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Ok, I'm super lost.


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#1 Noccifer

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Posted 25 June 2012 - 07:36 AM

So after a while, I'm warming up to the idea of Piranha's version of F2P, but I'm still confused as to how things are going to work, so excuse these questions that may seem extremely basic, but I need a concise answer.

-Can we buy everything in the game by playing it rather than paying?

-Are we locked out of some content if we don't pre-order/use real money?

-Is the game scalable enough to run on crappy PCs? (A must if you want the game to be popular)

-Are ALL the environments mostly enclosed and city areas? (I liked the fields of yore... and sniping)

-Do we just buy permutations of the same Mechs rather than Mechlab?

-Is legging in the game? (And balanced. Seriously, just put more armor there.)

-Are founders getting anything that's possibly an advantage? (Or is it just a tag and some lunch money?)


Feel free to answer with yes/no or point me to threads.

#2 Kobold

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Posted 25 June 2012 - 07:39 AM

View PostNoccifer, on 25 June 2012 - 07:36 AM, said:

So after a while, I'm warming up to the idea of Piranha's version of F2P, but I'm still confused as to how things are going to work, so excuse these questions that may seem extremely basic, but I need a concise answer.

-Can we buy everything in the game by playing it rather than paying?

-Are we locked out of some content if we don't pre-order/use real money?

-Is the game scalable enough to run on crappy PCs? (A must if you want the game to be popular)

-Are ALL the environments mostly enclosed and city areas? (I liked the fields of yore... and sniping)

-Do we just buy permutations of the same Mechs rather than Mechlab?

-Is legging in the game? (And balanced. Seriously, just put more armor there.)

-Are founders getting anything that's possibly an advantage? (Or is it just a tag and some lunch money?)


Feel free to answer with yes/no or point me to threads.


Based on what devs have said: Money buys convenience, not power. So you can play lots of games and save up your cbills to buy a new mech, OR you can use cash. However they have said that cash won't buy you any in-game power that couldn't be earned by a free to play player.

Devs have posted the minimum specs, but also talked about trying to optimize for lower end systems (at least one dev talked about having a low end system at home himself).

We've only seen one map in the videos so far, but I would assume they'd be adding more.

You need to destroy both legs to destroy a mech (this has been posted a bunch of times).

Founders get exactly what the packages say they get.

#3 Jonneh

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Posted 25 June 2012 - 07:39 AM

"Locked out of content" ?

No. I guess you don't get a founder's mech if you dont buy one. But I'd hardly call that being locked out, you have a chance to buy one now if you want. Depends what you call content I suppose.

Cry3 Engine will tax crappy PCs. Check the minimum specs for details, in the Founder thread sticky.

We don't know much about the map environments yet, very little has been released.

At this point your questions seem so pointless that you've clearly not bothered to look yourself for answers, so I encourage you to do so. Do a bit of work yourself rather than ask us to spoon feed you perhaps?

#4 Noccifer

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Posted 25 June 2012 - 07:42 AM

@Kobold
Thanks for replying.

Does the founder's thing mean I can't get an Atlas if I don't buy a founder's pack? Or is it a specific permutation or skin?

#5 Death Mallet

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Posted 25 June 2012 - 07:43 AM

In his defense, the site is really in need of an overhaul to bring together the useful information for people who haven't been lurking around here. It's almost impossible to easily find out info about the game without some hunting if you're brand new.

#6 Name48928

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Posted 25 June 2012 - 07:44 AM

View PostNoccifer, on 25 June 2012 - 07:36 AM, said:

-Can we buy everything in the game by playing it rather than paying?


We don't know for sure. Things like XP and cash multipliers will likely be cash-only.

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-Are we locked out of some content if we don't pre-order/use real money?


We don't know for sure. So far, only the Founder Mechs are available exclusively to pre-order/real money purchasers.

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-Is the game scalable enough to run on crappy PCs? (A must if you want the game to be popular)


We don't know for sure. PGI has hinted that a quad-core system might be required.

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-Are ALL the environments mostly enclosed and city areas? (I liked the fields of yore... and sniping)


We don't know for sure. PGI announced in a Dev Blog that they are going ot emphasize city maps, to minimize long-range sniping and circle strafing.

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-Do we just buy permutations of the same Mechs rather than Mechlab?


We don't know for sure. It's been stated that mech variants will sport different weapon hardpoints. And if you want a specific variant, you will need to buy the mech variant that supports those weapons in the specific hardpoints.

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-Is legging in the game? (And balanced. Seriously, just put more armor there.)


We don't know for sure. But being a long-standing, core mechanic to the game, it will likely be possible.

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-Are founders getting anything that's possibly an advantage? (Or is it just a tag and some lunch money?)


The Founders Mech are identical to the normal variant, but conver a bonus to cash earned.

