I'm really hoping that these underdog mechs, tier 5/4 are the ones getting the larger bonuses to make them viable, at least amongst the rest of the IS lineup.
Generally though, most assaults are not in need of quirks IMO, they all have their strong points. With exception to the HGN which has suffered badly since the JJ nerf.
I also think that the minimal approach is the best way, and do it slowly over several injections of adjustments, but always keeping the Tier4/5 mechs as the focus of these first passes.
What I'd like to see for a basic start.
(edited to remove % based adjustments)
LIGHTS
Locust (all) "Missle resistance" takes reduced missle damage
Commando (all) built in Radar deprevation
Spider (5v only /2e HP) built in Energy cooldown
Raven (all) stronger leg armor
Jenner (all) stronger CT armor
Firestarter (all) Flamer range + reduced self heat from firing flamers
MEDIUM
Cicada (all) stronger leg armor
Blackjack (is kinda perfect as is) maybe torso twist speed
Kintaro (all) missle cooldown + missle range
Hunchback (all) + L/R torso armor bonus + L/R torso structure
Trebuchet (all) + missle cooldown +missle range +bonus armor arms/legs
Shadowhawk (perfect already) +head armor +ballistic range
Griffin (all) +missle range +leg structure
Wolverine (all) +arm armor bonus
Centurion (all) +left arm armor / +right arm structure
HEAVY
Quickdraw (all) +missle range +leg armor +leg structure +Acceleration
Dragon (all) +CT armor / +right arm structure
Catapult (except K2) +missle range +missle cooldown (K2 only)+CT structure +JJ thrust +torso Pitch range
Jagermech (all) +ballistic cooldown +ballistic range
Cataphract (all) +RT structure +CT structure
Orion (all) +LT structure +missle cooldown
Thunderbolt (all) +Acceleration +twist speed
ASSAULT
Victor (no negative mobility quirks) +CT structure
Awesome (all) already quirk passed
Highlander (all) +JJ thrust +CT structure
BattleMaster (all) +RT/LT structure (small bonuses unique to each variant)
Banshee (all) +heat dissipation
Atlas (all) pretty good as is maybe +sensor range
Might have missed 1.
I've played most mechs, and this is where I felt they lacked the most.
Edited by Mister D, 02 October 2014 - 02:24 PM.