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Weapon Manufacture Variants:

Weapons

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#1 Livewyr

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Posted 01 October 2014 - 10:22 AM

As mentioned before: Manufacture specific weapon variants.

Examples:

Small Laser
Diverse Optics Type 1: What we have now.
Defiance A5L: 25% FLD, 75% remaining beam duration (+15% Cooldown)
Magna Mk I: Color change to blue
Medium Laser
Diverse Options Type 2:: What we have now.
Defiance B3M: 25% FLD, 75% remaining beam duration (+15% Cooldown)
Magna Mk II: Color Change to blue
Intek: Change Color to Yellow
Martell: 50% FLD 50% remaining beam duration (2x beam duration)
Large Laser
Diverse Optics Type 30: What we have now
Defiance B3L: 25% FLD, 75% remaining beam duration (+15% Cooldown)
Magna Mk III: Color change to White
Sunglow: Change color to Orange
Exostar: 150% damage (.5 Charge-up)
ER Large Laser
Diverse Optics Sunbeam: What we have now
Martell: 50% FLD 50% remaining beam duration (2x beam duration)
Exostar: 150% damage(.5 Chargeup)
PPC
Donal: What we have now
Lord's Light: 15% Reduced Cooldown (10% damage arc/spread)
Magna Hellstar: Change color to White
Ceres Arms Smasher: 30% Faster projectile (15% Increased Cooldown)
Tiegart: 125% damage (.5 charge-up)
ERPPC
Johnston Highspeed: What we have now
Lords Light II: 15% Reduced Cooldown (10% damage arc/spread)
Magna Firestar: Change color to White
Ceres Arms Warrior: 30% Faster projectile (15% Increased Cooldown)
Tiegart Magnum: 125% damage (.5 charge-up)

AC2
Imperator Smoothie-2: What we have now
Mydron D: 10% Reduced Cooldown (2 Shells per volley)
Zeusbolt: 15% Faster projectile speed (10% Increased cooldown)

AC5
Defiance Type J: What we have now
Mydron C: 10% Reduced Cooldown (2 Shells per volley)
GM Whirlwind: 20% Reduced Cooldown (3 Shells per volley)
Armstrong j11: 20% Faster projectile Speed (15% Increase cooldown)

AC10
Defiance Killer Type T: What we have now
Mydron B: 10% Reduced Cooldown (2 Shells per volley)
Federated Autocannon: 20% Reduced Cooldown (3 shells per volley)


....

So on, so forth. Out of time, might complete later.

#2 BARBAR0SSA

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Posted 01 October 2014 - 10:30 AM

That would be amazing of them to do and I hope to see it.

But think of the UI right now...it would need to have way better layout to organize.

Smurfys would suck as well, not a huge fan of weapon hunting on there.

Edited by shad0w4life, 01 October 2014 - 10:30 AM.


#3 Prezimonto

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Posted 01 October 2014 - 10:35 AM

I also wouldn't mind if they used an upgrade/modification system to differentiate weapons.

Any given weapon might have 1 or more slots for an upgrade, you can input the upgrade it converts a medium laser to an intek laser, permanently. This could then replace the weapons modules systems entirely, which honestly make no sense, and still give you room to differentiate and specialize within the setting.

#4 cSand

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Posted 01 October 2014 - 10:42 AM

This is a great idea... would need some work on the UI (maybe a "brand" dropdown when you select to buy a medium laser or something)

#5 XtremWarrior

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Posted 01 October 2014 - 11:59 AM

This would be a really nice feature, especialy for ACs with the ability to switch the number of shells fired.
(Everyone would take the one shell model for FLD, though.)

Would also work with the idea of planetary influence on weapons' prices in CW. Lots of manufacturers means lots of small objectives on that IS map.

Edited by XtremWarrior, 01 October 2014 - 12:02 PM.


#6 Livewyr

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Posted 01 October 2014 - 12:55 PM

(Yeah, when I update it, I will give drawbacks to the single shell ACs and such- I was kind of in a hurry.)

