I'd love to see the entire map displayed cleanly in the HUD, instead of only a few hundred metres. Having a limited map is ultimately pretty useless, as it means a huge amount of positional information is lost - scouts are far less useful to the team, and players have no immediate idea what's out there beyond their limited range. In the end, this promotes 'blobbing' behaviour, and rush tactics.
take for instance, I'm running a medium mech, and want to play a cavalry role. As it stands, all I really have to work with is what I can immediately see on screen, as well as a couple hundred metres strategically on my minimap. If a light mech has decided to swing out to the side and spots an enemy flanking force, I've really got no idea it's happened unless I've got the battlemap open or my teammate opens chat to point it out (while likely under fire). Thus the cavalry - and scout - roles are hugely diminished.
If my minimap displays the entire map, along with the locations of all known units (obviously still using my communication range, etc.) I could instantly see that small force, and divert my 'mech to intercept the flank.
Because we'd now have full-map awareness, it would be MUCH easier for pathfinders and scouts to find weaknesses that the rest of their team can SEE. Any team still using a blob formation at this point would be easily outflanked and crushed. Especially on the larger maps with many paths (that nobody ever uses).
I know this is a long post for a really tiny change, but I really believe this tiny change could have a huge and very noticeable impact on information warfare.
Edited by Zyzyx66, 23 October 2014 - 05:25 PM.