9erRed, on 17 November 2014 - 07:29 AM, said:
Greetings all,
Most of the problems with very large map areas is a CryEngine code issue.
- After the spawn location the information can only be correctly calculated out to about 8 km for accurate gameplay.
- Anything beyond that and the engine starts 'fudging' some of the numbers.
(you'll see this in games that show, 'new spawn location saved'. This is not just a gameplay mechanic for the player, but a new start for calculating the current map dynamics.)
So we have a 32bit bottleneck with single precision calculations for the maps. (one other game is 'blowing the limits off' by starting 64bit double precision and expanding the limit to 100's of km's for map size.)
- So we are engine limited to current map sizes unless the code changes.
- But with the number of Mech's we have to have 'Live' for dropship mode, 96 Mech's, there's a lot of number crunching that's needed. How PGI handles this, the map sizes, as well as somewhere around 30 minute games, may be pushing this engine a bit. We'll see.
9erRed
Most of the problems with very large map areas is a CryEngine code issue.
- After the spawn location the information can only be correctly calculated out to about 8 km for accurate gameplay.
- Anything beyond that and the engine starts 'fudging' some of the numbers.
(you'll see this in games that show, 'new spawn location saved'. This is not just a gameplay mechanic for the player, but a new start for calculating the current map dynamics.)
So we have a 32bit bottleneck with single precision calculations for the maps. (one other game is 'blowing the limits off' by starting 64bit double precision and expanding the limit to 100's of km's for map size.)
- So we are engine limited to current map sizes unless the code changes.
- But with the number of Mech's we have to have 'Live' for dropship mode, 96 Mech's, there's a lot of number crunching that's needed. How PGI handles this, the map sizes, as well as somewhere around 30 minute games, may be pushing this engine a bit. We'll see.
9erRed
I love this response as it tells me that other people are thinking about it as well, inlcuding people with knowledge of cryengine = ) Annnnd if people are thinking about it that tells me that there may be hope for us yet