#7 SquareSphere

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Posted 25 June 2012 - 07:46 AM

Founders mechs get a distinct skin along with a cbill bonus. Other than that I don't think they have any other bonuses. From what the devs have said, almost everything will be purchaseable via cbills (in game currancy) with a few exceptions probably cosmetic upgrade, etcs.

Mechlab will be in game, but i think they said they're using a hardpoint system based on offical "variants".

#8 Noccifer

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Posted 25 June 2012 - 07:46 AM

View PostJonneh, on 25 June 2012 - 07:39 AM, said:

"Locked out of content" ?

No. I guess you don't get a founder's mech if you dont buy one. But I'd hardly call that being locked out, you have a chance to buy one now if you want. Depends what you call content I suppose.

Cry3 Engine will tax crappy PCs. Check the minimum specs for details, in the Founder thread sticky.

We don't know much about the map environments yet, very little has been released.

At this point your questions seem so pointless that you've clearly not bothered to look yourself for answers, so I encourage you to do so. Do a bit of work yourself rather than ask us to spoon feed you perhaps?


I've actually looked around a bit, but I'm far from understanding the game conclusively.

You understand the panic and trepidation of a beloved franchise going free to play.

#9 Jonneh

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Posted 25 June 2012 - 07:49 AM

View PostNoccifer, on 25 June 2012 - 07:46 AM, said:


I've actually looked around a bit, but I'm far from understanding the game conclusively.

You understand the panic and trepidation of a beloved franchise going free to play.


You didn't look very far, there is a big thread labelled NEW PLAYERS START HERE in this very forum which answers a whole bunch of your questions. There are no answers to the others because the game is far from Open beta yet and is still under NDA.

http://mwomercs.com/...-pretty-please/

Edited by Jonneh, 25 June 2012 - 07:49 AM.


#10 Noccifer

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Posted 25 June 2012 - 07:51 AM

Ok, I'm a little closer to understanding, but what frustrates me most ATM is that the Founder's program will probably be over by the time Piranha gives us more details.

@MinionJoe
The uncertainty!

#11 Kay Wolf

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Posted 25 June 2012 - 07:56 AM

View PostNoccifer, on 25 June 2012 - 07:36 AM, said:

So after a while, I'm warming up to the idea of Piranha's version of F2P, but I'm still confused as to how things are going to work, so excuse these questions that may seem extremely basic, but I need a concise answer.
Reading the FAQ and the developer blogs and announcements is a good idea; however...

(DISCLAIMER: I am going from what I've read and know thus far; if anything within has changed, or I don't know the answer, then I apologize up-front)

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-Can we buy everything in the game by playing it rather than paying?
Yes.

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-Are we locked out of some content if we don't pre-order/use real money?
This has not yet been fully addressed, but from past statements made by the devs, I'm going to say no, at this point.

Quote

-Is the game scalable enough to run on crappy PCs? (A must if you want the game to be popular)
The developers originally expressed they would try to make the game for PCs up to five years old, but the recently released system specs put it at 1 year old, at best.

Quote

-Are ALL the environments mostly enclosed and city areas? (I liked the fields of yore... and sniping)
This is unclear, as yet, though the developers have said they want battles to be closer than they have been previously, and are supposed to be designing environments fit for killing the old Circle of Death.

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-Do we just buy permutations of the same Mechs rather than Mechlab?
No. The Mechlab is fully functional, though the limits are yet to be defined. The developers have stated that repairs will automatically and freely bring 'Mechs to minimum combat effectiveness after each match, but as for real repair costs, those have yet to be truly sussed out. There will be variants you will be able to buy, however, and each variant is supposed to be unique for it's chassis type, weight class, and loadout.

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-Is legging in the game? (And balanced. Seriously, just put more armor there.)
To the best of my knowledge, weapons in the game are pinpoint (for lasers), and non-pinpoint for ballistics and missiles. I have not heard anything about the developers turning the targeting computers into their 200+ year-old equivalents, yet, but the game is still in beta, so who knows what will happen. SO, for now, if I understand it correctly, there are no corrections to fire, no CoD, no RNG, so legging is in.

Quote

-Are founders getting anything that's possibly an advantage? (Or is it just a tag and some lunch money?)
You should read the Founder's developer blog for that; short answer, yes and no. No advantage in-game, it remains skill-based. Yes to additional money and experience, and 'Mechs dependent on which pack you take.

Quote

Feel free to answer with yes/no or point me to threads.
It's pretty obvious to me that you've read nothing, so I would recommend that you take some time and do so. Look under MechWarrior Online and then Dev Blogs and Announcements forums for your answers.

#12 Name48928

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Posted 25 June 2012 - 07:57 AM

View PostNoccifer, on 25 June 2012 - 07:51 AM, said:

@MinionJoe
The uncertainty!


