Sell Me Your Mech!
#121
Posted 08 December 2014 - 05:12 PM
#122
Posted 08 December 2014 - 06:31 PM
the MLX is fun, i mean it is a challenging light mech compared to IS light mechs, since it has weaker armor, lower speeds, fewer weapons (depending on the IS mech) and for now it's weapons are all in the arms so, you got to play smarter all around...
which to me makes the mlx fun, but this particular build is my favorite, 1 ton of ammo means you gotta aim well and strike fast, while also playing safe.. it's exciting
#123
Posted 09 December 2014 - 04:16 PM
#124
Posted 14 December 2014 - 10:09 PM
The G and H just hammer people into the ground, and the P Deathstars them into melted mech goop.
But I have recently picked up an ON1-VA and I'm loving it so far. An AC/20 with a bunch of SRMs for backup just mauls people in close range.
Edited by TripleEhBeef, 14 December 2014 - 10:09 PM.
#125
Posted 16 December 2014 - 05:16 PM
TripleEhBeef, on 14 December 2014 - 10:09 PM, said:
The G and H just hammer people into the ground, and the P Deathstars them into melted mech goop.
But I have recently picked up an ON1-VA and I'm loving it so far. An AC/20 with a bunch of SRMs for backup just mauls people in close range.
I run AC20/SRMs on my CN9-AH. Can't say I am good at it, but having the big punch is definitely a change from what I am accustomed to as a light pilot. When you get a good match it is awesome. . . if the long range guys do their job too well. . .then too bad for you. What loadouts do you run on your Hunchbacks?
Edited by 3xnihilo, 16 December 2014 - 05:16 PM.
#126
Posted 20 December 2014 - 07:09 AM
Edited by mrripley9, 20 December 2014 - 07:10 AM.
#127
Posted 20 December 2014 - 10:21 AM
#128
Posted 09 March 2015 - 06:31 PM
Edited by 3xnihilo, 09 March 2015 - 06:32 PM.
#129
Posted 10 March 2015 - 07:34 AM
If you Love Commandos like me you will also Love the Trebuchet 3C with an XL390/380
Plays exactly like a bigger slightly slower (140KPH), more powerful (4MLs+2SSRM2), much more highly armored Commando.
If you use the XL380 you get BAP, if you use XL390 you dont. But I like to go balls out 390XL.
When I started using this thing I ran into multiple 3-4 man light packs and killed them all. Its the most armor you can get to go 140KPH which makes it VERY durable no matter what all the Treb haters say.
Its also why I like the Ice Ferret. Plays quite similar, but with less armor and a more durable XL engine.
Edited by DONTOR, 10 March 2015 - 07:38 AM.
#130
Posted 10 March 2015 - 08:03 AM
#131
Posted 10 March 2015 - 09:04 AM
#132
Posted 10 March 2015 - 09:07 AM
#133
Posted 10 March 2015 - 09:08 AM
#134
Posted 10 March 2015 - 09:57 AM
Well. Im mostly a medium pilot, but I'll try to give some short suggestions.
Enforcer: Its underrated, mostly because of some odd hardpoint placements in the left torso.
And a P variant thats crazy with UA5 + quirks. That might get changed of what small chime I've heard.
Also the D with LBX quirks have gotten a bit of critique. Would help immensly if the LBX get more powerful stats.
The R version are IMO, best suited with alot of lasers on the left side, though lose that and it will kill your firepower, especially with XL engine.
Performance wise? Get XL engines, near max for all of them. They have excellent hitboxes and have good durability, even better if you get good with torso twist. If you dont focus on XL engines, at LEAST get the speed tweak for them. They are doable brawlers with allies nearby for distraction, or as guard/escort mechs.
Shadowhawk: Now these fellas are very versatile. Cant speak for all of them, the 2k and M one.
The 2D aint the best put still has potential.
The 2D2 is really good with SRM 4 or LRM's + bap. Quite the light hunter/ missile supporter IMO.
With the 2H/Hc you can go crazy with 3 AC 2 if you want, though you need to stay on target to make that effective.
The Gray Death hero version, is good with an all type of weapon mixup or LRM + medium/pulse lasers.
Performance wise? I avoid XL on these, except the Gray Death even with somewhat good hitboxes, these fellas are TALL and I find them more as an escort, supporter/harrasser type of mech, not an brawler.
Blackjack: Also nicked "Mini-Jager"
Long since I've played these, but cant speak for the 1x.
The 3 variant is excellent with PPC.
The 1/ 1c are okay, but the 1DC is better IMO, its kinda like an upgrade of the latter wit ha mix of energy and ballistic harpoints, got AC 2 quirks now as far as I know.