#7 STEF_

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Posted 01 October 2014 - 12:58 PM

It would be awesome!

#8 KamikazeRat

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Posted 01 October 2014 - 01:05 PM

a thought.....different manufacturer as salvage. so you buy a medium laser, (from your examples) you can choose either"diverse optics" or a "intek" but after a match you get a "Magna Mk II" and get all giddy because it finishes out your magna mk ii kit for your favorite build.

as long as its all balanced within itself....i.e. there is never any reason to pick one over the other, other than personal preference. im in 100%

#9 Hoax415

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Posted 01 October 2014 - 01:13 PM

It would be amazing idea and expand the game greatly in terms of people loving customization. but sadly we have tons and tons of other stuff and we need UI2.5 before we could even think of it. Its basically impossible to build a mech strictly in-game right now the UI is so bad that everyone uses smurfy then just copies that over into the game.

I didn't look at your actual numbers though the point would be to hopefully to only let people make sidegrade trades.

So for lasers you could:
-increase RoF at the expense of either range, heat or damage
-increase Range at the expense of either heat, RoF or damage

I personally am opposed to letting people reduce the heat or up the damage of weapons but it would be theoretically possible if you got the numbers just right for it still to be a sidegrade not a straight up no brainer upgrade.

But basically when you look at that you realize that its just what the module system should be instead of the terrible L5 cbill sink vertical upgrade modules we have now adays. It sure would be a lot cooler and a fun fluffy cbill sink though if like you said you applied the modules directly to the weapon in your inventory and it became a Martell or Defiance laser.

I kind of love the idea of changing colors but I can see how some would take issue since it would make identifying the laser type visually annoying.

Edited by Hoax415, 01 October 2014 - 01:19 PM.


#10 Asyres

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Posted 01 October 2014 - 01:15 PM

I do take a little issue with the changing of colors - the current progression (weak=red, strong=blue) makes sense from a physics standpoint, but eh, it's a game. Honestly, though, I'd like to see what we have now a bit more balanced before we do anything like adding individual manufacturers.

#11 Livewyr

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Posted 01 October 2014 - 01:16 PM

View PostKamikazeRat, on 01 October 2014 - 01:05 PM, said:

a thought.....different manufacturer as salvage. so you buy a medium laser, (from your examples) you can choose either"diverse optics" or a "intek" but after a match you get a "Magna Mk II" and get all giddy because it finishes out your magna mk ii kit for your favorite build.

as long as its all balanced within itself....i.e. there is never any reason to pick one over the other, other than personal preference. im in 100%


As far as Salvage- I think that would be 100% Amazing, but PGI seems to be on the fence about Materials as salvage instead of straight Cbills.

Balancing within themselves is my intention. (Current numbers are just placeholders, but they are meant to reflect drawbacks for any mechanical advantage.)

#12 Quicksilver Aberration

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Posted 01 October 2014 - 01:25 PM

As much as I would love to see this, weapon modules kinda take the place of this (kinda sorta), so I doubt we will see this anytime soon.

#13 KamikazeRat

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Posted 01 October 2014 - 01:52 PM

View PostLivewyr, on 01 October 2014 - 01:16 PM, said:


As far as Salvage- I think that would be 100% Amazing, but PGI seems to be on the fence about Materials as salvage instead of straight Cbills.


im just going off of MWTactics(RIP?). and also to some extent the multiplayer of Mass Effect 3.

there is a joy in the random draw at the end of the match when you get the toy you've wanted. rather than just..."ooo, that was a good chunk'o'bills....next match"

#14 That Guy

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Posted 01 October 2014 - 02:17 PM

i would love this
as an alternative i would argue for using the weapon module system for this sort of diversification, rather than the rather.... uninspired system we have now. and change the names of the modules, and lower the prices. as modules it keeps customization the same and not cluttering it with 15 varients of the same cannon, but allows for more specialization outside of the mechlab

rather than "AC10 range 5", name it "mydron Mk.4 AC10" for the range increase, or "Defiance m245a1 AC10" for a rapid fire burst model, ect. for ease of navigation in the module screen, alot more filters would be needed however. so a filter for range increases, filter for ROF increases, filter for others ect.

and weapons should only be able to accept a single weapon module

#15 Wolfways

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Posted 01 October 2014 - 03:26 PM

View PostLivewyr, on 01 October 2014 - 10:22 AM, said:

As mentioned before: Manufacture specific weapon variants.

