Choosing A 170Km/h Chassis
#21
Posted 29 October 2014 - 01:45 PM
#22
Posted 30 October 2014 - 02:38 AM
#23
Posted 30 October 2014 - 09:00 AM
John1352, on 30 October 2014 - 02:38 AM, said:
They have lower tonnage for weapons, and you're forced into few choices, but a single SRM 6 center torso with 2 tons of ammo is surprisingly nasty. I still run out of ammo nearly every match but the damage output and annoyance factor is high.
http://mwo.smurfy-ne...ac5ab2f53142d04
The SRM 6 is heavy but it's a nice blaster weapon. You can do drive by's with it like nobody's business. Beam weapons and machineguns require keeping the gun trained on the target which is hard to do when running that fast, or faster.
#24
Posted 30 October 2014 - 09:12 AM
#25
Posted 30 October 2014 - 09:38 AM
Spiders are OK, the JJ's open a lot of possibilities as always, but the Commando is just better armed. Locusts are a good time every once in a while. All of these mechs can be one shot killed, but the Locust will more often be one shot killed than the other two.
Honestly, these mechs will all be painful until you unlock speed tweak. The Commando 1B, 2D, and 3A are good choices to elite it. The Locust is getting some very interesting quirks in the mech quirk pass coming next Tuesday, but IMO these won't be quite enough to rescue the chassis.
#26
Posted 30 October 2014 - 09:43 AM
John1352, on 30 October 2014 - 02:38 AM, said:
As a previous poster said, SRMs are much easier to use at those high speeds than lasers. For hit and run tactics, which is what all these mechs are for, the Commando has the best hardpoints. Yes, Locusts have missile slots as well, but they lack the tonnage to capitalize on them. A single SRM6 or SRM4 on a Commando will output much more damage than you think, and the "impact" of the missiles hitting a large mech (say, a Dire Wolf) in the back will do more to turn that mechs guns away from your teammates than more easily ignored laser fire.
#27
Posted 30 October 2014 - 09:49 AM
Edited by CapperDeluxe, 30 October 2014 - 09:50 AM.
#28
Posted 30 October 2014 - 10:01 AM
CapperDeluxe, on 30 October 2014 - 09:49 AM, said:
I have seen quite a good number of fast comandos pulling wins agains other lights in 1v1 even on 1vs2
there are those ppls that have crazy skills in those things and more speed is related to longer stay alive and a lil less weapons means U rarely overheat so U can keep goin on and on.
Jenners are strong but if they miss their alpha once or twice(depending on map temperature) they lost quite a bit of their advantage and if U consider equal skill in consideration Comando still have humanoid shape and is faster and than harder to hit.
I do agree that jeners are easyer to pull off but for experienced players it doesnt meen much.
Edited by salkeee, 30 October 2014 - 10:11 AM.
#29
Posted 30 October 2014 - 11:05 AM
RVN-3L comes with FF Armour, with XL 295, ECM, BAP, 10 Engine HS and stock Armour there's 9 Tons for Weapons, Armour and equipment, the 295 got 1 free HS Slot.
CDA 3M Comes with DHS, With XL 340, ECM, BAP, 10 Engine HS and stock Armour, there's 8.5 Tons for Weapons, Armour and Equipment, 340 got 3 free engine HS
you mentioned you have a XL280, swapping Max engine for a XL280 Brings the RVN-3L to 129.6 kph Stock, 142.6 kph with Speed Tweak, 280 got same HS amount as the 295 for a ton less so you could stick a extra HS in it and make it the same weight as the 295, less speed but better heat management
swapping XL340 for XL 280 in the CDA-3M brings speed down to 113.4 kph, 127.7 kph with speed tweak and weighs 6 tons less with 2 less free HS Slots, 5 tons less if you add a DHS into the free engine slot for 11 DHS, the CDA-3M comes with a XL 320 stock though, with stock engine it's 129.6 kph, 142.6 with speed tweak, that's the same as the RVN 3L with XL 280, and while the same speed the CDA-3M would have a extra .5 Tons to play with but less Armour stock, if you add FF and the extra tonnage from it along with the extra .5 tons, it would have same Armour and tonnage to play with as the RVN-3L, so only differences would be hardpoints, movement and perks.
