#1
Posted 09 November 2014 - 05:26 PM
#2
Posted 11 November 2014 - 04:39 AM
(Though surprise attacks on them tend to work)
Edited by Gamuray, 11 November 2014 - 04:40 AM.
#3
Posted 11 November 2014 - 05:22 AM
#4
Posted 11 November 2014 - 05:43 AM
#5
Posted 11 November 2014 - 11:03 AM
Averen, on 11 November 2014 - 05:22 AM, said:
I wouldn't go as far to say broken, if the Direwolf didn't have builds good at shooting, they wouldn't have much going for them at all. The build looks ridiculously OP when it's shredding mech who are out of position but Direwhales look ridiculously UP when a decently mobile mech gets the drop on them.
IMO it's a little bit too powerful, maybe, but most of the feelings of OP-ness comes from the synergy between the average pilot behavior and having lots of guns.
Extremes are good, they make play more diverse.
#6
Posted 12 November 2014 - 04:39 PM
Thejuggla, on 09 November 2014 - 05:26 PM, said:
Its the stunlock from those UAC-shells that is annoying,thats about it,it will run out of ammo quickly and will get outgunned by quirked IS dakkamechs.
The 4-6 uac5 is just for trolling,hardly effective by any means.
4 uac10:s on the other hand is much much better.
#7
Posted 14 November 2014 - 05:14 AM
Edited by Ace Selin, 14 November 2014 - 05:15 AM.
#8
Posted 15 November 2014 - 05:37 AM
Averen, on 11 November 2014 - 05:22 AM, said:
Look at your minimap to steer and twist/shield when your screen is being rocked by weapons impacts.
#9
Posted 15 November 2014 - 06:35 AM
Oh, you mean Commando fodder
#10
Posted 17 November 2014 - 06:10 PM
And Locust fodder too! =P Small Pulse Locust vs. Dire Wolf. Tiny guy wins
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