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Hot Fix - 1.3.343


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#21 mailin

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Posted 08 October 2014 - 06:44 PM

I find the complaints about conquest intriguing. I don't mind conquest, it's assault that I hate.

#22 TVMA Doc

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Posted 08 October 2014 - 07:29 PM

The strange thing is that I don't think that the hotfix really rolled it back. I have all checked except conquest and I'm still getting conquest matches.

#23 White Bear 84

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Posted 08 October 2014 - 07:33 PM

Hating stuff is so OP.

#24 Darth Futuza

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Posted 08 October 2014 - 07:36 PM

View PostWhite Bear 84, on 08 October 2014 - 07:33 PM, said:

Hating stuff is so OP.

Deff needs nerf.

#25 Arkbird_

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Posted 08 October 2014 - 07:41 PM

Very glad for this change. Even with my "preferences" to have conquest unchecked i played 3 matches on conquest IN A ROW even though I have had it checked off for over 6 months. Sure it wasn't as bad but I refuse to play the game mode solely for the lack of cbills you get compared to other modes, especially if you lose.

I don't care if it isn't a "hard restriction" but seriously? 3 games (only 3 games of the day) in a row?

#26 Dracol

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Posted 08 October 2014 - 08:22 PM

As suggested previously in this thread, wonder how players would react if they were given the option to select one game mode to exclude, but making it so the other two modes were available to be dropped on. Personally, I would see this as a good compromise between the two camps.

#27 Kirtanus

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Posted 08 October 2014 - 08:35 PM

Thanks! Much appreciated, PGI.

#28 Karl Marlow

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Posted 08 October 2014 - 08:49 PM

View PostFlying Fox 333, on 08 October 2014 - 06:41 PM, said:

It's a shame this is being changed so soon. I was enjoying the matches I played in the group queue. The games were closer than with the previous hard mode selection.




Yeah well the change wasn't even a couple hours old and Russ was already filling his pants and putting up polls to have the player base second guess him. The 1st one got bugged out somehow and the second poll he vowed to leave up for a week. They put out the call on the launcher and facebook to get people to come vote. The Yes vote started outstripping the no vote once the UK players woke up ans saw it. Next time I checked the poll had been closed when the Yes vote had pulled even further ahead of the No votes and Russ decided to revert the change without looking at the poll and without giving people at least a weekend to see if the initial balance gains were working.

I like the Russ is talking to us more and asking for our opinions and ideas. I don't like how he appears to be incapable of making changes to the game for fear of how a segment of the population will react. It would be one thing if it had been left up for a couple weeks and people were uncomfortable with it with no real gains match balance. That isn't what happened though. He responded to whining without letting the data come in. This bodes ill for any changes or additions moving forward.

#29 Dracol

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Posted 08 October 2014 - 08:53 PM

View PostThomasMarik, on 08 October 2014 - 08:49 PM, said:



Yeah well the change wasn't even a couple hours old and Russ was already filling his pants and putting up polls to have the player base second guess him. The 1st one got bugged out somehow and the second poll he vowed to leave up for a week. They put out the call on the launcher and facebook to get people to come vote. The Yes vote started outstripping the no vote once the UK players woke up ans saw it. Next time I checked the poll had been closed when the Yes vote had pulled even further ahead of the No votes and Russ decided to revert the change without looking at the poll and without giving people at least a weekend to see if the initial balance gains were working.

I like the Russ is talking to us more and asking for our opinions and ideas. I don't like how he appears to be incapable of making changes to the game for fear of how a segment of the population will react. It would be one thing if it had been left up for a couple weeks and people were uncomfortable with it with no real gains match balance. That isn't what happened though. He responded to whining without letting the data come in. This bodes ill for any changes or additions moving forward.

I wonder if the data from in game behavior was a catalyst for the change.

#30 Karl Marlow

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Posted 08 October 2014 - 09:10 PM

View PostDracol, on 08 October 2014 - 08:53 PM, said:

I wonder if the data from in game behavior was a catalyst for the change.


If it was that isn't the reason they stated. They said that the Yes vote wasn't overwhelming was the reason they where changing it. Even though they didn't even give the vote 24 hours let alone the one week that they said they were going to leave it up for.

#31 FaceRipt

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Posted 08 October 2014 - 09:14 PM

I for one am gonna miss the new mm, I don't like skirmish or assault all that much and used to avoid those modes like the plague but the speed of matches found plus the quality of the matches themselves were GREATLY improved for me and my one friend that i always drop with! As a side note it was probably the most fun we have had since being moved into the group que as a duo drop only squad and that alone made it worth playing the modes we kinda despise!

I think people should of just sucked it up, everybody has a mode they probably don't like but sheesh they almost all end with all mechs dead on opposing team so if it's just rewards complain about that.

I really enjoyed the better quality matches and less than 2 min que!

#32 Naduk

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Posted 08 October 2014 - 09:27 PM

View PostFaceRipt, on 08 October 2014 - 09:14 PM, said:

I for one am gonna miss the new mm, I don't like skirmish or assault all that much and used to avoid those modes like the plague but the speed of matches found plus the quality of the matches themselves were GREATLY improved for me and my one friend that i always drop with! As a side note it was probably the most fun we have had since being moved into the group que as a duo drop only squad and that alone made it worth playing the modes we kinda despise!

