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A Great Mech For New/unskilled Players


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#1 The Flying Gecko

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Posted 31 October 2014 - 04:24 PM

A Stromcrow-D outfitted exclusively with S-SRM6 is an incredibly easy mech to play.
You'll have decent speed, a lot of firepower, and most light mechs wont even dare mess with you.
I highly recommend you carry and active probe!

Edit: Chain-fire will drastically increase your heat efficiency.

Edited by The Flying Gecko, 31 October 2014 - 04:26 PM.


#2 Nothing Whatsoever

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Posted 31 October 2014 - 08:12 PM

Hmm... with Clan Streak cooldowns tweaked, I can see how this could be the case.

I'd have one group with all weapons together and at least one group on chain-fire; with more modifications to taste only to manage heat to preference of fire rate.


Here's Smurfy's excellent site too:
http://mwo.smurfy-ne...pon_missle_clan



Edit: as tasty as Clan Steak might seem, I figure Clans want to mount Clan Streaks on their mechs... :ph34r:

Edited by Praetor Knight, 31 October 2014 - 08:18 PM.


#3 Koniving

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Posted 31 October 2014 - 08:34 PM

My first rig was 6 Streak-SRM-6.

I found it somewhat lacking.
So then I replaced the arm-mounted missiles with standard SRM-6s.
While keeping 3 Streak-SRM-6s.

The result was far more favorable, and it even left me with extra tonnage for extra ammo.

#4 Kiiyor

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Posted 31 October 2014 - 10:27 PM

My fave has the best of both worlds. Use the MLAS at the start to try and curb your bloodlust, and once the match starts getting towards the pointy end, charge in and kerblammo everything into oblivion.

The StormCrow truly is an amazing bird.

#5 Redshift2k5

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Posted 01 November 2014 - 03:08 AM

I tried a stack of SSRM6s on my Summoner, felt really hampered by the refire rate and newer players could be in big trouble when their BAP stops working due to too many enemy ECM.

That said, the Stormcrow is a great beginner mech if a new player can afford one, but they will be pricier than IS mediums.

#6 Macksheen

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Posted 01 November 2014 - 08:23 AM

View PostKoniving, on 31 October 2014 - 08:34 PM, said:

My first rig was 6 Streak-SRM-6.

I found it somewhat lacking.
So then I replaced the arm-mounted missiles with standard SRM-6s.
While keeping 3 Streak-SRM-6s.

The result was far more favorable, and it even left me with extra tonnage for extra ammo.
I did the exact same thing. Also tried 5xCERML plus streak 18, they all work thanks to the SCR being awesome.

#7 Koniving

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Posted 01 November 2014 - 08:53 AM

The Stormcrow has a really intricate hitbox design. One of the best and most balanced ones in my opinion. Combine it with the way the mech hops in stride while running full speed, though, and you have some incredible damage spread.

I honestly wish all the mechs had similar hitboxes. The Jenner and the Locust especially would benefit from it.

#8 The Flying Gecko

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Posted 01 November 2014 - 09:47 AM

If you can't aim worth a damn the streaks will save you

#9 Macksheen

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Posted 01 November 2014 - 09:48 AM

View PostThe Flying Gecko, on 01 November 2014 - 09:47 AM, said:

If you can't aim worth a damn the streaks will save you

Even if you can, clan streaks are awesome.

The 2xSRM in the arms is nice though, as getting locks and knowing the pace of the battle takes a bit of getting used - and sometimes you need to put some damage out RIGHT NOW.

#10 Lily from animove

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Posted 01 November 2014 - 10:41 AM

View PostThe Flying Gecko, on 31 October 2014 - 04:24 PM, said:

A Stromcrow-D outfitted exclusively with S-SRM6 is an incredibly easy mech to play.
You'll have decent speed, a lot of firepower, and most light mechs wont even dare mess with you.
I highly recommend you carry and active probe!

Edit: Chain-fire will drastically increase your heat efficiency.