I'd rather be uncertain about something than fill in the blanks with wishful thinking or fan fiction. It makes for less disappointment when the reality becomes known.

But yeah, we're still in early, closed beta and all testers are under an NDA. Give it a couple months and maybe we'll have more information.

#13 Noccifer

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Posted 25 June 2012 - 07:57 AM

View PostJonneh, on 25 June 2012 - 07:49 AM, said:


You didn't look very far, there is a big thread labelled NEW PLAYERS START HERE in this very forum which answers a whole bunch of your questions. There are no answers to the others because the game is far from Open beta yet and is still under NDA.

http://mwomercs.com/...-pretty-please/


Excuse my dyslexia, but that page is confusing in itself.

But really, I read a lot of those and it's still not clear. I just wanted to get input from people who also processed this information.

#14 Noccifer

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Posted 25 June 2012 - 08:04 AM

View PostKay Wolf, on 25 June 2012 - 07:56 AM, said:

Reading the FAQ and the developer blogs and announcements is a good idea; however...


Thanks for replying.

I did do some reading, contrary to popular belief, but I'm just terrible at fully grasping it.

#15 Generic Mistake

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Posted 25 June 2012 - 08:26 AM

View PostNoccifer, on 25 June 2012 - 07:36 AM, said:

So after a while, I'm warming up to the idea of Piranha's version of F2P, but I'm still confused as to how things are going to work, so excuse these questions that may seem extremely basic, but I need a concise answer.

-Can we buy everything in the game by playing it rather than paying?

-Are we locked out of some content if we don't pre-order/use real money?

-Is the game scalable enough to run on crappy PCs? (A must if you want the game to be popular)

-Are ALL the environments mostly enclosed and city areas? (I liked the fields of yore... and sniping)

-Do we just buy permutations of the same Mechs rather than Mechlab?

-Is legging in the game? (And balanced. Seriously, just put more armor there.)

-Are founders getting anything that's possibly an advantage? (Or is it just a tag and some lunch money?)


Feel free to answer with yes/no or point me to threads.

I have been spending more time then I should on these forums and can do my best to answer these because I notice most people are throwing out the wrong answers.


Everything in game can be purchased via C-bills (the in game money) less vanity items such as paint jobs and boosts to earn faster rates of XP and or Cbills

The only content you are locked out of is the founders mechs, Which the devs have said about 100 times are the exact same as 1 of the 4 mechs you get for free when you first start the game. Except they have a custom paint job and will always give 25% more income from matches you play with them. Also they will not take up hanger slots so in a way they increase the max number of mechs you can own.

Min specs are:
CPU: Intel Core 2 Duo E6750 2.66 GHz -- AMD Athlon II X2 245e
GPU: Nvidia GeForce 8800GT -- AMD Radeon HD 5600/5700
RAM: 4 GB
OS: Windows xp 32bit
DirectX: DX9
HDD Space: 4 GB
It's not a crappy game but that is about 5 year old tech.

They have not shown us all the maps they are working on but they have said there will be a few day one and more to come. Ranging from Large open landscapes to enclosed city warfare.

You buy base chassis which have light levels of customization, You can't slap on whatever you want but you have some wiggle room. This is to help push both the sales of more mechs to keep people playing and to stop you from just having 1 mech of every wight class and just changing it to fit every need.

You cannot DESTROY legs only cripple and destroying crippling both legs sounds like it will result in a kill. One thing to note this game will have about double the armor values of the table top game on all mechs to help extend the length of the game.

The only thing a founder gets over anyone is a lifetime mech(s) that will always give 25% more C-Bills when used. It really just comes down to we will have more cash then you if we had the same playtime. Giving us more options and letting us be a little for frivolous with our C-bills.


I hope I covered what you wanted to know.

#16 Bob Random

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Posted 25 June 2012 - 08:30 AM

The game isn't released yet. A lot of the answers to your questions can't be answered concisely because the finished product hasn't been released.

There are quite a few similar threads to this that keep emphasising the "supposed" lack of information. I can only assume the people starting the threads are from a rival software development company attempting to limit the number of people putting cash into this game by use of the "lack of information" propaganda tool. I am going to lump you in with them.

I realise I have fed the troll, I apologise but it would make sense for all genuine MechWarrior: Online future players to ignore these attempts at subterfuge and negativity by pointing them to the search function on the forums and tell them all their questions can be answered there.

Edited by Bob Random, 25 June 2012 - 08:31 AM.


#17 Noccifer

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Posted 25 June 2012 - 08:39 AM

View PostGeneric Mistake, on 25 June 2012 - 08:26 AM, said:

I have been spending more time then I should on these forums and can do my best to answer these because I notice most people are throwing out the wrong answers.


