Sergeant Random

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Posted 01 October 2014 - 01:31 AM

Oh and mechs with missile racks could have more sensor strength. - Or the capacity to be modded for high sensor strength.

They can get the locks... but will the missiles track? Lol.

So how to defeat lights is a valid question. Scary stuff.

Edited by Sergeant Random, 01 October 2014 - 01:36 AM.


#17 Sergeant Random

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Posted 01 October 2014 - 01:45 AM

Can the missile tracking decay over distance? That way you can still LRMurder lights at 180 - 500 meters?

Edit:
Don't forget to publish the rulebook. Or at least a Wiki. Hardcore Battletech fans love that.

Edited by Sergeant Random, 01 October 2014 - 01:49 AM.


#18 Mordin Ashe

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Posted 01 October 2014 - 01:48 AM

Please no, lights are already almost imune to LRMs and often outrun even Streaks. What we need is speed increase of those missiles...

#19 Sergeant Random

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Posted 01 October 2014 - 01:52 AM

Ok . Scrap my ideas altogether but show (edit: hostile) missile clouds on the mini map.

Edited by Sergeant Random, 01 October 2014 - 02:03 AM.


#20 Sergeant Random

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Posted 01 October 2014 - 01:58 AM

This actually gives us lots of tweakable variables to give each chassis more personality. Diversity and balancing.





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