Merc Mechanics
#1
Posted 25 June 2012 - 03:23 PM
#2
Posted 25 June 2012 - 03:27 PM
#3
Posted 25 June 2012 - 03:49 PM
Also, it states in the FAQ that every pilot has to pick a starting faction when they create their pilot, so it doesn't sound like "independent" will be an option.
However, if you're really attached to the mercenaries thing, I'd recommend going to play MW4:Mercenaries in case you haven't. It's free on MekTek's website.
Edited by Greyrook, 25 June 2012 - 03:57 PM.
#4
Posted 25 June 2012 - 03:57 PM
Greyrook, on 25 June 2012 - 03:49 PM, said:
However, if you're really attached to the mercenaries thing, I'd recommend going to play MW4:Mercenaries in case you haven't. It's free on MekTek's website.
Someone is a little jadded towards Mercs.
Edited by Kaiser R Metzger, 25 June 2012 - 03:57 PM.
#5
Posted 25 June 2012 - 04:05 PM
Kaiser R Metzger, on 25 June 2012 - 03:57 PM, said:
Someone is a little jadded towards Mercs.
Nah, I like the idea, I just don't think it's going to fit in with this game according to what the developers have released. Also, I like MW4 and didn't mean to sound snarky if that's what you mean.
#6
Posted 25 June 2012 - 04:33 PM
#7
Posted 25 June 2012 - 04:40 PM
Greyrook, on 25 June 2012 - 03:49 PM, said:
Also, it states in the FAQ that every pilot has to pick a starting faction when they create their pilot, so it doesn't sound like "independent" will be an option.
However, if you're really attached to the mercenaries thing, I'd recommend going to play MW4:Mercenaries in case you haven't. It's free on MekTek's website.
it may be free, but not free of viruses... everytime i dl it i get a hitchhiker
#8
Posted 15 July 2012 - 12:02 PM
Greyrook, on 25 June 2012 - 04:05 PM, said:
I disagree seeing how lopsided the size of factions are. Browncoats easily balance it out so Marik and Davions don't cry.
#9
Posted 15 July 2012 - 01:35 PM
"
The Inner Sphere is broken up into several factions, each with their own regions and sub-regions. Each faction is warring with at least one other faction at all times in a universal territory battle. Players can be active or passive participants in this battle by following one of three paths:
- Pledging Allegiance to a Faction
- Joining a Mercenary Corporation
- Remaining Neutral
- Border Worlds – Are fought over via a contract bidding system by player run Mercenary Corporations. These planets change hands on a regular basis, and have no impact on historical events. Rewards for controlling a boarder world are significant and go directly to the occupying Merc Corp.
As a Mercenary Corporation, all members’ earned loyalty points go to the Merc Corp. The Merc Corp must have a minimum amount of loyalty points with a faction before they are able to engage in planetary combat on behalf of that faction. Loyalty points also determine the type and level of contract a Merc Corp is permitted to bid on. These loyalty point restrictions mean that a Merc Corp’s membership, must remain active in order to maintain the required level of LPs.
Ranks are created within a Merc Corp by the Merc Corp leader. The naming of the ranks is entirely up to the Merc Corp leader who can assign Merc Corp level permissions to each rank.
#10
Posted 15 July 2012 - 01:46 PM
Greyrook... looks to me like Mercs fit "right" in to the game... according to what the devs have released so far...
"Battle and win... battle and die... someone is still going to pay... "
Or my all time favorite Merc quote - "No job too small, no FEE too high...."
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