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Problème Connexion Serveurs


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#41 Vanadium19

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Posted 14 December 2015 - 08:28 AM

Je up vite fait pour voir si y a du nouveau.

je pensais que la sortie sur steam allait enfin changer quelque chose, Nada.

Je link un topic anglophone où nous sommes plusieurs dans la situation : http://mwomercs.com/...om-game-server/

En plus actuellement je n'ai pas vraiment de jeu qui m’intéresse ( j'attend Overwatch) et quand je vois mon frère prendre son pied avec son nouveau Mauler ça me rend un peu flasque.

#42 LeFox21

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Posted 14 December 2015 - 09:07 AM

Et le support ? Te donnent-ils des nouvelles ?
Tu pourrais copier tes logs après avoir essayé de te connecter, qu'on puisse y jeter un oeil ?

#43 Vanadium19

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Posted 15 December 2015 - 12:26 PM

j'ai déjà envoyé trois ticket au support et à chaque fois ça s'est soldé par un échec. Pas que le support soit mauvais loins de là, c'est juste qu'il ne trouvait pas et étaient aussi consterné que moi.

sur la version steam y a pas de patchelogs mais je post mon plus récent de la version standard:


BackupNameAttachment=" Build(0) 24 Jan 15 (17 21 24)" -- used by backup system
Log Started at 01/24/15 17:21:24
Running 32 bit version
Executable: D:\Jeu\MechWarrior Online\Bin32\MWOClient.exe
FileVersion: 1.3.363.0
ProductVersion: 1.3.363.0
Using STLport C++ Standard Library implementation
Added MOD directory <engine> to CryPak
Executable Command Line: "D:\Jeu\MechWarrior Online\Bin32\MWOClient.exe" flowthru

Total number of logical processors: 8
Number of available logical processors: 8
Total number of system cores: 4
Number of cores available to process: 4

Processor 0:
CPU: Intel Intel® Core™ i7-4770K CPU @ 3.50GHz
Family: 6, Model: 12, Stepping: 3
FPU: On-Chip
CPU Speed (estimated): 3.4 MHz
MMX: not present
SSE: present
3DNow!: not present
Serial number not present or disabled

Processor 1:
CPU: Intel Intel® Core™ i7-4770K CPU @ 3.50GHz
Family: 6, Model: 12, Stepping: 3
FPU: On-Chip
CPU Speed (estimated): 3.4 MHz
MMX: not present
SSE: present
3DNow!: not present
Serial number not present or disabled

Processor 2:
CPU: Intel Intel® Core™ i7-4770K CPU @ 3.50GHz
Family: 6, Model: 12, Stepping: 3
FPU: On-Chip
CPU Speed (estimated): 3.4 MHz
MMX: not present
SSE: present
3DNow!: not present
Serial number not present or disabled

Processor 3:
CPU: Intel Intel® Core™ i7-4770K CPU @ 3.50GHz
Family: 6, Model: 12, Stepping: 3
FPU: On-Chip
CPU Speed (estimated): 3.4 MHz
MMX: not present
SSE: present
3DNow!: not present
Serial number not present or disabled

