Jump to content

Invalid Loadout: No Weapons

Bug Report

5 replies to this topic

#1 LennStar

    Member

  • PipPipPipPipPipPip
  • Ace Of Spades
  • 476 posts

Posted 01 November 2014 - 10:40 AM

Had a fight in my Kit Fox, lost it.
Back in Mechbay I wanted to start next game in this mech.
Got an error that I had no weapons equipped. the screen on the right showed an appropriate low tonnage.
After clicking on loadout, everything was back in place.

#2 Rogue Jedi

    Member

  • PipPipPipPipPipPipPipPipPip
  • Overlord
  • Overlord
  • 4,908 posts
  • LocationSuffolk, England

Posted 01 November 2014 - 10:58 AM

this sort of bug is quite rare, but if it happens again and does not put itself right quickly, exiting and relaunching the game will usualy fix it

#3 Ironwithin

    Member

  • PipPipPipPipPipPipPipPipPip
  • Overlord
  • Overlord
  • 2,613 posts
  • LocationGermany

Posted 01 November 2014 - 11:13 AM

Had the same thing happen with my direwolf and stormcrow.

#4 Daak Gelrin

    Member

  • PipPipPip
  • Knight Errant
  • Knight Errant
  • 59 posts

Posted 01 November 2014 - 06:51 PM

I've had this happen to various types of mechs. Always happens after leaving the training grounds or exiting a match. Luckily, it has corrected itself every time I click and enter the mechlab. It adds a click, but at least the problem "fixes" itself.

#5 LennStar

    Member

  • PipPipPipPipPipPip
  • Ace Of Spades
  • 476 posts

Posted 02 November 2014 - 12:55 AM

Now again with my laser jenner. This are the first 2 instances.

#6 Draven Darkshadow

    Member

  • PipPipPipPipPip
  • Heavy Lifter
  • Heavy Lifter
  • 130 posts

Posted 02 November 2014 - 04:34 AM

it has been happening to me a number of times but its not a huge deal.
switching between mech lab and the home tab or even starting the mech that is "invalid" that i know is fine works fine it will launch with your real settings rather than the no equipment invalid setting





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users