! ~ Rear View Mirror ~ !
#61
Posted 31 March 2016 - 02:42 AM
I also agree with the night vision & infrared, they both suck and need to be fixed.
#62
Posted 31 March 2016 - 06:00 AM
KursedVixen, on 31 March 2016 - 12:37 AM, said:
look at this beautiful picture that is REAL night vision do you see a black sky No. Is your vision limited to less than 300 meters. No.
why do we get such crappy equipement I understand the heat vision thing due to sniping but night vision is CRAP
Looks about right to me...
#63
Posted 31 March 2016 - 11:08 AM
Anyway back on topic.
We could really get rit of these distracting usless screens they are only going to distract new players. "OOooh pretty lights!" *BANG* "What killed me?" one of them should be a rear view camera and maybe actual fusion reactor output or something? or maybe that old heatsink screen that showed all your heatsinks still functioning ior something or that ammo screen.
Edited by KursedVixen, 31 March 2016 - 11:11 AM.
#64
Posted 01 April 2016 - 07:16 AM
seriously though, you ever play with the drone, try to get a tactical advantage out of it ? its pretty dismal ... and, it should be better .... you should be able to have some degree of actual control over it .... like up down, left right ... and should of course, be destroyable ... I never use it, because it gives your position away too easily .... but if someone else wanted to look at me, while I stab them in the back, well that's kinda kinky ....
the drone should be a drone, and seeing as its not tethered to the mech at all, I don't see why it should have to (badly) attempt to stay in one spot .... I should be able to shoot it, and force someone to use the cockpit .... or deploy it, and send it into the sky, to see whats around .... it should never be used for general piloting .... or I'm going to see that red dot from kilometres away ....
seeing as making the screens useful is in the too hard basket .... how about denerfing the drone ...
#65
Posted 01 April 2016 - 08:35 AM
as to the uav it should be limited in use and auto controlled.
#66
Posted 18 May 2016 - 09:55 AM
Sorry, aber ganz ehrlich. ich bin grad wieder mal gestorben weil ich beim rückwärtslaufen an einer Kante hämgen geblieben bin. Ich weiß nicht wie oft ein kleine Fels oder eine Wurzel, die selbst hundert Tonnen Mechs aufhalten bis jetzt schon mein Tot gewesen sind.
Man läuft Feuernd rückwärts, augen auf der minimap und dem Gegner. Hinten alles Frei und dann ... es geht nicht weiter. Verzweiflung Ratlosigkeit Wut .... Tot. Wieder, ich weiß nicht ob die Programmierer keine Ahnung haben wie frustierend es ist.
Ich weiß nicht wie schwer es ist sowas zu Programmieren aber wir brauchen dringend nen Rückspiegel.
Trotzdem liebe Grüße
Wenn das spiel mich nicht so fesseln würde hätte ich es auf Grund der ganzen Abstürze schon längst deinstalliert oder beim wieder mal sinnlos sterben nicht nur in meiner Fantasie (bis jetzt wars nur in meiner Fantasie) meinen Monitor eingetreten.
#67
Posted 18 May 2016 - 10:25 AM
#68
Posted 18 May 2016 - 02:38 PM
As for those little rocks and such, it is more likely, even with rear view, you would see them. PGI simply needs to fix that issue overall.
#69
Posted 26 May 2016 - 05:33 AM
So, perhaps mirrors cant be done, but maybe change view with the press of a button could be done? I would like that, but in this game and its sometimes frantic gameflow...
#70
Posted 27 May 2016 - 09:11 AM
*** (See picture in my OP - added after some thought).
- To be honest, even if we had a mini-map cycle feature that let you zoon in closer, it would allow us to see where friendlies are in a given formation (or in a rat-f*ck clump).
So... cycle the zoom level of the mini-map would also work. Especially if it gave better terrain definition and friendly locations when zoomed in.
- Plus: "I" (player) should always be on top, stop covering me with team mates on my mini-map... just sayin.
Edited by Freebrth, 27 May 2016 - 09:15 AM.
#71
Posted 27 May 2016 - 01:11 PM
#72
Posted 29 May 2016 - 10:26 PM
Durant Carlyle, on 14 October 2014 - 10:08 PM, said:
I could see them possibly implementing a button you hold down to switch the main view from front to rear.
They must have gotten a great deal on the engine because there are so many basic things it cannot do that older MW titles could do and that the fanbase has grown to expect. We had "no signal detected" in the cockpit monitors for years until they filled it with the stupid circles and bars they have now. It looks less trashy now and at the same time more trashy
#73
Posted 30 May 2016 - 07:03 AM
What matters is what Microsoft wants. NOT PGI.
#74
Posted 30 May 2016 - 07:15 AM
DreadDevil, on 18 May 2016 - 10:25 AM, said:
If PGI programmers are incapable of understanding how to properly access the graphics engine, replace them and hire competent programmers.
#75
Posted 30 May 2016 - 08:19 AM
Let go of the key to return to normal forward viewing.
(This should avoid cryengine's multiview difficulties)
Ensure pilots can not use this feature in matches until they complete at least 1 in depth tutorial specifically on using the rear-view camera.
And even then perhaps that tutorial isn't available until the pilot has at least 1 mech mastered???
Edited by Max Rickson, 30 May 2016 - 08:20 AM.
#77
Posted 07 September 2016 - 01:52 PM
KursedVixen, on 31 March 2016 - 11:08 AM, said:
Anyway back on topic.
We could really get rit of these distracting usless screens they are only going to distract new players. "OOooh pretty lights!" *BANG* "What killed me?" one of them should be a rear view camera and maybe actual fusion reactor output or something? or maybe that old heatsink screen that showed all your heatsinks still functioning ior something or that ammo screen.
Hey now. All the cockpit screens used to actually give real info way back when, but the engine or some other aspect of the game couldn't handle it and it was killing people's frames. Then for the longest time all the screens did was all display the same message "[AUTODETECT: NO]". Now we have I think two functional screens with the rest just displaying some static animations to look cool.
#78
Posted 06 December 2017 - 01:35 PM
Durant Carlyle, on 14 October 2014 - 10:08 PM, said:
I could see them possibly implementing a button you hold down to switch the main view from front to rear.
I might be wrong but wasn't that how it worked in Mech4 Mercs? I think we should have it certainly.
#79
Posted 19 December 2017 - 03:46 PM
#80
Posted 19 December 2017 - 05:16 PM
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