<17:21:25> [Error] Error: ConsoleVariableGroup 'sys_spec_environment' key 'e_TerrainTextureLodRatio' is not missing in default
<17:21:25> [Error] Error: ConsoleVariableGroup 'sys_spec_environment' key 'e_TerrainTextureLodRatio' is not missing in default
<17:21:25> [Error] Error: ConsoleVariableGroup 'sys_spec_environment' key 'e_TerrainTextureStreamingPoolItemsNum' is not missing in default
<17:21:25> [Error] Error: ConsoleVariableGroup 'sys_spec_environment' key 'sys_spec_Quality' is not missing in default
<17:21:25> [Error] Error: ConsoleVariableGroup 'sys_spec_environment' key 'e_TerrainTextureStreamingPoolItemsNum' is not missing in default
<17:21:25> [Error] Error: ConsoleVariableGroup 'sys_spec_postprocessing' key 'r_UseEdgeAA' is not missing in default
<17:21:25> Windows 7 64 bit (build 6.1.7600)
<17:21:25> System language: French
<17:21:25> Windows Directory: "C:\Windows"
<17:21:25> Prerequisites...
<17:21:25> * Installation of KB940105 hotfix required: no! (either not needed or already installed)
<17:21:25> Local time is 17:21:25 01/24/15, system running for 162 minutes
<17:21:25> 8136MB physical memory installed, 5674MB available, 4095MB virtual memory installed, 30 percent of memory in use
<17:21:25> PageFile usage: 36MB, Working Set: 27MB, Peak PageFile usage: 36MB,
<17:21:25> Current display mode is 1920x1080x32, (Unknown graphics card)
<17:21:25> IBM enhanced (101/102-key) keyboard and 5+ button mouse installed
<17:21:25> --------------------------------------------------------------------------------
<17:21:25> Stream Engine Initialization
<17:21:25> GameName: MechWarrior Online (32 bit)
<17:21:25> BuildTime: Jan 16 2015 16:53:58
<17:21:25> Windows Error Reporting is enabled setting exception handler
<17:21:25> Font initialization
<17:21:25> Physics initialization
<17:21:25> Sound initialization
<17:21:25> <Sound> Initializing AudioDevice now!
<17:21:25> <Sound> Initialize FMOD with dynamic memory callbacks
<17:21:25> <Sound> Starting to initialize Windows Audio Session API output!
<17:21:25> <Sound> Playback drivers found: 1
<17:21:25> <Sound> Available playback drivers:
1. Haut-parleurs (Realtek High Definition Audio)
<17:21:25> <Sound> FmodEx-AudioDevice: Now running on driver: Haut-parleurs (Realtek High Definition Audio)
<17:21:25> <Sound> Record drivers found: 1
<17:21:25> <Sound> Available record drivers:
1. Microphone (Realtek High Definition Audio)
<17:21:25> <Sound> Record config is set to autodetect using record driver 0
<17:21:25> <Sound> Using speaker mode: FMOD_SPEAKERMODE_STEREO
<17:21:25> <Sound> Initializing FMOD-EX now!
<17:21:25> <Sound> Initialized FMOD-EX
<17:21:25> <Sound> Using FMOD version: 00044211 and internal 00044211!
<17:21:25> <Sound> Initializing SoundSystem now!
<17:21:25> Renderer initialization
<17:21:25> [Error] Failed to create stereo device
<17:21:25> [Error] NVAPI: Unable to get SLI state (-113)
<17:21:25> used GeomInstancingThreshold is 8
<17:21:25> Localized language content(english) not available or modified from the original installation.
<17:21:25> Localized language content(english) not available or modified from the original installation.
<17:21:25> Network initialization
<17:21:25> [net] using iocp socket io management
<17:21:25> network hostname: Vanadium-PC
<17:21:25> ip:192.168.1.43
<17:21:25> [Network Version]: RELEASE PURE CLIENT
<17:21:25> MovieSystem initialization
<17:21:25> Console initialization
<17:21:25> Time initialization
<17:21:25> Input initialization
<17:21:25> AI initialization
<17:21:25> Initializing Animation System
<17:21:25> Initializing 3D Engine
<17:21:25> Initializing default materials...
<17:21:25> Script System Initialization
<17:21:25> Entity system initialization
<17:21:25> Initializing AI System
<17:21:26> [PlayerProfiles] Login of user 'Vanadium' successful.
<17:21:26> [PlayerProfiles] Found 2 profiles.
<17:21:26> Profile 0 : 'Drake19'
<17:21:26> Profile 1 : 'default'
<17:21:26> [GameProfiles]: Successfully activated profile 'Drake19' for user 'Vanadium'
<17:21:28> TrackIRManager: DLL Location key not present
<17:21:28> TrackIRManager: Error initializing NPClient interface!! (Err: 4)
<17:21:28> TrackIRManager: Error registering window handle!!
<17:21:28> TrackIRManager: Error querying NaturalPoint software version!!
<17:21:28> TrackIRManager: Error stopping cursor
<17:21:28> TrackIRManager: Error starting data transmission
<17:21:28> Patch Complete Received
<17:21:46> sv_gamerules = mechlab []
<17:21:46> ============================ Loading level mechlab ============================
<17:21:48> ======== mechlab is loaded in 2.7 sec ========
<17:21:49> Finished IS map update for cycle 274, next update in 20038.000000 seconds
<17:22:05> [Error] <Flash> Error: GFxLoader failed to open 'Libs/UI/System\../Screens/Assets/UIWebDownloads/DailyStock.jpg' [Libs/UI/System\Main.gfx]
<17:22:05> [Error] <Flash> GFxLoader failed to open "Libs/UI/System\../Screens/Assets/UIWebDownloads/DailyStock.jpg" [Libs/UI/System\Main.gfx]
