Is The Comp Metagame All About Ppfld
#1
Posted 24 October 2014 - 03:06 PM
#2
Posted 24 October 2014 - 03:10 PM
#3
Posted 24 October 2014 - 03:12 PM
#4
Posted 24 October 2014 - 03:16 PM
#5
Posted 24 October 2014 - 03:28 PM
Maps are too small for sniping if one team just rushes the other. The attacking team will lose a mech or two on the push, but once in close quarters I would take a med laser/srm brawler over a gauss/ppc/ac PPFLD build any day.
Kinda rock paper scissors, but in this case if brawlers are rock, snipers are paper, and lrms are scissors,
Rock gets beat by both paper and scissors if it doesn't push, but can beat either if it does.
Paper beats rock or scissors if paper pushes the lrm boats or if rock doesn't push.
Scissors only beats paper or rock if neither of them push. (this is why lrms are working in lower elo and not as much in higher)
#6
Posted 24 October 2014 - 03:39 PM
like a DW/or atlas that just stands there while you pump lead into them
same with clan lasers if they can get a few burns into you that's it pop
so keep moving everyone
#7
Posted 24 October 2014 - 04:01 PM
#8
Posted 24 October 2014 - 04:03 PM
#9
Posted 24 October 2014 - 04:04 PM
Vassago Rain, on 24 October 2014 - 03:16 PM, said:
Only teaching us that our thresholds are too high.
#10
Posted 24 October 2014 - 04:11 PM
It was PPFLD until the PPC, the worst offender, was slowed down; PPFLD is only good if the damage goes where you want it, and with the PPC so slow it doesn't put damage on the right component (or even on the mech) nearly as often.
So the next best thing for dealing damage accurately is lasers, which are hitscan and by nature put the damage where your crosshairs are; however, the counter for that is torso twisting, which spreads the damage by changing what is under the crosshair.
The answer to that is to go for the legs, which can be hit from any angle, and are very difficult to miss with lasers. Even if you miss the leg you were going for, you'll probably hit the other one, which still helps getting kills; and if you don't finish off your target, a legged target is still easy prey.
#11
Posted 24 October 2014 - 04:16 PM
#12
Posted 24 October 2014 - 04:29 PM
#13
Posted 24 October 2014 - 05:18 PM
Edited by Hoax415, 24 October 2014 - 05:18 PM.
#14
Posted 24 October 2014 - 05:31 PM
aniviron, on 24 October 2014 - 04:11 PM, said:
It was PPFLD until the PPC, the worst offender, was slowed down; PPFLD is only good if the damage goes where you want it, and with the PPC so slow it doesn't put damage on the right component (or even on the mech) nearly as often.
So the next best thing for dealing damage accurately is lasers, which are hitscan and by nature put the damage where your crosshairs are; however, the counter for that is torso twisting, which spreads the damage by changing what is under the crosshair.
The answer to that is to go for the legs, which can be hit from any angle, and are very difficult to miss with lasers. Even if you miss the leg you were going for, you'll probably hit the other one, which still helps getting kills; and if you don't finish off your target, a legged target is still easy prey.
This probably hurts brawlers the most, since they must close in to be effective, and it's hard to conceal your legs when up close.
Longer-ranged mechs can often use terrain to mask their legs.
Maybe they should undo the legged movement mechanics that they introduced (slowed to 15kph upon any damage received, 40kph max). Go back to the original mechanics, no slow down on being hit, 50% throttle.
#15
Posted 24 October 2014 - 05:39 PM
YueFei, on 24 October 2014 - 05:31 PM, said:
This probably hurts brawlers the most, since they must close in to be effective, and it's hard to conceal your legs when up close.
Longer-ranged mechs can often use terrain to mask their legs.
Maybe they should undo the legged movement mechanics that they introduced (slowed to 15kph upon any damage received, 40kph max). Go back to the original mechanics, no slow down on being hit, 50% throttle.
HSR is good enough that 70 Kph lights are fair game, also makes them less suicidal.
#16
Posted 24 October 2014 - 05:43 PM
I run a timber wolf with 2 ERPPCs, 2SRM4 and an SRM6. Past few nights I've been absolutely wreaking havoc in the group queue.
#17
Posted 24 October 2014 - 05:50 PM
YueFei, on 24 October 2014 - 05:31 PM, said:
What, remove stunlock mechanics?
What game do you think you're playing?
#18
Posted 24 October 2014 - 05:50 PM
#19
Posted 24 October 2014 - 05:52 PM
lockwoodx, on 24 October 2014 - 04:03 PM, said:
Who are you, and what have you done with lockwoodx?!
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