Examples:

Small Laser
Diverse Optics Type 1: What we have now.
Defiance A5L: 25% FLD, 75% remaining beam duration (+15% Cooldown)
Magna Mk I: Color change to blue
Medium Laser
Diverse Options Type 2:: What we have now.
Defiance B3M: 25% FLD, 75% remaining beam duration (+15% Cooldown)
Magna Mk II: Color Change to blue
Intek: Change Color to Yellow
Martell: 50% FLD 50% remaining beam duration (2x beam duration)
Large Laser
Diverse Optics Type 30: What we have now
Defiance B3L: 25% FLD, 75% remaining beam duration (+15% Cooldown)
Magna Mk III: Color change to White
Sunglow: Change color to Orange
Exostar: 150% damage (.5 Charge-up)
ER Large Laser
Diverse Optics Sunbeam: What we have now
Martell: 50% FLD 50% remaining beam duration (2x beam duration)
Exostar: 150% damage(.5 Chargeup)
PPC
Donal: What we have now
Lord's Light: 15% Reduced Cooldown (10% damage arc/spread)
Magna Hellstar: Change color to White
Ceres Arms Smasher: 30% Faster projectile (15% Increased Cooldown)
Tiegart: 125% damage (.5 charge-up)
ERPPC
Johnston Highspeed: What we have now
Lords Light II: 15% Reduced Cooldown (10% damage arc/spread)
Magna Firestar: Change color to White
Ceres Arms Warrior: 30% Faster projectile (15% Increased Cooldown)
Tiegart Magnum: 125% damage (.5 charge-up)

AC2
Imperator Smoothie-2: What we have now
Mydron D: 10% Reduced Cooldown (2 Shells per volley)
Zeusbolt: 15% Faster projectile speed (10% Increased cooldown)

AC5
Defiance Type J: What we have now
Mydron C: 10% Reduced Cooldown (2 Shells per volley)
GM Whirlwind: 20% Reduced Cooldown (3 Shells per volley)
Armstrong j11: 20% Faster projectile Speed (15% Increase cooldown)

AC10
Defiance Killer Type T: What we have now
Mydron B: 10% Reduced Cooldown (2 Shells per volley)
Federated Autocannon: 20% Reduced Cooldown (3 shells per volley)


....

So on, so forth. Out of time, might complete later.

I would have liked to have seen these as modules, instead of the current modules which just promote boating :huh:

#16 Statius

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Posted 01 October 2014 - 03:34 PM

This would be lovely. And it would work very nicely with sized hardpoints ;) .

#17 Evogenesis

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Posted 01 October 2014 - 03:46 PM

I'd love to see this. It would add even more customization and flavour to the game.

As mentioned it would have to be implemented in a user friendly manner that is not too overwhelming for newer players.

Edited by Evogenesis, 01 October 2014 - 03:49 PM.


#18 Chronojam

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Posted 01 October 2014 - 04:46 PM

Livewyr, you still have access to the old beta forums where we posted this years ago..? Please resurrect some of our other good threads, too.

#19 Khobai

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Posted 01 October 2014 - 04:54 PM

no thanks

they cant even balance the weapons we have now

and you want variants. lol.

#20 Wolfways

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Posted 01 October 2014 - 05:08 PM

View PostKhobai, on 01 October 2014 - 04:54 PM, said:

no thanks

they cant even balance the weapons we have now

and you want variants. lol.

So nothing will change in regards to balance then :P





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