I think people should of just sucked it up, everybody has a mode they probably don't like but sheesh they almost all end with all mechs dead on opposing team so if it's just rewards complain about that.

I really enjoyed the better quality matches and less than 2 min que!


this exactly
the game before this MM change was almost unbearable
we got one night of how fun it can be in the group que, we know there are other teams out there looking to play that are similarly skilled as us, but no my collection of noobies are repeatedly matched up against ultra 12 man pro's like HOUSE OF LORDS and CSJ
it is of NO surprise to anyone in those games that we get creamed a 0-12 smashing with majority of our team under 150 damage

i would love to be in the same league as the competitive teams
but my unit is just too small and new , im still teaching them how to target damaged sections FFS!

the other night was the first time we have truly had a great night in MWO since the que's were split
(even the games we lost 0-12 felt like it could of gone either way until about 0-8)

the people who got this changed back just so they could grind their faces in skirmish are lower than worms
so thanks to all of them now i face 15min que times with under 3min game times :angry:

#33 Cold Cash

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Posted 08 October 2014 - 09:43 PM

HASNT CHANGED ANYTHING IM STILL HITTING CONQUEST AND ITS NOT TAGGED! OH CRAP CAPS!

#34 Rayne Vickers

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Posted 08 October 2014 - 09:53 PM

Real smooth PGI. Ask for a poll, get results (even if not overwhelming) then reverse course the instant the whining starts, even though *you* asked for the poll *we* voted, now you're ignoring it. Seriously kinda wanting to "second guess" my Clan W2 Preorder now too. The *smart* way to do this is "Ok, looser restrictions won, we'll put it in place for 2-4 weeks, THEN we'll revisit it, since it was such a close poll" but instead, you chicken out and go with the "losing" side. Classy.

#35 Jon McAdder

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Posted 08 October 2014 - 10:08 PM

if this is how it goes, then reimplement what was before during closed beta. so there.

#36 Rayne Vickers

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Posted 08 October 2014 - 10:09 PM

That's basically what they've done Jon, people dropping against 12 mans (realistically it's like a 8 and a couple twos or a four) but it effectively becomes exactly the problem we had in CB, with units stomping small groups and solo players.

#37 VgerRD

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Posted 08 October 2014 - 10:21 PM

(even the games we lost 0-12 felt like it could of gone either way until about 0-8)

lol Naduk, so funny

#38 Oderint dum Metuant

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Posted 08 October 2014 - 11:31 PM

So you didn't even give people to just get used to it before removing it.....

#39 Sereglach

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Posted 08 October 2014 - 11:37 PM

For people talking about bugs, gameplay issues, and matching problems, the rollback is actually occurring because there is not overwhelming support to keep the change.

Changes to the matchmaker are a rather hot-button issue. People want better quality matches, but they also want hard-blockers that they're able to put into place for the kinds of matches they play. This makes things tricky, and something has to give. I can already guarantee if map voting is ever put in the game it is NOT going to be a hard-blocker, but merely preference selection, because that would obliterate the matchmaker's ability to do its job. As stated, they've already pushed the limits on the amount of hard blockers people can select. Despite any improvements this change was having (it was helping the group queues significantly), this is apparently one change to the matchmaker that couldn't gain enough support to stick (at least not yet).

As it currently stands, there's not enough support to keep these changes, and even after leaving the vote up for over 24 hours, it has been closed and plans to rescind the change have been enacted. People are already saying, "But Russ said it was going to stay up for at least a week!" . . . The reality is this: you're going to get your greatest % of respondents in the first 24 hours, and those voters didn't give any signs of a truly overwhelming majority in either direction. I was watching the poll closely and it was back and forth until the "Yes" votes started to eek a very minor majority. 3% is NOT an overwhelming majority.

To emphasize how narrow the voting is (and proving the unlikeliness of receiving any sort of overwhelming support), the IS Heavy Mech poll has been up for over a week now, and received a great deal of attention. That poll has 4.3k votes. This poll in the first 24 hours (the time you're going to get the majority of your votes) . . . netted just under 3k votes. They wanted an overwhelming majority, again (close to the 80% of the first poll), to keep the changes. Even if EVERY vote, up to 4k votes, was a "YES" (almost impossible odds), you'd still only be sitting in the 70's.

Some might argue that's an overwhelming enough majority, but if you owned a business (and PGI is a business . . . as much as they love the franchise like we do it's not a charity), would you want to see as much as 25% (or more) of your customers get up and walk out on you? OR would you backpedal a decision to a previous system that might not be perfect, but everyone can tolerate until more/other fixes can be put in place?

More ways to improve the matchmaker will be investigated. The soft-voting will probably also come up again in the future (probably after they can implement in-game voting boxes, which is on the big list of things they want to do after CW Phase 2 rolls out). This might also have them go back and review what people "vehemently hate" about certain game modes, review them, and try to improve them so people won't be as averse to a soft-voting system. If people have other ideas I'm sure PGI would love to hear them.

#40 Darth Futuza

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Posted 08 October 2014 - 11:46 PM

View PostTVMA Doc, on 08 October 2014 - 07:29 PM, said:

The strange thing is that I don't think that the hotfix really rolled it back. I have all checked except conquest and I'm still getting conquest matches.

I've had a few people I've played matches with reporting the same thing. I haven't experienced it personally (because I play all 3), but I'm not sure the hotfix did what it was suppose to.





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