The Arrow is a crazy machine with good ballisitcs and energy hardpoints. You can go full on 6 Machine guns, and even fit in Large pulse lasers which it is also quirked for along with ballisitcs quirks.
Perfomance wise? Well they are great pot shotters, hill jumpers, cliff sniffers, pop tarters etc. They can be intimitading if you use them as semi-brawlers with support. The Arrow can turn out to be a crazy crit seeker with 6 MG for example. They excel as scouts, suppressors, snipers and kinda good at brawling and escort duties. You can put in XL engines in them, but I also recommend speed tweak skills for them also, at least for the latter roles.
Hope it helped and that you might consider these mediums, they are trustworthy and very good if you take your time with them IMO
#135
Posted 10 March 2015 - 01:54 PM
#136
Posted 10 March 2015 - 02:12 PM
http://mwo.smurfy-ne...ebe6cfe5d72ed60
Honestly though looking back, I'd probably do 2 MLs, an AC2 and an XL300.
Edited by DONTOR, 10 March 2015 - 02:27 PM.
#137
Posted 11 March 2015 - 12:50 PM
Tordin, on 10 March 2015 - 09:57 AM, said:
Well. Im mostly a medium pilot, but I'll try to give some short suggestions.
Enforcer: Its underrated, mostly because of some odd hardpoint placements in the left torso.
And a P variant thats crazy with UA5 + quirks. That might get changed of what small chime I've heard.
Also the D with LBX quirks have gotten a bit of critique. Would help immensly if the LBX get more powerful stats.
The R version are IMO, best suited with alot of lasers on the left side, though lose that and it will kill your firepower, especially with XL engine.
Performance wise? Get XL engines, near max for all of them. They have excellent hitboxes and have good durability, even better if you get good with torso twist. If you dont focus on XL engines, at LEAST get the speed tweak for them. They are doable brawlers with allies nearby for distraction, or as guard/escort mechs.
Shadowhawk: Now these fellas are very versatile. Cant speak for all of them, the 2k and M one.
The 2D aint the best put still has potential.
The 2D2 is really good with SRM 4 or LRM's + bap. Quite the light hunter/ missile supporter IMO.
With the 2H/Hc you can go crazy with 3 AC 2 if you want, though you need to stay on target to make that effective.
The Gray Death hero version, is good with an all type of weapon mixup or LRM + medium/pulse lasers.
Performance wise? I avoid XL on these, except the Gray Death even with somewhat good hitboxes, these fellas are TALL and I find them more as an escort, supporter/harrasser type of mech, not an brawler.
Blackjack: Also nicked "Mini-Jager"
Long since I've played these, but cant speak for the 1x.
The 3 variant is excellent with PPC.
The 1/ 1c are okay, but the 1DC is better IMO, its kinda like an upgrade of the latter wit ha mix of energy and ballistic harpoints, got AC 2 quirks now as far as I know.
The Arrow is a crazy machine with good ballisitcs and energy hardpoints. You can go full on 6 Machine guns, and even fit in Large pulse lasers which it is also quirked for along with ballisitcs quirks.
Perfomance wise? Well they are great pot shotters, hill jumpers, cliff sniffers, pop tarters etc. They can be intimitading if you use them as semi-brawlers with support. The Arrow can turn out to be a crazy crit seeker with 6 MG for example. They excel as scouts, suppressors, snipers and kinda good at brawling and escort duties. You can put in XL engines in them, but I also recommend speed tweak skills for them also, at least for the latter roles.
Hope it helped and that you might consider these mediums, they are trustworthy and very good if you take your time with them IMO
funny that you say no xls as i find that the xl on my dougram to be her boon as it lets her carry tons of fire power for her size
#138
Posted 13 March 2015 - 08:42 AM
#139
Posted 13 March 2015 - 05:18 PM
Griffon 1N - 3 MPL, 3 SRM6's, JJ, big XL engine - A finesse mech. Fast and mobile with a massive close range punch. I use it to prey on badly damaged enemy mechs. It can rack up a lot of damage very quickly but easily overheats. Get in, kill your target, get out, cool down, go search for another victim.
Cicada 2B - 4 MPL, big XL engine, plenty of double heats sinks - Really fast and really fragile. Can be absolutly lethal on a good day but if it gets caught in the open then it's toast. Wait for team mates to distract enemy mechs then get behind them and wub them to death.
Hunchback 4G - AC20, plenty of ammo - Team up with your assaults and go hunting. Great at chasing away any lights that try to flank your assault buddies. AC20 packs a massive punch at close range so using terrain/team mates is vital to avoid taking damage before you get into range.
#140
Posted 18 March 2015 - 07:24 AM
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