Everything in game can be purchased via C-bills (the in game money) less vanity items such as paint jobs and boosts to earn faster rates of XP and or Cbills

The only content you are locked out of is the founders mechs, Which the devs have said about 100 times are the exact same as 1 of the 4 mechs you get for free when you first start the game. Except they have a custom paint job and will always give 25% more income from matches you play with them. Also they will not take up hanger slots so in a way they increase the max number of mechs you can own.

Min specs are:
CPU: Intel Core 2 Duo E6750 2.66 GHz -- AMD Athlon II X2 245e
GPU: Nvidia GeForce 8800GT -- AMD Radeon HD 5600/5700
RAM: 4 GB
OS: Windows xp 32bit
DirectX: DX9
HDD Space: 4 GB
It's not a crappy game but that is about 5 year old tech.

They have not shown us all the maps they are working on but they have said there will be a few day one and more to come. Ranging from Large open landscapes to enclosed city warfare.

You buy base chassis which have light levels of customization, You can't slap on whatever you want but you have some wiggle room. This is to help push both the sales of more mechs to keep people playing and to stop you from just having 1 mech of every wight class and just changing it to fit every need.

You cannot DESTROY legs only cripple and destroying crippling both legs sounds like it will result in a kill. One thing to note this game will have about double the armor values of the table top game on all mechs to help extend the length of the game.

The only thing a founder gets over anyone is a lifetime mech(s) that will always give 25% more C-Bills when used. It really just comes down to we will have more cash then you if we had the same playtime. Giving us more options and letting us be a little for frivolous with our C-bills.


I hope I covered what you wanted to know.

Ok now this makes a bit more sense. Thanks for taking the time to reply.

Now I think my only concern is how things are going to be balanced with credit and xp boosts.

View PostBob Random, on 25 June 2012 - 08:30 AM, said:

The game isn't released yet. A lot of the answers to your questions can't be answered concisely because the finished product hasn't been released.

There are quite a few similar threads to this that keep emphasising the "supposed" lack of information. I can only assume the people starting the threads are from a rival software development company attempting to limit the number of people putting cash into this game by use of the "lack of information" propaganda tool. I am going to lump you in with them.

I realise I have fed the troll, I apologise but it would make sense for all genuine MechWarrior: Online future players to ignore these attempts at subterfuge and negativity by pointing them to the search function on the forums and tell them all their questions can be answered there.


I think YOU are a rival developper that posts in threads that convey genuine misunderstanding and try to induce the idea of subterfuge in an effort to divide the community.

You are not so clever as you think.

#18 Name48928

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Posted 25 June 2012 - 08:45 AM

View PostBob Random, on 25 June 2012 - 08:30 AM, said:

The game isn't released yet. A lot of the answers to your questions can't be answered concisely because the finished product hasn't been released.


Your reply started out factually enough.

Quote

There are quite a few similar threads to this that keep emphasising the "supposed" lack of information. I can only assume the people starting the threads are from a rival software development company attempting to limit the number of people putting cash into this game by use of the "lack of information" propaganda tool. I am going to lump you in with them.


And then you completely contradict your opening statement. Questions can't be answered concisely because the game isn't out, yet anyone that points out that there is a lack of information is a troll? So you're a troll?

Quote

I realise I have fed the troll, I apologise but it would make sense for all genuine MechWarrior: Online future players to ignore these attempts at subterfuge and negativity by pointing them to the search function on the forums and tell them all their questions can be answered there.


A lack of information either exists or it does not exist. If there is not a lack of information, then answer the OP's questions with links to your credible* sources.

(*Fan fiction and wish lists are not "credible")

Edited by MinionJoe, 25 June 2012 - 08:45 AM.


#19 Generic Mistake

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Posted 25 June 2012 - 08:57 AM

View PostNoccifer, on 25 June 2012 - 08:39 AM, said:

Now I think my only concern is how things are going to be balanced with credit and xp boosts.


Boosts are not that big of a deal in most F2P games, yes a max level will have advantages vs a level 1 even without factoring skill. But it is rare for competitive games that have a leveling system to not try to split players into both level and skill brackets. League of Legends is a good example. You will never see a level 5 fighting a level 30 unless that level 5 was invited into a premade group with other levels 30's. But at the same time there is an ELO system in place that tries to pin other players vs you with smiler ELO which might as well be fancy Win Loss ratio.

As long as MWO has a system in place like this, someone else having them will have NO effect on you what so ever.

#20 Name48928

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Posted 25 June 2012 - 09:02 AM

View PostGeneric Mistake, on 25 June 2012 - 08:57 AM, said:

As long as MWO has a system in place like this, someone else having them will have NO effect on you what so ever.


We can assume so. Or we can wait until we know for sure.





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