Fixed vs Free Targeting
Posted 24 June 2012 - 04:15 PM
Obviously this would come with it's own set of problems, you'd need another set of control axes in addition to the plethora a mech already has and you'd have to have some sort of maximum traverse speed for the reticule based on the mech in the same way as turn and twist speeds exist and you'd probably still have to have a fixed reticule in place for fixed torso weapons, but I think it'd be worth the effort. I know I'd certainly be switching to a double joystick setup for that couple of degrees of tracking precision and twist it'd give you, not to mention the extra awesome of finally being able to use your arms for something useful instead of them just being a way of making your weapon spread higher.
Posted 24 June 2012 - 06:11 PM
Another way to implement this would be to multi-target like in the Macross VF multi missle function....or dare I say it,Freedom
Posted 25 June 2012 - 01:48 AM
I am keenly interested in how this will be implemented. If it's well done, it increases variety of chassis possible. Mech A and B might both be 50 tones with 6 Energy Hard points each, but if all 6 of A's are in the torso and all 6 of B's are in the arms, they might play differently.
Posted 25 June 2012 - 02:12 AM
Edited by BlackAbbot, 25 June 2012 - 02:15 AM.
Posted 07 July 2012 - 04:28 AM
Thank you for your most useful contribution to a thread up to this point.
Posted 07 July 2012 - 04:53 AM
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