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Nerfing Timberwolf


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#21 Ian Drsaurri

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Posted 08 November 2014 - 10:17 AM

i hated the mad cat stock variant

#22 ChapeL

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Posted 08 November 2014 - 10:48 AM

I don'tthink I've ever seriously played a Timber Wolf that used S omnipods. My Timber wolf hasn't been nerfed. *shrug*

#23 ZeroX908

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Posted 08 November 2014 - 11:05 AM

View PostMr White NLD, on 08 November 2014 - 02:48 AM, said:

thanks for nerfing the timberwolf with the fixed jump-jets!!! their useless now!

In my perspective the lack of JJ's were the only thing keeping the Timberwolf from being the perfect Heavy, I rather like the idea.

#24 Keira RAVEN McKenna

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Posted 08 November 2014 - 01:57 PM

View PostZelthar the mecha wizard, on 08 November 2014 - 08:43 AM, said:

I do understand how good JJs are, I use them on mechs that I want JJs on like my Kit Fox. I built my Kit Fox to be a scout/close range support with ECM, 3 AMS, tag and Mlasers. Thing is, when PGI introduced the whole "fixed jump jets" thing. I was fine with it at first because the fixed JJs were in the legs meaning i could still mount the ammo needed for 3 AMS to be useful for more than 2 seconds. PGI should have put the jump jets in the TBR-S leg Omnipods instead of the the side torso omnipods.


They are on the torsos because the Twolf IS over powered and needs a hamstring or 2 to help the less fortunate that face it. So now instead of 3 identical Laser vomit variants there are only 2. You are in the minority here complaining about it and not dealing with it.

#25 Uncle Totty

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Posted 08 November 2014 - 08:07 PM

View PostKeira RAVEN McKenna, on 08 November 2014 - 01:57 PM, said:


They are on the torsos because the Twolf IS over powered and needs a hamstring or 2 to help the less fortunate that face it. So now instead of 3 identical Laser vomit variants there are only 2. You are in the minority here complaining about it and not dealing with it.


It is not the laser vomits that were nerfed...

http://mwo.smurfy-ne...f4b7130e7919687

Two tons of ammo gone for JJs I am better off without. <_<

#26 Uncle Totty

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Posted 08 November 2014 - 08:17 PM

View PostZeroX908, on 08 November 2014 - 11:05 AM, said:

In my perspective the lack of JJ's were the only thing keeping the Timberwolf from being the perfect Heavy, I rather like the idea.


What? :huh:

#27 ZnSeventeen

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Posted 08 November 2014 - 08:59 PM

It is kinda like nerfing a nuclear bomb. It still wrecks ... stuff.

#28 Keira RAVEN McKenna

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Posted 08 November 2014 - 09:14 PM

View PostNathan K, on 08 November 2014 - 08:07 PM, said:


It is not the laser vomits that were nerfed...

http://mwo.smurfy-ne...f4b7130e7919687

Two tons of ammo gone for JJs I am better off without. <_<

There are other Timberwolf builds??? Why?
Posted Image

Edited by Keira RAVEN McKenna, 08 November 2014 - 09:30 PM.


#29 The Flying Gecko

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Posted 08 November 2014 - 10:07 PM

One of the best mechs in the game has a few less tons and slots?

TOTALLY RUINED!!

#30 KuroNyra

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Posted 09 November 2014 - 01:20 AM

View PostThe Flying Gecko, on 08 November 2014 - 10:07 PM, said:

One of the best mechs in the game has a few less tons and slots?

TOTALLY RUINED!!



It's not like he's still wrecking the other mech he encounter...
Just compare the Summoner and the Timber Wolf... Wich is the most efficient?
Huh?

That's what I thought.

#31 RustyBolts

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Posted 09 November 2014 - 04:40 AM

No difference to me. I always had the JJ on them. :lol:

#32 Alienized

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Posted 09 November 2014 - 07:34 AM

View PostKeira RAVEN McKenna, on 08 November 2014 - 09:14 PM, said:

There are other Timberwolf builds??? Why?
Posted Image


lmao. well as long as its not a c-ssrm build.. those need to get removed.

#33 Ridir Semii

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Posted 09 November 2014 - 07:40 AM

View PostKuroNyra, on 09 November 2014 - 01:20 AM, said:



It's not like he's still wrecking the other mech he encounter...
Just compare the Summoner and the Timber Wolf... Wich is the most efficient?
Huh?

