Apline Is Still Complete And Total Garbage
#1
Posted 30 October 2014 - 08:45 PM
The spawn locations couldn't be worse
The massive amounts of cover sucks
The distance to cover sucks
The fake low heat sucks
THE MAP SUCKS
PLEASE
PLEASE
PLEASE
PLEASE
PLEASE
PLEASE
PLEASE
PLEASE
GIVE UP ON IT FINALLY
PLEASE
#2
Posted 30 October 2014 - 08:47 PM
#3
Posted 30 October 2014 - 08:47 PM
#4
Posted 30 October 2014 - 09:01 PM
other than that, obligatory: CRY MORE
#5
Posted 30 October 2014 - 09:02 PM
Captain Stiffy, on 30 October 2014 - 08:45 PM, said:
The spawn locations couldn't be worse
The massive amounts of cover sucks
The distance to cover sucks
The fake low heat sucks
THE MAP SUCKS
PLEASE
PLEASE
PLEASE
PLEASE
PLEASE
PLEASE
PLEASE
PLEASE
GIVE UP ON IT FINALLY
PLEASE
I haven't seen you in forever!
#7
Posted 30 October 2014 - 09:06 PM
gregsolidus, on 30 October 2014 - 08:47 PM, said:
Exactly.
Edited by Pjwned, 30 October 2014 - 09:06 PM.
#8
Posted 30 October 2014 - 09:10 PM
#9
Posted 30 October 2014 - 09:40 PM
FupDup, on 30 October 2014 - 09:10 PM, said:
and any game that isn't that ends at 15 minutes or sucks
#10
Posted 30 October 2014 - 10:20 PM
The topology of the map could use some common-sense tweaking and leveling out, I'm willing to bet you'd see a lot more use of the rest of the map that way.
#11
Posted 30 October 2014 - 10:23 PM
#12
Posted 30 October 2014 - 10:29 PM
Not my best matches, but my favorite.
Only on Alpine can a single lance of IS mediums and heavies, without support, charge up the hill and take out twice their number, then stagger down the cliffs with one leg each to finish off four fresh assaults trying to base cap.
So while I acknowledge that Alpine is terrible in myriad ways, I never want it to change.
#13
Posted 30 October 2014 - 10:43 PM
The choice of fight locations are up to people, not the map.
#14
Posted 30 October 2014 - 10:44 PM
#16
Posted 30 October 2014 - 10:52 PM
However, I also believe that all the game types and maps we have now also have their place. They should be under a sub-category called Solaris. Because that's what they are at the moment. MOBA style Team Arena matches. With CW, PGI has a chance to make a second style of game, one where lances going in separate directions to achieve different objectives, instead of Deathballing as fast as possible, is not only possible, but actually the most effective way to win.
Will it happen? Probably not. Should it happen, personally, I think it would breath new life into this game.
#17
Posted 30 October 2014 - 10:53 PM
That Guy, on 30 October 2014 - 09:01 PM, said:
other than that, obligatory: CRY MORE
Size is good, but the design of the map is faulty. Or better said: it does not work.
#19
Posted 30 October 2014 - 11:30 PM
#20
Posted 30 October 2014 - 11:51 PM
Mickey Knoxx, on 30 October 2014 - 10:43 PM, said:
The choice of fight locations are up to people, not the map.
Map design can have a large effect on where people choose to go when you remove the ability for someone to take command easily (like VOIP). The map designers succeeded in what they set out to do (force players down routes to a central fighting area), so the execution isn't flawed, but the intent behind it is.
Not to mention split DZs only encourages the behavior of meeting at a common area of the map rather than playing follow the leader when DZs were not separated (which again, was probably part of their intent since it delayed deathball formations).
Like some have said, Alpine's problem isn't its size, it's the shape. Same with Morder which would be a good map if the center area didn't exist. I would love to see the bottom half of Alpine be its own map though, that terrain would be fun to fight in without Candy Mountain ever being a possibility to fight from.
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