Hey there Hyper, wanted to stop on in and leave my thoughts. Fair warning though, I've never piloted a Jager, but there are a few fairly universal principles you want to keep in mind.
#1 Pinpoint (and usually frontloaded) damage is king. When in doubt, go for the weapon that deals as much damage to a single component as quickly as possible. In this case, that would be the UAC 5. I enjoy the LBX, but honestly, it does better late game and in brawling situations where enemies may be a little harder to hit. UAC 5s are much better DPS-wise and will serve the Jagermech well - because its designed for DPS at a distance, not so much brawling.
#2, Heat scaling, commonly referred to as Ghost Heat will make those AC 2s wildly unusable when firing more than 3 at a time. They generate extra heat and the low damage, but high rate of fire dissipates your ability to do pinpoint damage anyway.
I would load it out something like this
JM6-DD
I'm
sure there are better load-outs and better ideas floating around the forums, but that's pretty close to the usual UAC build I see.
Jagermechs can mount a surprising and often scary amount of weaponry, but that comes at a cost. They tend to be a little fragile. Loading triple UAC 5s will almost invariably mean that you'll need to us an XL engine. Standard engines won't leave you with enough room for ammo. XL engines mean your side torsi will become... squishy. Light 'mechs love running up to the blindside of a Jager and aiming 6-8 medium lasers at its gigantic sides. Don't let 'mechs get close to you. Use the distance to your advantage and tear other heavy-hitters apart before they can get to cover. Stay with a group and hope they protect your rear.
Oh, and since you're asking about your
first 'mech, I'm assuming a big
WELCOME TO THE GAME is in order.
Glad to have you.
Edited by Phobic Wraith, 28 October 2014 - 10:19 AM.