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Omni-Pod Weapons


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#1 Wolfways

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Posted 01 October 2014 - 10:17 AM

In BT lore do omni-pods come with stock weapons (i.e. if you put a MDD Prime arm on another MDD you get LPL and MPL) or do they just come with weapon space and can be fitted with any weapons up to the max tonnage?
If the latter, what's the point of Omni-mech variants?

#2 Egomane

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Posted 01 October 2014 - 10:47 AM

It's the later. The variants are just the most common loadouts. Even the Prime.

#3 Alaskan Nobody

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Posted 01 October 2014 - 11:26 AM

Back of some of my novels they give some details about the base loadouts for various mechs - for the Omnimechs, they simply list pod space.

IE: Dire Wolf is listed as 50.5 tons pod space.

#4 Malcolm Vordermark

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Posted 01 October 2014 - 11:45 AM

The hard point system doesn't really fit with the way they were in lore. Essentially you could put anything anywhere so long as the tonnage/crits worked out right. But all omni mechs of a certain chassis were identical right out of the factory. There are stock loadouts called configurations but a single mech could be switched between any of them (and relatively quickly, which was the major benefit).

They were given the hard point systems in MWO for a few reasons. In part, as a way to limit potential builds. Also, so as to spare the poor mech modelers from having to account for every combination of every weapon on every clan mech.

Edited by Rouken, 01 October 2014 - 11:46 AM.


#5 IraqiWalker

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Posted 01 October 2014 - 11:55 AM

View PostRouken, on 01 October 2014 - 11:45 AM, said:

The hard point system doesn't really fit with the way they were in lore. Essentially you could put anything anywhere so long as the tonnage/crits worked out right. But all omni mechs of a certain chassis were identical right out of the factory. There are stock loadouts called configurations but a single mech could be switched between any of them (and relatively quickly, which was the major benefit).

They were given the hard point systems in MWO for a few reasons. In part, as a way to limit potential builds. Also, so as to spare the poor mech modelers from having to account for every combination of every weapon on every clan mech.

Not to mention that it would give /some/ variety between the 3 variants.

#6 kosmos1214

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Posted 01 October 2014 - 02:22 PM

yah other wise they would have no real reason to have 3 mechs like the kintaro 18 19 and 20 as the theres not a whole lot of diverance between them

#7 Wolfways

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Posted 02 October 2014 - 03:59 AM

Thanks :)

#8 CyclonerM

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Posted 02 October 2014 - 04:20 AM

Indeed, there should not be any reason to have 3 Omni chassis :P

#9 IraqiWalker

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Posted 02 October 2014 - 01:13 PM

View PostCyclonerM, on 02 October 2014 - 04:20 AM, said:

Indeed, there should not be any reason to have 3 Omni chassis :P


The 3 variants are there specifically for the skill system, and because some variants have cool things in their CTs.





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