#21
Posted 21 October 2014 - 03:49 PM
#22
Posted 21 October 2014 - 04:30 PM
Here is the fix:
Four class rewards system
(1) Damage dealing, component, etc
(2) Tanking, absorbing damage while a teammate hits enemy, AMS reward(needed ASAP), ECM covering,saviour damage,etc
(3)Scouting, Spotting, TAG, NARC, etc
(4)Tactical rewards, Your new stuff, Flank,etc
Every mech should get cbill/exp for everything but more/less for your chassis' role with all getting 100% of the class (4) rewards
Example:
Assault Tank mech:
(1) 50% cbill/exp for these rewards
(2) 200% cbill/exp for these rewards
(3) 25% cbill/exp for these rewards
Heavy Direct Fire oriented mech
(1) 150% cbill/exp for these rewards
(2) 50%% cbill/exp for these rewards
(3) 25% cbill/exp for these rewards
Light scout mech
(1) 50% cbill/exp for these rewards
(2) 25% cbill/exp for these rewards
(3) 250% cbill/exp for these rewards
Not all mechs in a class will receive same rewards but most will. A FS9-S should get more in the class (2) for the AMS cover it provides and a FS9-K needs more in (1). These will have to be tweaked until every weight class starts getting same amount of rewards for a well played game.
There you go, what you were trying to achieve done at least better and more simple. Someone else has better idea please let them know so we can stop this before it becomes another temp fix accepted only because they moved on.
#23
Posted 21 October 2014 - 04:34 PM
#24
Posted 21 October 2014 - 06:04 PM
#25
Posted 21 October 2014 - 06:33 PM
#26
Posted 21 October 2014 - 06:41 PM
#27
Posted 21 October 2014 - 06:49 PM
I really like the ideas behind the new rewards but so far the reality sucks.
#29
Posted 21 October 2014 - 07:39 PM
Jaz 249, on 21 October 2014 - 07:17 PM, said:
I guess try putting on 1 LRM 5 so you get the flanking bonus. Basically only 2xp from assists now and 20 for hitting someone who can't see you. I'm still not getting as much as I used to but it's a little more.
#30
Posted 21 October 2014 - 07:44 PM
#31
Posted 21 October 2014 - 08:01 PM
Still awful on the cbill earnings, this is a huge step backwards imo, I'm done with this game untill this stupidity from the devs ends, kiss my cash goodbye .
#32
Posted 21 October 2014 - 08:38 PM
109.482??? what the ... ........ . .. ........
Edited by mmstahlman, 21 October 2014 - 08:39 PM.
#33
Posted 21 October 2014 - 10:15 PM
#34
Posted 21 October 2014 - 10:19 PM
#35
Posted 21 October 2014 - 10:31 PM
I just did 1 kill, 8 assists, 3 comp. dest., 471 damage while trying to master my Boar's Head and I got 475 XP. Ugh. That's demotivating.
#36
Posted 21 October 2014 - 10:39 PM
I am definitely in favor of keeping this new reward scheme, but it needs serious tweaking, especially on the XP rewards side, and especially for losses.
I would also like to see a reward for doing damage to the same target one or more teammates did damage to within the last two seconds, with the rewards scaling for the number of teammates that are shooting that same target. This would be a great incentive to get people to focus targets.
Another good reward would be one for accuracy - something like killing a mech while doing at least 60% of the damage to the center torso (or side torso for XL mechs). Right now, there is an incentive to do the most possible damage to a target, when the best way to get a kill is to destroy the engine. This rewards people who run inefficient LRM boats, because they damage the entire mech, and penalizes people who kill cleanly.
#37
Posted 21 October 2014 - 11:04 PM
For those putting up good numbers, and getting poor returns I would say it helps significantly if you focus down a target at a time (like you should have been doing anyways). Getting the solo kill+kill+most damage kill makes it rain C-Bills.
#38
Posted 21 October 2014 - 11:09 PM
It let people earn less CB!(At least 30%, and for some play style, less then 50% when win, if lose, you earn less 70% CB)
Especially the [color=#959595]heavy/assault.[/color]
#39
Posted 21 October 2014 - 11:50 PM
The main purpose of the rewards should not be speeding up the process of gaining C-Bills, but it should be just making people work together in a team to earn as much as they used to.
Please balance it so that we do not notice overall increase in the C-Bill gain.
Edited by lunticasylum, 21 October 2014 - 11:53 PM.
#40
Posted 22 October 2014 - 02:03 AM
Edited by Greeneye, 22 October 2014 - 02:03 AM.
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