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Is this how a battle in mwo is going to look?


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#1 captn rentoshi

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Posted 25 June 2012 - 01:14 PM

Posted Image

#2 Tank

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Posted 25 June 2012 - 01:16 PM

**** YEAH! If you use LSD or something.

#3 TheBigBadMoon

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Posted 25 June 2012 - 01:16 PM

Nah. MWO is gonna be WAY more intense.

#4 ChargerIIC

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Posted 25 June 2012 - 01:22 PM

I've dreamed of regiment level server matches...

#5 Stickjock

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Posted 25 June 2012 - 01:28 PM

Doubt battles will look THAT chaotic... lol... still going to be a blast tho'... B)

#6 Tank

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Posted 25 June 2012 - 01:29 PM

View PostChargerIIC, on 25 June 2012 - 01:22 PM, said:

I've dreamed of regiment level server matches...

I dream of Nation on Nation matches (5000 vs 5000) like something I participated in RFO.

#7 MACCOUL

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Posted 25 June 2012 - 01:34 PM

It would be cool if there were aerotech fighters we could get, eventually.

#8 Fresh Meat

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Posted 25 June 2012 - 01:38 PM

yeah, then 2 seconds later the planet explodes.

#9 Donovan Jenks

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Posted 25 June 2012 - 01:46 PM

man, If that is how it is going to be I hope everyone went out and upgraded their video cards.

I will say that battalion level battles would be awesome. Having battlion and reginamental commes would be great, with lance, company, etc. commanders.

The technology is there I am sure it is just if the level of demand and justify the cost of development and hardware to deal that kind of load.

#10 Bitslizer

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Posted 25 June 2012 - 01:49 PM

1000 players at the same time!



granted its kind of a stutter fest, but I think it was more a proof of concept rather than an actual game.

#11 Tank

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Posted 25 June 2012 - 01:50 PM

View PostFresh Meat, on 25 June 2012 - 01:38 PM, said:

yeah, then 2 seconds later the planet explodes.

And making by that probably manliest thing EVER! B)

#12 CCC Dober

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Posted 25 June 2012 - 01:53 PM

On a quantum computer ... MAYBE B)

#13 Badfinger

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Posted 25 June 2012 - 01:59 PM

View Postcaptn rentoshi, on 25 June 2012 - 01:14 PM, said:

Posted Image



Ya Baby! I hope so.

#14 Colonel Fubar

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Posted 25 January 2015 - 09:37 PM

Until That Day when the Mech Gods make it so!

#15 MechWarrior6478661

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Posted 25 January 2015 - 10:45 PM

Looks like the 405 freeway at rush hour.

#16 9erRed

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Posted 27 January 2015 - 04:16 AM

Greetings all,

The issue I would have with any assemblage of that many elements in one battle is,
- Just how did they get there, transport wise.
- And what sane Commander would 'allow' the build-up of forces to this example.
- If one side has the capability of deploying drop ships and transport vessels, most likely the first large battle would have happened in orbit. Or within the planetary system before arriving for 'planet fall', and this example would not even happen.

Even with the Lore around the Clans and ComStar battles on Tukayyid, the vast numbers of equipment and Mech's evolved,
- Up to Army level forces for ComStar and nearly every owned piece of combat gear for some of the Clans.
(~ Yes, some bartered down, but the numbers were still vast.)
- Tactical objectives and command and control are still as they are today,
- Even if cost, both equipment and trained personnel, is not an obstacle, supply would be for anything past a few days.
- The same conditions apply in this timeline as now, Destroy, or Capture, Occupy the Objective with the least loss of forces possible. Or your Pyrrhic victory will be just that.

From that image, it's like replacing a Medieval Battle with modern BattleTech equipment.

Now putting all that aside, even if we had all the types of units depicted, could it be possible?
- With current levels of computer and server Gaming Tech, no.
- With a closed LAN setup, probably still no. Server code is not to the level required.
(from a 'similar' other game I have seen up to 20 + units on each side, everything from aerospace, hover, tracked, Mech, to Battle Armour. And on a much larger map area. So possibly 60 units may be a limit factor if any resemblance of 'hit detection' is to be modeled.)

There is a 'Tech' that is just now starting to make an appearance for speeding up server based processing, linking multiple dedicated GPU processers to the servers. And it's a simple 'plug-in' add-on device that some server companies have now. (allowing the off-load of all the calculations and using the stacked GPU's capabilities.)
- currently being used for 'real time' calculations of environmental modeling,
- Military applications of linked mapping and battlefield rendering,
- commercial and research use for any application that normally used to take hours to days to 'crunch out' the final images now in 'real time'.

Could the 'Gaming Industry' benefit from this Tech? With online server requirements nearing there limits and requirements of having more Players within the same 'incidence', this could be what we have all been looking for?
- PGI has heard of this Tech, but if it's usable with the game code as it sits now? Without changing the area of play for the maps we have now? Lots of concerns for them to ponder.

Just some info and observations,
Aim True and Run Cool,
9erRed

Edited by 9erRed, 27 January 2015 - 04:21 AM.


#17 Lily from animove

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Posted 27 January 2015 - 09:38 AM

I don't think any mechbattle ever looked like this

why would everyone stuff itself that close together.

#18 Rebas Kradd

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Posted 27 January 2015 - 10:34 AM

Expectations like this are why PGI gets an unfair bad rap. They never promised it, but somehow they had a lot of dreams put in their mouths.

Also worth mentioning that this kind of vision completely buries role warfare and takes away from the Battletech feel of mechs tactically engaging each other in slower battles, having room to strategize, and slowly taking damage and lost systems over time.

#19 MarineTech

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Posted 27 January 2015 - 01:25 PM

Why was it necessary to bring up a 2 year old dead post?

Posted Image



#20 Green Mamba

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Posted 28 January 2015 - 07:49 AM

It would require the entire player base to play in the same match at the same time to look like OPs Pic





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