I can not entirely agree, SSRM's require still some positioning and lockign and holding locks. Not the easiest things for newbs, especially sicne this is very much a "close range" mech and means newbies may do a wrong step dying rather fast.

For a medium, SCR is a good choice, probably one of the best hitboxes you can find. but for newbies, a combo of lrm's and lasers may be better.

#11 Turist0AT

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Posted 01 November 2014 - 11:23 AM

Stormcrow is to expensive. Grab kintaro, make streaktaro.

#12 Macksheen

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Posted 01 November 2014 - 11:32 AM

View PostTurist0AT, on 01 November 2014 - 11:23 AM, said:

Stormcrow is to expensive. Grab kintaro, make streaktaro.

10 is not quite the same as 30, nacht?

I wish IS streaks had a faster cooldown and were still 2.5 damage/missile.

#13 Turist0AT

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Posted 01 November 2014 - 03:40 PM

View PostMacksheen, on 01 November 2014 - 11:32 AM, said:

10 is not quite the same as 30, nacht?

I wish IS streaks had a faster cooldown and were still 2.5 damage/missile.


Let me help you read. Stormcrow is 11mil and Kintaro is 4.5mil. Im not talking about firepower. Im talking about viability for a new player and 11 milions is quite steep. Si?

#14 Lily from animove

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Posted 01 November 2014 - 03:57 PM

View PostTurist0AT, on 01 November 2014 - 03:40 PM, said:


Let me help you read. Stormcrow is 11mil and Kintaro is 4.5mil. Im not talking about firepower. Im talking about viability for a new player and 11 milions is quite steep. Si?


and then you have to buy a proper engine and some upgrades for the kintaro, meaning a lot more millions to drop on it too, and soon you reahc SCR values.

#15 Macksheen

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Posted 01 November 2014 - 04:01 PM

View PostTurist0AT, on 01 November 2014 - 03:40 PM, said:


Let me help you read. Stormcrow is 11mil and Kintaro is 4.5mil. Im not talking about firepower. Im talking about viability for a new player and 11 milions is quite steep. Si?

Good engine, DHS - as Lily says - what's your total cost on the Kintaro?

#16 Alaskan Nobody

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Posted 01 November 2014 - 04:04 PM

In defense of the Kintaro - you could share the engine between the three :unsure:

#17 Turist0AT

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Posted 01 November 2014 - 04:48 PM

View PostMacksheen, on 01 November 2014 - 04:01 PM, said:

Good engine, DHS - as Lily says - what's your total cost on the Kintaro?


For me? plus 2mil for endo and dhs. Bought 355 engine for Jester but it works in kintaro too.

Edited by Turist0AT, 01 November 2014 - 04:50 PM.


#18 Macksheen

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Posted 01 November 2014 - 04:59 PM

View PostTurist0AT, on 01 November 2014 - 04:48 PM, said:


For me? plus 2mil for endo and dhs. Bought 355 engine for Jester but it works in kintaro too.

We're not talking you though, we're talking new players? So that 6M engine ... 8M total ...

#19 Turist0AT

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Posted 01 November 2014 - 05:23 PM

View PostMacksheen, on 01 November 2014 - 04:59 PM, said:

We're not talking you though, we're talking new players? So that 6M engine ... 8M total ...


"what's your total cost on the Kintaro?" So why did you ask me? Are we really doing the math? Then lets start counting all 3 variants then?

No lets not. I going to bed. Goodnight.

Edited by Turist0AT, 01 November 2014 - 05:28 PM.


#20 LT. HARDCASE

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Posted 01 November 2014 - 06:08 PM

Why be obtuse? People are asking how much it costs for a new player to make a viable Kintaro.

4.8M + 1.5M (DHS) + 750k (Endo) + 4.6M (XL280 minimum) = 11,650,000 cbills + whatever it costs to remove the Ferro-Fibrous + whatever weapons.

On the OP's topic, I've found SSRM4 buils to be much easier to use, do to the shorter cooldown, less heat, and the fact that the SSRM4 range module has a longer extension.





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