you can also take The XL210 from the RVN-3L and put it in the COM, the 210 is max for the COM-2D (ECM Varient), would have a speed of 136.1 kph, 149.7 kph with Speed Tweak, with XL210, ECM, BAP, 8 Engine HS and stock Armour you would have 7 tons to play with but you would need to add 2 HS to reach the 10 HS Minimum so that would leave you with 5 tons for Weapons, Armour and Equipment. with FF Armour and same amount of Armour points as RVN-3L Stock would leave it with 4.5 Tons for Weapons and extra equipment:
Weapon Hardpoint comparison:
RVN-3L: 3 Energy (2 Right Arm, 1 Right Torso), 2 Missile (1 Left Arm (20 tubes), Right torso (10 Tubes))
CDA-3M: 4 Energy( 1 Left Torso, 2 Center Torso, 1 Right Torso), 1 Ballistic (Left Torso)
COM-2D: 1 Energy(Left Arm), 3 Missile (1 in Center Torso (6 Tubes), 2 in Right Arm (4 Tubesx2))
a build I came up with for all 3:
CDA-3M AC/2 with 1 ton ammo, 3 ML: CDA-3M
RVN-3L 2 SRM4 Artemis with 2 tons ammo, 2 ML: RVN-3L
COM-2D SRM2 1/2 ton ammo, SSRM2 1/2 ton ammo, ML: COM-2D
Edited by Lord Letto, 30 October 2014 - 11:47 AM.
#30
Posted 30 October 2014 - 11:09 AM
#32
Posted 30 October 2014 - 12:37 PM
I could go on for days about the Commando but I will restrain myself...
#33
Posted 30 October 2014 - 12:41 PM
CapperDeluxe, on 30 October 2014 - 09:49 AM, said:
Nah, if you have 2 streaks in a 1D Commando and some MLs you can take on most any light aslong as they dont have streaks themselves. Even my Commando 1B with 1 streak, 1 MPL, and 2 MLS, could beat most lights pretty effectivley.
But now that SRMs register its up in the air which one you take.
#34
Posted 30 October 2014 - 01:05 PM
#35
Posted 30 October 2014 - 01:05 PM
I'll probably be snatchin it up. Hopefully my Locust-ing experiences can carry over lol
#37
Posted 30 October 2014 - 01:21 PM
I also have a 190 XL from my Locusts. Is there any playable build that uses it? Slowmando? I have a 210 XL too (can't remember where it's from lol)
Edited by Takashi Uchida, 30 October 2014 - 01:22 PM.
#38
Posted 30 October 2014 - 01:28 PM
John1352, on 28 October 2014 - 08:31 PM, said:
So far, yes. The quirk system may help a good bit, but right now the extra 20kph of speed and the lighter movement archetype don't make up for the sad fact that being shot at in a Locust is a lot like flipping a coin to see if you die.
#39
Posted 30 October 2014 - 01:34 PM
Takashi Uchida, on 30 October 2014 - 01:21 PM, said:
I also have a 190 XL from my Locusts. Is there any playable build that uses it? Slowmando? I have a 210 XL too (can't remember where it's from lol)
The 235 is fine as a fudge for the 240.
A typical build on the 2D uses the 195, IIRC the 190 is the same weight. Fine if that's what you have.
#40
Posted 31 October 2014 - 06:53 AM
Takashi Uchida, on 30 October 2014 - 01:21 PM, said:
I also have a 190 XL from my Locusts. Is there any playable build that uses it? Slowmando? I have a 210 XL too (can't remember where it's from lol)
You should be fine with that one, but in the long run nabbing the 240 would be advisable. You ****might*** be able to get away with that 190 on the Commando 2D. It's slow for that guy buy it would save on cbills.
EDIT: Ha! NM, you said you had the XL 210 lying around, which is great because that's the engine cap for the Commando 2D.
Edited by Voivode, 31 October 2014 - 06:54 AM.
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