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Apline Is Still Complete And Total Garbage


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#1 Captain Stiffy

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Posted 30 October 2014 - 08:45 PM

The map size sucks
The spawn locations couldn't be worse
The massive amounts of cover sucks
The distance to cover sucks
The fake low heat sucks

THE MAP SUCKS

PLEASE
PLEASE
PLEASE
PLEASE
PLEASE
PLEASE
PLEASE
PLEASE
GIVE UP ON IT FINALLY
PLEASE

#2 CocoaJin

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Posted 30 October 2014 - 08:47 PM



#3 gregsolidus

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Posted 30 October 2014 - 08:47 PM

The only thing that really sucks is the fact there is only one truly viable position on a map of it's size.

#4 That Guy

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Posted 30 October 2014 - 09:01 PM

the worst aspect of this map is it is impossible to goad the pubbies into using the rest of the map, and not just that damn hill



other than that, obligatory: CRY MORE

#5 Clit Beastwood

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Posted 30 October 2014 - 09:02 PM

View PostCaptain Stiffy, on 30 October 2014 - 08:45 PM, said:

The map size sucks
The spawn locations couldn't be worse
The massive amounts of cover sucks
The distance to cover sucks
The fake low heat sucks

THE MAP SUCKS

PLEASE
PLEASE
PLEASE
PLEASE
PLEASE
PLEASE
PLEASE
PLEASE
GIVE UP ON IT FINALLY
PLEASE


I haven't seen you in forever!

#6 Captain Stiffy

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Posted 30 October 2014 - 09:05 PM

View PostFierostetz, on 30 October 2014 - 09:02 PM, said:

I haven't seen you in forever!


Even if it's been a long time you'll see Stiffy again someday!

#7 Pjwned

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Posted 30 October 2014 - 09:06 PM

It's not a fundamentally bad map, it just needs to be adjusted.

View Postgregsolidus, on 30 October 2014 - 08:47 PM, said:

The only thing that really sucks is the fact there is only one truly viable position on a map of it's size.


Exactly.

Edited by Pjwned, 30 October 2014 - 09:06 PM.


#8 FupDup

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Posted 30 October 2014 - 09:10 PM

The map's size is fine. The shape is the problem. It tends to encourage the use of one exact choke point each and every time, similar to Mordor but to a lesser extent.

#9 Captain Stiffy

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Posted 30 October 2014 - 09:40 PM

View PostFupDup, on 30 October 2014 - 09:10 PM, said:

The map's size is fine. The shape is the problem. It tends to encourage the use of one exact choke point each and every time, similar to Mordor but to a lesser extent.


and any game that isn't that ends at 15 minutes or sucks

#10 Telmasa

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Posted 30 October 2014 - 10:20 PM

The only thing wrong with Alpine at the moment, is the unlikely shape of the sheer cliffsides that most of the mountains seem to have...only on one side...and faciing very different directions from other hills in the area.


The topology of the map could use some common-sense tweaking and leveling out, I'm willing to bet you'd see a lot more use of the rest of the map that way.

#11 Kilo 40

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Posted 30 October 2014 - 10:23 PM

I don;t care what you all say. It's easily one of the best maps out there.

#12 Dragomir Zelenka

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Posted 30 October 2014 - 10:29 PM

Alpine is a terrible map, and yet it's still the places where my favorite matches of all time have happened.

Not my best matches, but my favorite.

Only on Alpine can a single lance of IS mediums and heavies, without support, charge up the hill and take out twice their number, then stagger down the cliffs with one leg each to finish off four fresh assaults trying to base cap.

So while I acknowledge that Alpine is terrible in myriad ways, I never want it to change.

#13 -Natural Selection-

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Posted 30 October 2014 - 10:43 PM

Old spawns people fought at the radio tower, new ones take place on the hill. Nothing change but spawn points..

The choice of fight locations are up to people, not the map.

#14 Dionysia

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Posted 30 October 2014 - 10:44 PM

Alpine is one of my favorite maps for conquest, since it encourages combat in several different positions, which will often shift over the course of a battle. It's kind of lacking for skirmish and assault, though, since everything tends to gravitate towards the hill.

#15 Kilo 40

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Posted 30 October 2014 - 10:51 PM

View PostMickey Knoxx, on 30 October 2014 - 10:43 PM, said:

Old spawns people fought at the radio tower, new ones take place on the hill. Nothing change but spawn points..

The choice of fight locations are up to people, not the map.


exactly

#16 Thunder Child

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Posted 30 October 2014 - 10:52 PM

The problem with Alpine ISN'T the map. It's the lack of any sort of meaningful objective based play. In truth, we actually need MORE huge maps. I'm meaning twice the size of Alpine. Hour Long game lengths, where killing the enemy team ISN'T the way to win.

However, I also believe that all the game types and maps we have now also have their place. They should be under a sub-category called Solaris. Because that's what they are at the moment. MOBA style Team Arena matches. With CW, PGI has a chance to make a second style of game, one where lances going in separate directions to achieve different objectives, instead of Deathballing as fast as possible, is not only possible, but actually the most effective way to win.

Will it happen? Probably not. Should it happen, personally, I think it would breath new life into this game.

#17 Sarlic

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Posted 30 October 2014 - 10:53 PM

View PostThat Guy, on 30 October 2014 - 09:01 PM, said:

the worst aspect of this map is it is impossible to goad the pubbies into using the rest of the map, and not just that damn hill



other than that, obligatory: CRY MORE


Size is good, but the design of the map is faulty. Or better said: it does not work.

#18 The Boz

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Posted 30 October 2014 - 11:24 PM

View PostThunder Child, on 30 October 2014 - 10:52 PM, said:

In truth, we actually need MORE huge maps. I'm meaning twice the size of Alpine. Hour Long game lengths, where killing the enemy team ISN'T the way to win.

Yes, drive the CB/hour into the ground some more.

#19 Kushko

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Posted 30 October 2014 - 11:30 PM

I have to agree, Alpine map is very poorly made...A huge map with only one tiny viable area and even that area does not yield fun/interesting matches. It is without a doubt my least favorite map.

#20 Quicksilver Aberration

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Posted 30 October 2014 - 11:51 PM

View PostMickey Knoxx, on 30 October 2014 - 10:43 PM, said:

Old spawns people fought at the radio tower, new ones take place on the hill. Nothing change but spawn points..

The choice of fight locations are up to people, not the map.

Map design can have a large effect on where people choose to go when you remove the ability for someone to take command easily (like VOIP). The map designers succeeded in what they set out to do (force players down routes to a central fighting area), so the execution isn't flawed, but the intent behind it is.

Not to mention split DZs only encourages the behavior of meeting at a common area of the map rather than playing follow the leader when DZs were not separated (which again, was probably part of their intent since it delayed deathball formations).

Like some have said, Alpine's problem isn't its size, it's the shape. Same with Morder which would be a good map if the center area didn't exist. I would love to see the bottom half of Alpine be its own map though, that terrain would be fun to fight in without Candy Mountain ever being a possibility to fight from.





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