Tier List Origination?!
#1
Posted 01 October 2014 - 07:48 PM
To me it looks to be largely based on how often the chassis is played only and not mainly on the fixes they may need. Just my humble opinion, just curious as to where the list actually originated.
#2
Posted 01 October 2014 - 07:53 PM
Not seeing that as a bad thing. In fact, that is exactly how I would have sorted out mechs to get attention myself.
#3
Posted 01 October 2014 - 07:57 PM
Use and loadout likely determine the most.
#4
Posted 01 October 2014 - 08:09 PM
#5
Posted 01 October 2014 - 08:23 PM
is it a good thing or a bad thing?
where do I find the competitive teams lists?
I am worried they are going to make my death trap Jager worse
#6
Posted 01 October 2014 - 08:27 PM
You generally probably wont see a competitive player using a tier 3 or below unless they are casually pugging...
As for some of the lower tiers, these are probably mechs that really dont get any love, even from casual players.
I dont play with a competitive unit per se, but I can totally agree with this list.
#7
Posted 01 October 2014 - 08:27 PM
Davegt27, on 01 October 2014 - 08:23 PM, said:
is it a good thing or a bad thing?
where do I find the competitive teams lists?
I am worried they are going to make my death trap Jager worse
The tiers aren't a bad thing. They basically are being used to signify how "good" each mech is (PGI hasn't fully described their criteria for "good"). The mechs in Tier 1 are rated as superior to mechs below them, while mechs in Tier 5 are inferior to the others above them. Mechs in Tier 1 will not be receiving any quirk buffs on October 21st. Mechs under T1 will receive buffs based on their tier -- i.e. T5 getting huge buffs while T2 getting fairly small ones.
None of the mechs on the tier list will be nerfed, so your Jagers can rest assured. All Jagers will actually be getting buffs of some sort, since the FB is T2 and the rest are T3.
Edited by FupDup, 01 October 2014 - 08:28 PM.
#8
Posted 01 October 2014 - 08:53 PM
LRMs for example... any competitive player tends to feel they are crap from what I have seen/read, and easy to avoid... so ECM / AMS becomes less important at that level of play.
In a PUG game though ECM is very important and LRMs can be a huge pain... Just drop on a team with no ECM up against 2-3 LRM boats and you will see the value of ECM and AMS lol...
So yeah, I do hope they don't put too much weight on the competitive players lists and take into account the different play styles used at the competitive levels are not the same as at the lower levels...
#9
Posted 01 October 2014 - 08:55 PM
#10
Posted 01 October 2014 - 09:23 PM
FYI @PGI, when is the Awesome getting the texture update to display the actual weapons it's mounting?
Edited by Stonefalcon, 01 October 2014 - 09:24 PM.
#11
Posted 01 October 2014 - 09:50 PM
Davegt27, on 01 October 2014 - 08:23 PM, said:
is it a good thing or a bad thing?
where do I find the competitive teams lists?
I am worried they are going to make my death trap Jager worse
It means that PGI has admitted some robots are better than others. No more 'it's a bottom tier assault avatar.'
It's generally a good thing, because now they'll put in buffs to make bad mechs better.
#12
Posted 01 October 2014 - 09:50 PM
Hans Von Lohman, on 01 October 2014 - 07:53 PM, said:
Not seeing that as a bad thing. In fact, that is exactly how I would have sorted out mechs to get attention myself.
But people also tend to gravitate towards mechs that are easier to play well.
Some chassis might actually be better in the hands of a skilled player but due to the higher skill ceiling most people just ignore it.
Usage isn't the best metric to use in my opinion.
#13
Posted 01 October 2014 - 09:54 PM
Kain Thul, on 01 October 2014 - 09:50 PM, said:
But people also tend to gravitate towards mechs that are easier to play well.
Some chassis might actually be better in the hands of a skilled player but due to the higher skill ceiling most people just ignore it.
Usage isn't the best metric to use in my opinion.
Usage is the best metric.
So according to this list, made for new players, some characters are easier and stronger than others for less effort. And would you know it, at the world stage, people don't bring the guy in the bottom right corner, but the ones at the top right are very common.
Edit: a wise man once said: "All that is complex is not useful. All that is useful is simple."
Edited by Vassago Rain, 01 October 2014 - 09:58 PM.
#14
Posted 01 October 2014 - 10:39 PM
I think I would have done it differently
Like time in a match would indicate it is good
Alive at the end of a victory
Alive at the end of a defeat
Deaths
Lost components
how many assists were awarded win killed (if it always take 3 mechs to kill this one Mech that would indicate a good Mech but mechs that get one shoted would be a bad Mech)
I picked the Jager because I sucked less in it than the others I picked a heavy Mech because I want to live longer than 2 min in a match
#15
Posted 01 October 2014 - 10:52 PM
Davegt27, on 01 October 2014 - 10:39 PM, said:
Like time in a match would indicate it is good
Alive at the end of a victory
Alive at the end of a defeat
Deaths
Lost components
how many assists were awarded win killed (if it always take 3 mechs to kill this one Mech that would indicate a good Mech but mechs that get one shoted would be a bad Mech)
I picked the Jager because I sucked less in it than the others I picked a heavy Mech because I want to live longer than 2 min in a match
It's not necessary to complicate these things, and a shadowhawk will live longer than a jag due to not being a gigantic AC40 or twin gauss rifle target.
#16
Posted 01 October 2014 - 10:59 PM
#17
Posted 02 October 2014 - 12:44 AM
Jeb, on 01 October 2014 - 08:53 PM, said:
LRMs for example... any competitive player tends to feel they are crap from what I have seen/read, and easy to avoid... so ECM / AMS becomes less important at that level of play.
In a PUG game though ECM is very important and LRMs can be a huge pain... Just drop on a team with no ECM up against 2-3 LRM boats and you will see the value of ECM and AMS lol...
So yeah, I do hope they don't put too much weight on the competitive players lists and take into account the different play styles used at the competitive levels are not the same as at the lower levels...
Accurate observation. But I don't think you have anything to be worried about. The list is a mess as far as objective effectiveness goes as opposed to just 'what pugs like.' For example, several mechs clearly got their tier placement due to ability to carry LRMs (which are indeed horrible.) See AWS-8R vs other AWS variants.
I'm seriously disappointed, but not surprised by the list. We're never going to improve the overall knowledge and skill level of MWO's players by catering balance to popular demand. There's supposed to be a reason we have a dev team instead of democratic balancing.
#18
Posted 02 October 2014 - 03:24 AM
Looking forward to buffs for nearly all of my mech chassis/variants I own
#19
Posted 02 October 2014 - 03:57 AM
"Our first full quirk pass with the new system has taken the input of several players, including competitive team members. This has allowed us to categorize each Inner Sphere 'Mech, from Tier 1 being the best to Tier 5 being the least competitive."
"This was created with great consideration from those that are always looking for the most competitive builds."
Apparently they consulted with a subset of community members in putting the tier list together. They don't mention any other metrics that might have been used but the focus is on competitive play.
#20
Posted 02 October 2014 - 04:06 AM
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