That's what I thought.

the Summoner is... no one goe after them like they are government mules, the Timberwolf is THE BIGGEST TARGET in the game right now, screw that, Ima stay safe in other mechs

#34 KuroNyra

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Posted 09 November 2014 - 08:08 AM

View PostUminix, on 09 November 2014 - 07:40 AM, said:

the Summoner is... no one goe after them like they are government mules, the Timberwolf is THE BIGGEST TARGET in the game right now, screw that, Ima stay safe in other mechs


Well, the Timber Wolf IS after all the most Iconic Mech of the Clan Era.
The second one is the Dire Wolf (but he's on big contest with the Mad Dog).

And after that you got all the other ones.

#35 B0oN

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Posted 09 November 2014 - 10:17 AM

Since the first pass of IS-quirks it´s hardly possible talking about clan mechs being op, rather the opposite .

So instead for calling for unneeded nerfs, wait for a clan quirk pass to happen to figure out how sh!t3 will pan out in the end ...

#36 KuroNyra

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Posted 09 November 2014 - 02:56 PM

View PostRad Hanzo, on 09 November 2014 - 10:17 AM, said:

Since the first pass of IS-quirks it´s hardly possible talking about clan mechs being op, rather the opposite .

So instead for calling for unneeded nerfs, wait for a clan quirk pass to happen to figure out how sh!t3 will pan out in the end ...

All we need is the Hellbringer, Blood Asp, Mad Cat Mk.II, Vulture Mk.II, Nova Cat, Shadow Cat, and Black Lanner.

#37 Lily from animove

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Posted 09 November 2014 - 04:05 PM

View PostRad Hanzo, on 09 November 2014 - 10:17 AM, said:

Since the first pass of IS-quirks it´s hardly possible talking about clan mechs being op, rather the opposite .

So instead for calling for unneeded nerfs, wait for a clan quirk pass to happen to figure out how sh!t3 will pan out in the end ...



if that is true, why did I had some of my best matches this weekend? With upcoming CW and the tonnage restrictions, and not facing many TBR's and DWF's on the other side the TBR will be baws of the planetary conquests. That mech does need a change quite urgent SCR as well. DWF maybe some minor stuff, its beats, but will rarely be seen in CW with its 100 tonnages

Edited by Lily from animove, 09 November 2014 - 04:08 PM.


#38 Keira RAVEN McKenna

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Posted 09 November 2014 - 11:03 PM

View PostKuroNyra, on 09 November 2014 - 02:56 PM, said:

All we need is the Hellbringer, Blood Asp, Mad Cat Mk.II, Vulture Mk.II, Nova Cat, Shadow Cat, and Black Lanner.


Hellbringer in a few weeks, The rest... Wrong timezone.

Blood Asp 3060
MadCat MkII
Vulture MkII is apparently the same as the Mk1, just cosmetically different and so wont be in game.
Nova Cat 3059
Shadow Cat uses MASC (tech not in game)
Black Lanner 3052 AND uses MASC (tech not in game)

The things a girl learns from getting too hooked on a game the the stories that go with it

#39 KuroNyra

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Posted 10 November 2014 - 12:09 AM

View PostKeira RAVEN McKenna, on 09 November 2014 - 11:03 PM, said:


Hellbringer in a few weeks, The rest... Wrong timezone.

Blood Asp 3060
MadCat MkII
Vulture MkII is apparently the same as the Mk1, just cosmetically different and so wont be in game.
Nova Cat 3059
Shadow Cat uses MASC (tech not in game)
Black Lanner 3052 AND uses MASC (tech not in game)

The things a girl learns from getting too hooked on a game the the stories that go with it


I have a TARDIS, your arguments are invalid. :P


The Mad Dog mk.II could be a special variant. Why not the two laser under the "nose" using the aim of the arm?




And I'll wait 10years if I have to, but I'll get my Blood Asp!

#40 Selene Lunaris

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Posted 10 November 2014 - 01:11 AM

View PostKuroNyra, on 10 November 2014 - 12:09 AM, said:


I have a TARDIS, your arguments are invalid. :P


The Mad Dog mk.II could be a special variant. Why not the two laser under the &quot;nose&quot; using the aim of the arm?




And I'll wait 10years if I have to, but I'll get my Blood Asp!


I'm all for the Blood Asp. Badass thing.

The Mad Dog II, though? The MW4 team pulled that thing outta their rear ends. We've already got a regular Mad Dog, we really don't need the barely canon II.





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