Remove Statues In River City
#1
Posted 05 October 2014 - 11:19 AM
#2
Posted 05 October 2014 - 12:56 PM
#3
Posted 05 October 2014 - 01:09 PM
#4
Posted 06 October 2014 - 12:23 AM
Give them one quarter the hit points of a turret
#5
Posted 06 October 2014 - 02:16 AM
apparently i have never had an issue with them
#6
Posted 06 October 2014 - 03:32 AM
#7
Posted 06 October 2014 - 04:04 AM
Tarogato, on 06 October 2014 - 03:32 AM, said:
This.
Trees, street lights, light poles, statues, cars, pebbles and small boulders should be 'moveable' and destructible.
For example in the Industrial map, those heavy flood lights? Blast 'em down to create a darker environment.
Naduk, on 06 October 2014 - 02:16 AM, said:
apparently i have never had an issue with them
These.
#8
Posted 06 October 2014 - 05:32 AM
#9
Posted 06 October 2014 - 07:03 AM
Koniving, on 06 October 2014 - 04:04 AM, said:
For example in the Industrial map, those heavy flood lights? Blast 'em down to create a darker environment.
You've said it all. Voted No but I would most certainly vote Yes if this was the case.
We really need some destructible / interactive environment.
#10
Posted 06 October 2014 - 07:07 AM
#11
Posted 06 October 2014 - 07:08 AM
I think some of the pebbles on canyon network are annoying. Then some of the areas in terra therma in the lava flows where you can not walk out of due to a minor ledge.
Some destructible terrain would be good. I would want that before removing items to look at. I can not wait for the road signs on some of the maps for advertizing. I just have a feeling that they would not be destructible if PGI used them revenue. (think of road signs in the country with bullet holes.)
#12
Posted 06 October 2014 - 07:18 AM
#13
Posted 06 October 2014 - 01:04 PM
Edited by OliverTwisted, 06 October 2014 - 01:05 PM.
#14
Posted 06 October 2014 - 01:15 PM
#15
Posted 08 October 2014 - 12:41 PM
#16
Posted 08 October 2014 - 07:19 PM
#17
Posted 09 October 2014 - 04:37 AM
#18
Posted 09 October 2014 - 04:50 AM
Remove them until such a time as destructible items is implemented.
Edited by HammerMaster, 09 October 2014 - 06:02 AM.
#19
Posted 09 October 2014 - 05:15 AM
#20
Posted 09 October 2014 - 07:02 AM
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