Update On Bap
#21
Posted 12 November 2014 - 06:03 PM
And, 65% mind blown. I thought I ran a lot, but not on even half my mechs.
#22
Posted 12 November 2014 - 06:04 PM
#23
Posted 12 November 2014 - 06:07 PM
Scratx, on 12 November 2014 - 05:54 PM, said:
Canon wise ECM is actually the response to BAP (knows it is being jammed though), Artemis IV, C3 Networks, and Narc. It neutralizes those for the current era, but does not do anything else. Really just a bonus killer until Stealth armor and Void Sig come along, then it gets really nasty.
#24
Posted 12 November 2014 - 06:10 PM
Monkey Lover, on 12 November 2014 - 06:04 PM, said:
I would guess his data counts "afk" mechs. I got over 40 mechs but I play like 6 of them. Who knows what my old IS relics got on them... I might be unknowingly contributing to this 65% BAP stat.
#25
Posted 12 November 2014 - 06:11 PM
#26
Posted 12 November 2014 - 06:12 PM
#27
Posted 12 November 2014 - 06:12 PM
#28
Posted 12 November 2014 - 06:14 PM
I mean with 3/3/3/3 you'd only expect 75% for the most part as light mechs usually don't carry (have ECM instead or they are knife fighters).
Edited by Chagatay, 12 November 2014 - 06:27 PM.
#29
Posted 12 November 2014 - 06:14 PM
180m prior to the patch seemed to require 'mechs to get a little too close. That being said, it could probably be toned down ever so slightly and still be very useful. 300m instead of 360m? Only slight tweaking is needed if any at all in my opinion.
#30
Posted 12 November 2014 - 06:14 PM
Russ Bullock, on 12 November 2014 - 05:33 PM, said:
Post Nov 4th - 65% of 'Mechs carry BAP.
Not sure the LRM flow has been effected much - yes it is reaching out further. For 1.5 tons do you like it as is now, or at a smaller radius.
I'd much prefer ECM/BAP/TAG/NARC were all reverted back to CANON value. For example, ECM counters Artemis, BAP and NARC but does not block LRM/SSRM lock.
Failing that, keep the range as is currently. We need the extended range to counter-balance ECM.
Edited by El Bandito, 13 November 2014 - 06:42 AM.
#31
Posted 12 November 2014 - 06:15 PM
#32
Posted 12 November 2014 - 06:15 PM
YaKillinMeSmalls, on 12 November 2014 - 06:12 PM, said:
#33
Posted 12 November 2014 - 06:17 PM
Edited by HammerMaster, 12 November 2014 - 06:17 PM.
#34
Posted 12 November 2014 - 06:21 PM
I Know many of these same types absolutely will refuse to target in the fear that it may help a team mate 'steal their kill'.
But they seem really keen on letting everyone know what they feel is best for the team as a whole, to bad it rarely benefits anyone but themselves lol.
#35
Posted 12 November 2014 - 06:21 PM
#36
Posted 12 November 2014 - 06:21 PM
Yoseful Mallad, on 12 November 2014 - 06:12 PM, said:
Yeah, but I think I run streaks more than most, and I'm no where near that % of BAP use.
Maybe I don't run streaks as much as I thought?
#37
Posted 12 November 2014 - 06:24 PM
#38
Posted 12 November 2014 - 06:24 PM
If you're talking about the overall "mech count" if you factor in "everyone's mechbays", it's far different from "# of players equipping BAP in drops".
The stat lacks context, but ultimately people who are taking BAP generally has some clue why BAP is useful (required for Streaks, helps allow LRMs not get blocked by ECM), outside of the obvious built in Target Info Gathering behavior.
So, useless stat is useless.
Edit:
For context, I added the Clan Active Probe to the Ferrets I just ran since the change (gotta go full troll with NARC). I didn't change or remove BAP out of any of my mechs. In fact, this was the first time I bought Clan BAP. So, it is difficult to interpret what Russ is saying or implying.
2nd Edit:
I forgot I had taken out BAP+Streaks from the Victor-9S somewhere along the line. Oh well.
3rd Edit:
I didn't even use many of my mechs that equipped BAP... I've only been grinding the Ice Ferret for the most part, so I had a 2/3rds chance of running BAP.
Edited by Deathlike, 12 November 2014 - 06:33 PM.
#40
Posted 12 November 2014 - 06:31 PM
El Bandito, on 12 November 2014 - 06:14 PM, said:
I'd much prefer ECM/BAP/TAG/NARC were all reverted back to CANON value. For example, ECM counters TAG, BAP and NARC but does not block LRM/SSRM lock.
Failing that, keep the range as is currently. We need the extended range to counter balance ECM.
A function other than Jesus Box canceler would be nice.
Though, what that function should be is up to debate. Ability to identify mechs and loadouts from 120/150M without LoS? Fairly short range, but it would be like a short ranged Seismic that doesn't require you to stop.
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