IraqiWalker, on 29 November 2014 - 04:39 PM, said:
No, not "we", but "you" know it now when I repeatedly explained you so.
IraqiWalker, on 29 November 2014 - 04:39 PM, said:
Plus, I said that it was close, I didn't say it was identical. Mostly because there needed to be some balance.
Except that you said that "
"The omni pods used by PGI, are actually extremely close to the lore application of pods", while in reality they have almost nothing to do with actual BattleTech and its lore. In BattleTech you really don't swap arms or torsos or legs or heads. Lore and rules describe OmniMech customizations quite differently. Therefore, what you said is not true.
IraqiWalker, on 29 November 2014 - 04:39 PM, said:
By non-standard, I was trying to explain that the original pods, and the original run of that mech, and it's configs, did not have those set ups in them. Later configs added them, and as such, they are not the standard set up you'd expect from the mech.
For example, the S config with it's JJs was not a regular config that was available with the mech's original batch of configs.
I used the term non-standard, to try and convey an idea.
You still don't get it. For OmniMechs there are no standard and non-standard configurations.
If it's doable in-universe and valid according the
TechManual, then the configuration is "standard". Technicians and MechWarriors create new configurations every few years and they see nothing special on it. Configurations Prime, A, B, C, D, etc, etc. are simply the most common ones.
Maybe you will understand it on the example on your own example:
"No, they were SUPPOSED to be hardwired.
Rules-wise, the S pods were always supposed to have their JJs hardwired."
If we are to continue in discussion, do you understand that in BattleTech the only "hardwired" things on OmniMech are its base chassis and things specifically marked as Fixed equipment (and Jump Jets are not that)? That everything else is easily movable? That there are no special "S pods" in BattleTech and that swapping poddded Jump Jet or two on Madcat is for technicians as easy as it's swapping podded laser or two or podded missile rack or two?
IraqiWalker, on 29 November 2014 - 04:39 PM, said:
No, I've had no problem debating with people, and arguing with them. My problem is with the ones that just actively whine, and offer nothing other than cries. Again, I gave very specific and good examples of what "whining" basically is, in my previoius post.
Yes, I read that.
"Whining idiot" is a person you disagree with.
Then you tell those people that
"Amen, the S-STs were FIXED, not NERFED.", although - as I previously demonstrated on canon BattleTech examples - the opposite is true and they were really nerfed and no S-side torsos exist in BattleTech and that supposed "fix" goes against the BattleTech lore (in the sense that the only things that should be fixed are items specifically labeled as such). Jump Jets are not Fixed Equipment therefore they should stay easily swappable.
"Idiots are whining because they can't use the 4xALRM15s build on the S anymore. Honestly, if they were doing that to begin with, they were doing it wrong."
And they were wrong because you say so. Great. And then you start your talk abou "special S -pods" ...
IraqiWalker, on 29 November 2014 - 04:39 PM, said:
(It was Discarius' post)
Excuse me, but I did say it was the closest to reason, (since we're using the Prime as the base chassis in this game, and his deduction that PGI treats each config as it's own base chassis seems to be spot on so far), I specifically said that "That's the most reasonable one so far.". I didn't say the most lore-accurate, or the most rule-book compliant. I said that it was the most "reasonable" point raised.
Except, of course, that there is nothing "reasonable" on it as I clearly demonstrated on canon BattleTech rules and that it goes against the spirit of BattleTech rules. Plus, obviously many MWO players hate this change, as the very existence of this thread shows.
Well, I believe I have expained you how BattleTech rules work and where you can find them, what is the base chassis of OmniMech, why there are no
"special" "snowflake" "non-standard S pods" and that the nerf fixing Jump Jets in side torso went against the BattleTech spirit and lore and against many people's wishes.
Is still something left what you do not understand?