<17:22:05> [Error] <Flash> Error: GFxLoader failed to open 'Libs/UI/System\../Screens/Assets/UIWebDownloads/Stock.jpg' [Libs/UI/System\Main.gfx]
<17:22:05> [Error] <Flash> GFxLoader failed to open "Libs/UI/System\../Screens/Assets/UIWebDownloads/Stock.jpg" [Libs/UI/System\Main.gfx]
<17:22:06> Finished IS map update for cycle 274, next update in 20022.000000 seconds
<17:22:07> Material objects/mechs/orion/body/orion_body not found during Unregister
<17:22:08> could not free all buffers from CDevBufferMan!
<17:22:08> UnLoadLevel End: 0.3 sec
<17:22:38> sv_gamerules = mechlab []
<17:22:38> ============================ Loading level mechlab ============================
<17:22:38> Initializing default materials...
<17:22:40> ======== mechlab is loaded in 2.1 sec ========
<17:22:43> [Error] <Flash> Error: GFxLoader failed to open 'Libs/UI/System\../Screens/Assets/UIWebDownloads/DailyStock.jpg' [Libs/UI/System\Main.gfx]
<17:22:43> [Error] <Flash> GFxLoader failed to open "Libs/UI/System\../Screens/Assets/UIWebDownloads/DailyStock.jpg" [Libs/UI/System\Main.gfx]
<17:22:43> [Error] <Flash> Error: GFxLoader failed to open 'Libs/UI/System\../Screens/Assets/UIWebDownloads/Stock.jpg' [Libs/UI/System\Main.gfx]
<17:22:43> [Error] <Flash> GFxLoader failed to open "Libs/UI/System\../Screens/Assets/UIWebDownloads/Stock.jpg" [Libs/UI/System\Main.gfx]
<17:22:44> Finished IS map update for cycle 274, next update in 19984.000000 seconds
<17:22:47> Logging user out due user action
<17:22:47> SendLogout: Called with reason=eLogOut
<17:22:47> Material objects/mechs/orion/body/orion_body not found during Unregister
<17:22:48> could not free all buffers from CDevBufferMan!
<17:22:48> UnLoadLevel End: 0.3 sec
<17:22:51> Ammo Pool Statistics:
<17:22:51> [Error] Runaway thread
<17:22:51> System Shutdown
could not free all buffers from CDevBufferMan!
DXInput Shutdown
Closing PAK file: game\animations.pak
Closing PAK file: game\applejack.pak
Closing PAK file: game\buccaneer.pak
Closing PAK file: game\bumpers.pak
Closing PAK file: game\cobra.pak
Closing PAK file: game\crusader.pak
Closing PAK file: game\digital.pak
Closing PAK file: game\founders.pak
Closing PAK file: game\fractal.pak
Closing PAK file: game\gamedata.pak
Closing PAK file: game\gamemodeassets.pak
Closing PAK file: game\ghostbear.pak
Closing PAK file: game\gold.pak
Closing PAK file: game\heromechs.pak
Closing PAK file: game\hotrod.pak
Closing PAK file: game\invasion.pak
Closing PAK file: game\jadefalcon.pak
Closing PAK file: game\mountainline.pak
Closing PAK file: game\music.pak
Closing PAK file: game\norn.pak
Closing PAK file: game\objects.pak
Closing PAK file: game\pcgamer.pak
Closing PAK file: game\phoenix.pak
Closing PAK file: game\phranken.pak
Closing PAK file: game\planets.pak
Closing PAK file: game\polygon.pak
Closing PAK file: game\raider.pak
Closing PAK file: game\razzledazzle.pak
Closing PAK file: game\scripts.pak
Closing PAK file: game\sherman.pak
Closing PAK file: game\smokejaguar.pak
Closing PAK file: game\snowfall.pak
Closing PAK file: game\sounds.pak
Closing PAK file: game\specialmechs.pak
Closing PAK file: game\tartan.pak
Closing PAK file: game\textures.pak
Closing PAK file: game\tiger.pak
Closing PAK file: game\urbanblock.pak
Closing PAK file: game\vagabond.pak
Closing PAK file: game\victory.pak
Closing PAK file: game\virus.pak
Closing PAK file: game\wolf.pak
Closing PAK file: game\woodland.pak
Closing PAK file: engine\engine.pak
Closing PAK file: engine\shadercache.pak
Closing PAK file: engine\shaders.pak
Closing PAK file: engine\shadersbin.pak
Closing PAK file: game\localized\english.pak
Closing PAK file: game\causticvalley_ig.pak
Closing PAK file: game\desert_ig.pak
Closing PAK file: game\forestcolony_ig.pak
Closing PAK file: game\frozencity_ig.pak
Closing PAK file: game\industrial_ig.pak
Closing PAK file: game\lava_ig.pak
Closing PAK file: game\mechfactory_ig.pak
Closing PAK file: game\rivercity_ig.pak
Closing PAK file: game\skyboxes_ig.pak
Closing PAK file: game\space_ig.pak

#44 Vanadium19

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Posted 04 January 2016 - 12:08 PM

ALORS, j'ai pu résoudre mon problème après une après-midi entière a farfouiller pour trouver le problème, problème que d'ailleurs moi et mon amis n'avons pu clairement définir, mais après une modification des paramètres réseau du routeur et pc, on a tenté en vain de connecter via wifi (j'avais acheter un mini routeur asus, se révélant de très bonne qualité d’ailleurs).

Et pis hop ça a marché, pourquoi ? Au fond on ne sait pas.

#45 Coryphee

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Posted 04 January 2016 - 12:12 PM

Merci pour ton retour, même si le problème n'est pas clairement identifié, ton message pourra être utile à d'autres !

Edited by Coryphee, 04 January 2016 - 12:12 PM.






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